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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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///////////////////////////////////////////////////////////////////////////////
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// //
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// Animation Rollout Dialog Proc Class Definition //
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// Cyan, Inc. //
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// //
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//// Version History //////////////////////////////////////////////////////////
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// //
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// 8.6.2001 mcn - Created. //
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// //
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///////////////////////////////////////////////////////////////////////////////
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#if 0//ndef _plRTLightBaseAnimDlgProc_h
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#define _plRTLightBaseAnimDlgProc_h
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#include "plNotetrackDlg.h"
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///////////////////////////////////////////////////////////////////////////////
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//// Dialog Proc for Animation Rollout ////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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class plRTLightBaseAnimDlgProc : public ParamMap2UserDlgProc
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{
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protected:
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plNoteTrackDlg fNoteTrackDlg;
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HWND fhWnd;
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static plRTLightBaseAnimDlgProc fInstance;
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static const char *kDecalNameNone;
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public:
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BOOL DlgProc( TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam );
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void DeleteThis() { fNoteTrackDlg.DeleteCache(); }
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void SetThing( ReferenceTarget *m );
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static plRTLightBaseAnimDlgProc *Instance() { return &fInstance; }
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protected:
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void IInitControls( Animatable *anim, IParamBlock2 *pb );
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};
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#endif //_plRTLightBaseAnimDlgProc_h
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