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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsSTLStream.h"
hsVectorStream::hsVectorStream() : fEnd(0)
{
}
hsVectorStream::hsVectorStream(UInt32 chunkSize)
{
fVector.reserve(chunkSize);
}
hsVectorStream::~hsVectorStream()
{
}
hsBool hsVectorStream::AtEnd()
{
return (fBytesRead >= fEnd);
}
UInt32 hsVectorStream::Read(UInt32 byteCount, void *buffer)
{
if (fBytesRead + byteCount > fEnd)
{
// hsStatusMessageF("Reading past end of hsVectorStream (read %u of %u requested bytes)", fEnd-fBytesRead, byteCount);
byteCount = fEnd - fBytesRead;
}
memcpy(buffer, &fVector[fBytesRead], byteCount);
fBytesRead += byteCount;
fPosition += byteCount;
return byteCount;
}
UInt32 hsVectorStream::Write(UInt32 byteCount, const void* buffer)
{
// If we are at the end of the vector, we can just do a block insert of the data
if (fPosition == fVector.size())
fVector.insert(fVector.end(), (Byte*)buffer, (Byte*)buffer+byteCount);
// If we are in the middle, I don't know how to just overwrite a block of the vector.
// So, we make sure there is enough space and copy the elements one by one
else
{
fVector.reserve(fPosition+byteCount);
for (UInt32 i = 0; i < byteCount; i++)
fVector[fPosition+i] = ((Byte*)buffer)[i];
}
fPosition += byteCount;
if (fPosition > fEnd)
fEnd = fPosition;
return byteCount;
}
void hsVectorStream::Skip(UInt32 deltaByteCount)
{
fBytesRead += deltaByteCount;
fPosition += deltaByteCount;
}
void hsVectorStream::Rewind()
{
fBytesRead = 0;
fPosition = 0;
}
void hsVectorStream::FastFwd()
{
fBytesRead = fPosition = fEnd;
}
void hsVectorStream::Truncate()
{
fVector.erase(fVector.begin()+fPosition, fVector.end());
fEnd = fPosition-1;
}
UInt32 hsVectorStream::GetEOF()
{
return fEnd;
}
void hsVectorStream::CopyToMem(void* mem)
{
memcpy(mem, &fVector[0], fEnd);
}
void hsVectorStream::Erase(UInt32 bytes)
{
hsAssert(fPosition+bytes <= fEnd, "Erasing past end of stream");
fVector.erase(fVector.begin()+fPosition, fVector.begin()+fPosition+bytes);
fEnd -= bytes;
}
void hsVectorStream::Reset()
{
fBytesRead = 0;
fPosition = 0;
fEnd = 0;
fVector.clear();
}
const void *hsVectorStream::GetData()
{
if (fVector.size() > 0)
return &fVector[0];
else
return nil;
}
/////////////////////////////////////////////////////////////////////////////////////////
#ifdef HS_BUILD_FOR_WIN32
hsNamedPipeStream::hsNamedPipeStream(UInt8 flags, UInt32 timeout) :
fFlags(flags),
fPipe(INVALID_HANDLE_VALUE),
fReadMode(false),
fTimeout(timeout)
{
memset(&fOverlap, 0, sizeof(OVERLAPPED));
fOverlap.hEvent = CreateEvent(NULL, TRUE, TRUE, NULL);
}
hsNamedPipeStream::~hsNamedPipeStream()
{
CloseHandle(fOverlap.hEvent);
fOverlap.hEvent = INVALID_HANDLE_VALUE;
}
hsBool hsNamedPipeStream::WaitForClientConnect()
{
// Look for a client connect (this should return zero since it's overlapped)
BOOL ret = ConnectNamedPipe(fPipe, &fOverlap);
if (ret)
return true;
else
{
switch (GetLastError())
{
// Waiting for client to connect
case ERROR_IO_PENDING:
if (WaitForSingleObject(fOverlap.hEvent, fTimeout) == WAIT_OBJECT_0)
return true;
break;
// Client is already connected
case ERROR_PIPE_CONNECTED:
// if (SetEvent(fOverlap.hEvent))
return true;
break;
}
}
return false;
}
hsBool hsNamedPipeStream::Open(const char *name, const char *mode)
{
wchar* wName = hsStringToWString(name);
wchar* wMode = hsStringToWString(mode);
hsBool ret = Open(wName, wMode);
delete [] wName;
delete [] wMode;
return ret;
}
hsBool hsNamedPipeStream::Open(const wchar *name, const wchar *mode)
{
