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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plDistribComponent_inc
#define plDistribComponent_inc
const Class_ID DISTRIBUTOR_COMP_CID(0x78143984, 0x3e7c78ec);
#include "../MaxConvert/plDistributor.h"
class plMaxNode;
class plDistributor;
class plDistribInstTab;
class plExportProgressBar;
class plDistTree;
//Class that accesses the paramblock below.
class plDistribComponent : public plComponent
{
public:
enum
{
kRollTemplates,
kRollSpacing,
kRollScale,
kRollOrient,
kRollAngProb,
kRollAltProb,
kRollConform,
kRollBitmap,
kRollFade,
kRollWind,
kRollRandomize,
kRollAction,
kNumRollups
};
enum
{
kTemplates = 0,
// Spacing
kSpacing,
kSpaceRnd,
kDensity,
kSeparation,
// Scale
kScaleLoX,
kScaleLoY,
kScaleLoZ,
kScaleHiX,
kScaleHiY,
kScaleHiZ,
kLockScaleXY,
kLockScaleXYZ,
// Orient
kAlignWgt,
kPolarRange,
kAzimuthRange,
kPolarBunch,
// Angle prob
kAngProbHi,
kAngProbLo,
kAngProbTrans,
// Altitude prob
kAltProbHi,
kAltProbLo,
kAltProbTrans,
// Surface Conformity
kConformType,
kConformMax,
kOffsetMin,
kOffsetMax,
// Bitmap
kProbTexmap,
kProbColorChan,
kRemapFromLo,
kRemapFromHi,
kRemapToLo,
kRemapToHi,
// Fade
kFadeInTran,
kFadeInOpaq,
kFadeOutTran,
kFadeOutOpaq,
kFadeInActive,
// Wind
kWindBone,
kWindBoneActive,
// Randomization
kSeedLocked,
kSeed,
kNextSeed,
// Etc.
kReplicants,
kRollupState,
kFaceNormals,
kNumParams
};
plMeshCacheTab fDistCache;
void ISetProbTexmap(plDistributor& distrib);
INode* IMakeOne(plDistribInstTab& nodes);
BOOL IValidateFade(Box3& fade);
public:
plDistribComponent();
void DeleteThis() { delete this; }
BOOL Distribute(plDistribInstTab& reps, plErrorMsg* pErrMsg, plExportProgressBar& bar, plDistTree* dt=nil);
void Done();
void Clear();
void Preview();
// See notes below
Box3 GetFade();
BOOL IsFlexible() const;
float GetIsoPriority() const;
plDistributor::IsoType GetIsolation() const;
plDistributor::ColorChan GetProbabilityChan() const;
plDistributor::ConformType GetConformity() const;
// SetupProperties - Internal setup and write-only set properties on the MaxNode. No reading
// of properties on the MaxNode, as it's still indeterminant.
virtual hsBool SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg);
virtual hsBool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg) { return true; }
virtual hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg) { return true; }
};
// GetFade() notes.
// Fade returned as follows:
// Box3.Min()[0] == fadeInTransparent
// Box3.Min()[1] == fadeInOpaque
// Box3.Max()[0] == fadeOutTransparent
// Box3.Max()[1] == fadeOutOpaque
//
// Box3.Min()[2] == 0 turns off fadein.
// Box3.Max()[2] == 0 turns off fadeout.
//
// In all cases, max(Min()[0],Min()[1]) <= min(Max()[0], Max()[1])
//
// Also, either Min()[0] <= Min()[1] && Max()[0] >= Max()[1]
// or Min()[0] >= Min()[1] && Max()[0] <= Max()[1]
// that is, we either start transparent, go to opaque and back to transparent,
// or we start opaque, go transparent, and back to opaque.
// Makes sense if you think about it.
//
// If Min()[0] == Min()[1], there is no fade in, we start transparent or opaque
// as determined by Max()[0] and Max()[1].
// Same for equal Maxs.
// Naturally, Min()[0] == Min()[1] && Max()[0] == Max()[1] turns the whole thing off.
//
// Also, as a convenience, if the transparent distance is less than the opaque distance
// (signifying a fade out), then the Z component will be -1, else if it's off, zero, else 1.
// In Summario:
// if( box.Min()[0] < box.Min()[1] ) // Transparent less than Opaque
// box.Min()[2] = -1.f;
// else if( box.Min()[0] == box.Min()[1] ) // Tran same as Opaque, disabled
// box.Min()[2] = 0;
// else // Leaves Opaque less than Transparent.
// box.Min()[2] = 1.f;
#endif // plDistribComponent_inc