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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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///////////////////////////////////////////////////////////////////////////////
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// //
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// plFont Class Header //
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// Seems like we've come full circle again. This is our generic Plasma //
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// bitmap font class/format. Quick list of things it supports, or needs to: //
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// - Antialiasing, either in the font def or at rendertime //
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// - Doublebyte character sets //
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// - Platform independence, of course //
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// - Render to reasonably arbitrary mipmap //
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// - Character-level kerning, both before and after, as well as //
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// negative kerning (for ligatures) //
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// //
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// Cyan, Inc. //
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// //
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//// Version History //////////////////////////////////////////////////////////
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// //
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// 5.4.2003 mcn - Created. //
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// //
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _plFont_h
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#define _plFont_h
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#include "hsTypes.h"
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#include "hsColorRGBA.h"
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#include "hsTemplates.h"
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#include "pcSmallRect.h"
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#include "../pnKeyedObject/hsKeyedObject.h"
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#include <wchar.h>
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class plBDFConvertCallback
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{
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public:
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virtual void NumChars( UInt16 chars ) {}
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virtual void CharDone( void ) {}
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};
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//// Class Definition /////////////////////////////////////////////////////////
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class plMipmap;
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class plBDFHeaderParser;
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class plBDFPropertiesParser;
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class plBDFCharsParser;
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class plFont : public hsKeyedObject
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{
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public:
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enum RenderFlags
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{
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kRenderItalic = 0x00000001,
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kRenderBold = 0x00000002,
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kRenderScaleAA = 0x00000004,
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kRenderClip = 0x00000008,
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kRenderWrap = 0x00000010,
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kRenderJustXLeft = 0,
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kRenderJustXRight = 0x00000020, // X right justify
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kRenderJustXCenter = 0x00000040, // X center justify (left default)
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kRenderJustXForceLeft=0x00000080, // Force left (no kerning)
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kRenderJustXMask = 0x000000e0,
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kRenderJustYBaseline = 0,
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kRenderJustYTop = 0x00000100, // Y top justify
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kRenderJustYCenter = 0x00000200, // Y center justify
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kRenderJustYBottom = 0x00000400, // Y bottom justify (baseline is default)
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kRenderJustYMask = 0x00000700,
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kRenderIntoAlpha = 0x00000800, // This option causes grayscale (AA) fonts to
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// render into the alpha channel instead of the color
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// channel, so that the resulting pixels touched always
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// have the renderColor and the alpha = to the font pixel.
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// By default, we use the font pixel as an alpha blending
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// value between the renderColor and the destColor and
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// leave the alpha as-is
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// This flag has no effect on monochrome fonts
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kRenderAlphaPremultiplied = 0x00001000, // Destination has color values premultiplied by alpha
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kRenderShadow = 0x00002000, // Render text shadows
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};
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enum Flags
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{
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kFlagBold = 0x00000001,
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kFlagItalic = 0x00000002
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};
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protected:
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friend class plBDFHeaderParser;
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friend class plBDFPropertiesParser;
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friend class plBDFCharsParser;
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// Font face and size. This is just used for IDing purposes, not for rendering
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char fFace[ 256 ];
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UInt8 fSize;
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UInt32 fFlags;
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// Size of the whole font bitmap. Fonts are stored vertically, one
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// character at a time, so fWidth is really the max width of any one
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// character bitmap, with of course the proper padding
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UInt32 fWidth, fHeight;
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// Bpp of our font bitmap. We're grayscale, remember...
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UInt8 fBPP;
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// Bitmap data!
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UInt8 *fBMapData;
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// Our character class, for per-char info
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class plCharacter
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{
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public:
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UInt32 fBitmapOff; // Offset in the font bitmap in bytes
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// to the first byte of the character
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UInt32 fHeight; // Height in pixels of this character
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Int32 fBaseline; // Number of pixels down from the top of
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// the char bitmap to the baseline.
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hsScalar fLeftKern; // Kerning values for this char, in pixels
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hsScalar fRightKern; // Note that the right kern is relative to
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// the right side of the bitmap area, which
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// is the width of the font bitmap, so
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// basically each character is the same width,
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// just kerned back!