if (wcschr(mode, L'w'))
{
fReadMode = false;
// Try to create the pipe
fPipe = CreateNamedPipeW(name,
PIPE_ACCESS_OUTBOUND | FILE_FLAG_OVERLAPPED,
PIPE_TYPE_BYTE,
1,
1024,
1024,
fTimeout,
NULL);
if (fPipe != INVALID_HANDLE_VALUE)
return true;
}
else if (wcschr(mode, L'r'))
{
fReadMode = true;
fPipe = CreateFileW(name,
GENERIC_READ,
0, // no sharing
NULL, // no security attributes
OPEN_EXISTING, // opens existing pipe
FILE_FLAG_OVERLAPPED, // default attributes
NULL); // no template file
if (fPipe != INVALID_HANDLE_VALUE)
return true;
}
return false;
}
hsBool hsNamedPipeStream::Close()
{
if (fPipe == INVALID_HANDLE_VALUE)
return false;
if (fReadMode)
{
CloseHandle(fPipe); // Close our end of the pipe
fPipe = INVALID_HANDLE_VALUE;
}
else
{
FlushFileBuffers(fPipe); // Make sure the client is done reading
DisconnectNamedPipe(fPipe); // Disconnect the pipe from the client
CloseHandle(fPipe); // Close our end of the pipe
fPipe = INVALID_HANDLE_VALUE;
}
return true;
}
hsBool hsNamedPipeStream::ICheckOverlappedResult(BOOL result, UInt32 &numTransferred)
{
// Read/Write succeeded, return now
if (result)
return true;
// Read failed because the operation is taking a while. Wait for it
else if (GetLastError() == ERROR_IO_PENDING)
{
if (WaitForSingleObject(fOverlap.hEvent, fTimeout) == WAIT_OBJECT_0)
{
BOOL oResult = GetOverlappedResult(fPipe, &fOverlap, &numTransferred, FALSE);
if (oResult)
return true;
hsAssert(oResult, "GetOverlappedResult failed");
}
else
hsAssert(0, "Wait failed");
}
else
hsAssert(0, "Read/Write failed");
return false;
}
hsBool hsNamedPipeStream::IRead(UInt32 byteCount, void *buffer, UInt32 &numRead)
{
numRead = 0;
if (fPipe != INVALID_HANDLE_VALUE && fReadMode)
{
BOOL result = ReadFile(fPipe, buffer, byteCount, &numRead, &fOverlap);
if (ICheckOverlappedResult(result, numRead))
return true;
}
// If we got here, the pipe is probably broken. Throw if it is enabled.
if (fFlags & kThrowOnError)
throw this;
return false;
}
hsBool hsNamedPipeStream::IWrite(UInt32 byteCount, const void *buffer, UInt32 &numWritten)
{
numWritten = 0;
if (fPipe != INVALID_HANDLE_VALUE && !fReadMode)
{
BOOL result = WriteFile(fPipe, buffer, byteCount, &numWritten, &fOverlap);
if (ICheckOverlappedResult(result, numWritten))
return true;
}
// If we got here, the pipe is probably broken. Throw if it is enabled.
if (fFlags & kThrowOnError)
throw this;
return false;
}
UInt32 hsNamedPipeStream::Read(UInt32 byteCount, void *buffer)
{
UInt32 totalRead = 0;
// Read until we get all our data or an error
UInt32 numRead = 0;
while (IRead(byteCount-totalRead, (void*)((UInt32)buffer+totalRead), numRead))
{
totalRead += numRead;
if (totalRead >= byteCount)
return totalRead;
}
return totalRead;
}
UInt32 hsNamedPipeStream::Write(UInt32 byteCount, const void *buffer)
{
UInt32 totalWritten = 0;
// Write until we get all our data or an error
UInt32 numWritten = 0;
while (IWrite(byteCount-totalWritten, (const void*)((UInt32)buffer+totalWritten), numWritten))
{
totalWritten += numWritten;
if (totalWritten >= byteCount)
return totalWritten;
}
return totalWritten;
}
#ifdef __SGI_STL_PORT
using std::min;
#endif
void hsNamedPipeStream::Skip(UInt32 deltaByteCount)
{
char buf[256];
// Read until we get all our data or an error
UInt32 totalRead = 0;
UInt32 numRead = 0;
while (IRead(min((UInt32)256L, deltaByteCount-totalRead), buf, numRead))
{
totalRead += numRead;
if (totalRead >= deltaByteCount)
return;
}
}
void hsNamedPipeStream::Rewind()
{
hsAssert(0, "Rewind not allowed on a pipe");
}
#endif // HS_BUILD_FOR_WIN32