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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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///////////////////////////////////////////////////////////////////////////////
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// //
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// pcSmallRect - A tiny Int16-based 2D rectangle class //
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// //
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///////////////////////////////////////////////////////////////////////////////
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// Note: I'm introducing the concept here that new-style coreLib files/classes
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// are named with the "pc" prefix, just as featureLib uses "pf" and nucleusLib
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// uses "pn". I have no clue if this is kosher or good, but I'm doing it anyway.
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// Feel free to change if desired
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#ifndef _pcSmallRect_h
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#define _pcSmallRect_h
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#include "hsTypes.h"
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class hsStream;
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class pcSmallRect
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{
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public:
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Int16 fX, fY, fWidth, fHeight;
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pcSmallRect() { Empty(); }
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pcSmallRect( Int16 x, Int16 y, Int16 w, Int16 h ) { Set( x, y, w, h ); }
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void Set( Int16 x, Int16 y, Int16 w, Int16 h ) { fX = x; fY = y; fWidth = w; fHeight = h; }
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void Empty( void ) { fX = fY = fWidth = fHeight = 0; }
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Int16 GetRight( void ) const { return fX + fWidth; }
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Int16 GetBottom( void ) const { return fY + fHeight; }
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void Read( hsStream *s );
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void Write( hsStream *s );
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hsBool Contains( Int16 x, Int16 y ) { if( x >= fX && x <= fX + fWidth && y >= fY && y <= fY + fHeight ) return true; return false; }
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};
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#endif // _pcSmallRect_h
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