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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef hsSearchVersion_inc
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#define hsSearchVersion_inc
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#include "HeadSpin.h"
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/*
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do a template of lists to search for a matching entry. basic idea is that
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you start off with an array of buckets and you know that you will get at
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least one, possibly several, in each bucket. when you go to search, you already
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know which bucket it will be in if it's there. even as the array is being filled,
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each filled entry in each bucket has a valid forever index, as well as it's key
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value. so array is fixed length, index into array has no bearing on forever index,
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elements of array can grow, and at all times the used forever indices form a contiguous
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set from 0 to max forever index.
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*/
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template <class T> class hsVersionNode {
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protected:
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T fData;
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int32_t fIndex;
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hsVersionNode<T>* fNext;
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public:
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hsVersionNode(const uint32_t idx, const T &data) : fIndex(idx), fNext(nil) { fData = data; }
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~hsVersionNode() { delete fNext; }
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hsVersionNode<T>* Next() const { return fNext; }
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int32_t Index() const { return fIndex; }
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inline void Append(hsVersionNode<T>* next);
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inline int operator==(const T& o) const;
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int operator!=(const T& o) const { return !(this->operator==(o)); }
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T& GetData() { return fData; }
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};
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template <class T> int hsVersionNode<T>::operator==(const T& data) const
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{
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return fData == data;
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}
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template <class T> void hsVersionNode<T>::Append(hsVersionNode<T>* next)
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{
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if( fNext )
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fNext->Append(next);
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else
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fNext = next;
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}
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template <class T> class hsSearchVersion {
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protected:
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uint32_t fLength;
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hsVersionNode<T>** fArray;
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uint32_t fNextIndex;
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uint32_t fNumIndex;
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uint32_t fIncIndex;
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T** fBackArray;
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void ICheckBackArray();
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public:
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hsSearchVersion(uint32_t len, uint32_t inc = 0);
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~hsSearchVersion();
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T& operator[]( int32_t index );
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int32_t Find(int where, const T& what, bool forceUnique=false);
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uint32_t GetCount() const { return fNextIndex; }
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};
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template <class T> T& hsSearchVersion<T>::operator[]( int32_t index )
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{
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hsDebugCode(hsThrowIfBadParam((uint32_t)index >= (uint32_t)fNextIndex);)
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return *fBackArray[index];
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}
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template <class T> hsSearchVersion<T>::hsSearchVersion(uint32_t len, uint32_t inc)
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: fNextIndex(0)
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{
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fIncIndex = inc ? inc : len;
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fLength = len;
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fArray = new hsVersionNode<T>*[fLength];
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HSMemory::Clear(fArray, fLength*sizeof(*fArray));
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fBackArray = new T*[fNumIndex = fLength];
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}
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template <class T> hsSearchVersion<T>::~hsSearchVersion()
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{
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int i;
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for( i = 0; i < fLength; i++ )
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delete fArray[i];
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delete [] fArray;
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delete [] fBackArray;
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}
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template <class T> void hsSearchVersion<T>::ICheckBackArray()
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{
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if( fNextIndex >= fNumIndex )
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{
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T** newBackArray = new T*[fNumIndex + fIncIndex];
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HSMemory::BlockMove(fBackArray, newBackArray, fNextIndex*sizeof(T*));
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delete [] fBackArray;
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fBackArray = newBackArray;
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fNumIndex += fIncIndex;
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}
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}
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template <class T> int32_t hsSearchVersion<T>::Find(int where, const T&what, bool forceUnique)
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{
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hsVersionNode<T>* curr = fArray[where];
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ICheckBackArray();
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if( !curr )
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{
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hsVersionNode<T>* next = new hsVersionNode<T>(fNextIndex, what);
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fArray[where] = next;
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fBackArray[fNextIndex] = &next->GetData();
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return fNextIndex++;
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}
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if( *curr == what )
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return curr->Index();
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while( curr->Next()
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&& (forceUnique || (*curr->Next() != what)) )
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curr = curr->Next();
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if( curr->Next() )
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return curr->Next()->Index();
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hsVersionNode<T>* next = new hsVersionNode<T>(fNextIndex, what);
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curr->Append(next);
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fBackArray[fNextIndex] = &next->GetData();
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return fNextIndex++;
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}
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#endif // hsSearchVersion_inc
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