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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
//
// plResManagerHelper - The wonderful helper class that can receive messages
// for the resManager.
//
//// History /////////////////////////////////////////////////////////////////
//
// 6.7.2002 mcn - Created
//
//////////////////////////////////////////////////////////////////////////////
#ifndef _plResManagerHelper_h
#define _plResManagerHelper_h
#include "hsTypes.h"
#include "hsTemplates.h"
#include "plRegistryHelpers.h"
#include "../pnKeyedObject/hsKeyedObject.h"
// Defined as a project setting so we can do this right
//#define MCN_RESMGR_DEBUGGING
//// Class Definition ////////////////////////////////////////////////////////
#ifdef MCN_RESMGR_DEBUGGING
class plStatusLog;
class plDebugPrintIterator;
class plResMgrDebugInterface;
#endif
class plResManager;
class plRegistryPageNode;
class plResManagerHelper : public hsKeyedObject
{
protected:
plResManager *fResManager;
static plResManagerHelper *fInstance;
hsBool fInShutdown;
#ifdef MCN_RESMGR_DEBUGGING
friend class plDebugPrintIterator;
friend class plResMgrDebugInterface;
plStatusLog *fDebugScreen;
hsBool fRefreshing, fCurrAgeExpanded;
int fCurrAge;
int fDebugDisplayType;
enum DebugDisplayTypes
{
kSizes = 0,
kPercents,
kBars,
kMaxDisplayType
};
plResMgrDebugInterface *fDebugInput;
#endif
void IUpdateDebugScreen( hsBool force = false );
public:
plResManagerHelper( plResManager *resMgr );
virtual ~plResManagerHelper();
CLASSNAME_REGISTER( plResManagerHelper );
GETINTERFACE_ANY( plResManagerHelper, hsKeyedObject );
virtual hsBool MsgReceive( plMessage *msg );
virtual void Read( hsStream *s, hsResMgr *mgr );
virtual void Write( hsStream *s, hsResMgr *mgr );
void Init( void );
void Shutdown( void );
void LoadAndHoldPageKeys( plRegistryPageNode *page );
void EnableDebugScreen( hsBool enable );
// Please let the res manager handle telling this.
void SetInShutdown(hsBool b) { fInShutdown = b; }
hsBool GetInShutdown() const { return fInShutdown; }
static plResManagerHelper *GetInstance( void ) { return fInstance; }
};
//// Reffer Class ////////////////////////////////////////////////////////////
class plResPageKeyRefList : public plKeyCollector
{
protected:
std::set<plKey> fKeyList;
public:
plResPageKeyRefList() : plKeyCollector( fKeyList ) {}
};
#endif // _plResManagerHelper_h