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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plPluginResManager_h_inc
#define plPluginResManager_h_inc
#include "plResMgr/plResManager.h"
#include "pnKeyedObject/plKey.h"
#include "hsTemplates.h"
class plPageInfo;
class plRegistryPageNode;
class plSceneNode;
class plPluginResManager : public plResManager
{
public:
static plPluginResManager* ResMgr() { return (plPluginResManager*)hsgResMgr::ResMgr(); }
//------------------------
// Location management
//------------------------
// Given a page string combo, returns the key of the sceneNode for that page. If the page does not exist, it creates one.
plKey NameToLoc(const char* age, const char* page, Int32 sequenceNumber, hsBool itinerant = false);
// Verifies that the given sequence number belongs to the given string combo and ONLY that combo. Returns a new, unique sequenceNumber if not
Int32 VerifySeqNumber(Int32 sequenceNumber, const char* age, const char* page);
enum VerifyErrors
{
kNoVerifyError,
kErrRightPageWrongSeq,
kErrSeqAlreadyTaken,
kErrCantFindValid
};
VerifyErrors GetLastVerifyError() const { return fLastVerifyError; }
const plPageInfo* GetLastVerifyPage() const { return fLastVerifyPage; }
// Write all pages. Duh.
void WriteAllPages();
// Given a location, returns the plLocation corresponding to the common page from the same age
const plLocation& GetCommonPage(const plLocation& sisterPage, int whichPage);
// If we have the key of an object that needs to get written out, but we're too lazy to set up
// a proper reference too (e.g. adding it to a scenenode), we can add it here. On add, it will be RefObject()'d,
// and then after we've written out everything, it will be UnRefObject()'d (at the same time we UnRef all
// our scenenodes in EndExport.
void AddLooseEnd(plKey key);
// Given a key, will ref and unref the associated object so it goes away, then nukes the key and sets it to nil.
// The key's UOID should be safe to reuse at that point, unless someone else still has a ref, in which case
// this function returns false (returns true if successful).
bool NukeKeyAndObject(plKey& objectKey);
// Flushes all the created scene nodes out
void EndExport();
protected:
plLocation ICreateLocation(const char* age, const char* page, hsBool itinerant);
plLocation ICreateLocation(const char* age, const char* page, Int32 seqNum, hsBool itinerant);
plRegistryPageNode* INameToPage(const char* age, const char* page, Int32 sequenceNumber, hsBool itinerant = false);
void IPreLoadTextures(plRegistryPageNode* pageNode, Int32 origSeqNumber);
void IShutdown();
VerifyErrors fLastVerifyError;
const plPageInfo* fLastVerifyPage;
hsTArray<plSceneNode*> fExportedNodes;
hsTArray<plKey> fLooseEnds;
};
#endif // plPluginResManager_h_inc