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// (left kerning currently unsupported, just
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// in here in case we need to eventually)
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plCharacter& operator=(const int zero)
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{
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fBitmapOff=0;
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fHeight = 0;
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fBaseline = 0;
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fLeftKern = 0;
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fRightKern = 0;
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return *this;
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}
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plCharacter();
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void Read( hsStream *s );
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void Write( hsStream *s );
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};
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// First character we encode--everything below this we don't render
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UInt16 fFirstChar;
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// Our characters, stored in an hsTArray for easy construction
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hsTArray<plCharacter> fCharacters;
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// Max character bitmap height and max ascent for any character
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UInt32 fMaxCharHeight;
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Int32 fFontAscent, fFontDescent;
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typedef void (plFont::*CharRenderFunc)( const plCharacter &c );
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// Render info
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class plRenderInfo
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{
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public:
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Int16 fFirstLineIndent;
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Int16 fX, fY, fNumCols, fFarthestX, fLastX, fLastY;
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Int16 fMaxWidth, fMaxHeight, fMaxAscent, fMaxDescent;
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Int16 fLineSpacing;
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UInt8 *fDestPtr;
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UInt32 fDestStride;
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UInt8 fDestBPP;
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UInt32 fColor;
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plMipmap *fMipmap;
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UInt32 fFlags;
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pcSmallRect fClipRect;
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hsScalar fFloatWidth;
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const wchar_t *fVolatileStringPtr; // Just so we know where we clipped
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CharRenderFunc fRenderFunc;
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};
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plRenderInfo fRenderInfo;
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void IClear( bool onConstruct = false );
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void ICalcFontAscent( void );
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UInt8 *IGetFreeCharData( UInt32 &newOffset );
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void IRenderLoop( const wchar_t *string, Int32 maxCount );
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void IRenderString( plMipmap *mip, UInt16 x, UInt16 y, const wchar_t *string, hsBool justCalc );
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// Various render functions
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void IRenderChar1To32( const plCharacter &c );
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void IRenderChar1To32AA( const plCharacter &c );
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void IRenderChar8To32( const plCharacter &c );
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void IRenderChar8To32Alpha( const plCharacter &c );
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void IRenderChar8To32FullAlpha( const plCharacter &c );
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void IRenderChar8To32AlphaPremultiplied( const plCharacter &c );
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void IRenderChar8To32AlphaPremShadow( const plCharacter &c );
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void IRenderCharNull( const plCharacter &c );
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UInt32 IGetCharPixel( const plCharacter &c, Int32 x, Int32 y )
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{
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// only for 8-bit characters
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return (x < 0 || y < 0 || (UInt32)x >= fWidth || (UInt32)y >= c.fHeight) ? 0 : *(fBMapData + c.fBitmapOff + y*fWidth + x);
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}
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public:
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plFont();
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virtual ~plFont();
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CLASSNAME_REGISTER( plFont );
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GETINTERFACE_ANY( plFont, hsKeyedObject );
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virtual void Read( hsStream *s, hsResMgr *mgr );
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virtual void Write( hsStream *s, hsResMgr *mgr );
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const char *GetFace( void ) const { return fFace; }
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UInt8 GetSize( void ) const { return fSize; }
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UInt16 GetFirstChar( void ) const { return fFirstChar; }
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UInt16 GetNumChars( void ) const { return fCharacters.GetCount(); }
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UInt32 GetFlags( void ) const { return fFlags; }
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hsScalar GetDescent( void ) const { return (hsScalar)fFontDescent; }
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hsScalar GetAscent( void ) const { return (hsScalar)fFontAscent; }
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UInt32 GetBitmapWidth( void ) const { return fWidth; }
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UInt32 GetBitmapHeight( void ) const { return fHeight; }
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UInt8 GetBitmapBPP( void ) const { return fBPP; }
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void SetFace( const char *face );
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void SetSize( UInt8 size );
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void SetFlags( UInt32 flags ) { fFlags = flags; }
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void SetFlag( UInt32 flag, hsBool on ) { if( on ) fFlags |= flag; else fFlags &= ~flag; }
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hsBool IsFlagSet( UInt32 flag ) { if( fFlags & flag ) return true; return false; }
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void SetRenderColor( UInt32 color );
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void SetRenderFlag( UInt32 flag, hsBool on ) { if( on ) fRenderInfo.fFlags |= flag; else fRenderInfo.fFlags &= ~flag; }
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hsBool IsRenderFlagSet( UInt32 flag ) { return ( fRenderInfo.fFlags & flag ) ? true : false; }
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void SetRenderClipRect( Int16 x, Int16 y, Int16 width, Int16 height );
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void SetRenderXJustify( UInt32 j ) { fRenderInfo.fFlags &= ~kRenderJustXMask; fRenderInfo.fFlags |= j; }
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void SetRenderYJustify( UInt32 j ) { fRenderInfo.fFlags &= ~kRenderJustYMask; fRenderInfo.fFlags |= j; }
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void SetRenderFirstLineIndent( Int16 indent ) { fRenderInfo.fFirstLineIndent = indent; }
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void SetRenderLineSpacing( Int16 spacing ) { fRenderInfo.fLineSpacing = spacing; }
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// Sets flags too
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void SetRenderClipping( Int16 x, Int16 y, Int16 width, Int16 height );
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void SetRenderWrapping( Int16 x, Int16 y, Int16 width, Int16 height );
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void RenderString( plMipmap *mip, UInt16 x, UInt16 y, const char *string, UInt16 *lastX = nil, UInt16 *lastY = nil );
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void RenderString( plMipmap *mip, UInt16 x, UInt16 y, const wchar_t *string, UInt16 *lastX = nil, UInt16 *lastY = nil );
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UInt16 CalcStringWidth( const char *string );
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UInt16 CalcStringWidth( const wchar_t *string );
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void CalcStringExtents( const char *string, UInt16 &width, UInt16 &height, UInt16 &ascent, UInt32 &firstClippedChar, UInt16 &lastX, UInt16 &lastY );
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void CalcStringExtents( const wchar_t *string, UInt16 &width, UInt16 &height, UInt16 &ascent, UInt32 &firstClippedChar, UInt16 &lastX, UInt16 &lastY );
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hsBool LoadFromFNT( const char *path );
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hsBool LoadFromFNTStream( hsStream *stream );
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hsBool LoadFromBDF( const char *path, plBDFConvertCallback *callback );
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hsBool LoadFromBDFStream( hsStream *stream, plBDFConvertCallback *callback );
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hsBool LoadFromP2FFile( const char *path );
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hsBool ReadRaw( hsStream *stream );
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hsBool WriteRaw( hsStream *stream );
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};
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#endif // _plFont_h
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