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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef pyMarkerMgr_h_inc
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#define pyMarkerMgr_h_inc
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//////////////////////////////////////////////////////////////////////
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//
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// pyMarkerMgr - a wrapper class to provide interface to the pfMarkerMgr stuff
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//
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//////////////////////////////////////////////////////////////////////
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#include "hsTypes.h"
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#include <Python.h>
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#include "pyGlueHelpers.h"
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class pyMarkerMgr
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{
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protected:
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pyMarkerMgr() {}
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public:
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptMarkerMgr);
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PYTHON_CLASS_NEW_DEFINITION;
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyMarkerMgr object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyMarkerMgr); // converts a PyObject to a pyMarkerMgr (throws error if not correct type)
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static void AddPlasmaClasses(PyObject *m);
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static void AddPlasmaConstantsClasses(PyObject *m);
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void AddMarker(double x, double y, double z, UInt32 id, bool justCreated);
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void RemoveMarker(UInt32 id);
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void RemoveAllMarkers();
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void SetSelectedMarker(UInt32 markerID);
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UInt32 GetSelectedMarker();
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void ClearSelectedMarker();
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void SetMarkersRespawn(bool respawn);
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bool GetMarkersRespawn();
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void CaptureQuestMarker(UInt32 id, bool captured); // for QUEST games (no teams)
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void CaptureTeamMarker(UInt32 id, int team); // for TEAM games (0 = not captured)
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// Shows your markers locally, so you can see where they are
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void ShowMarkersLocal();
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void HideMarkersLocal();
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bool AreLocalMarkersShowing();
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};
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#endif // pyMarkerMgr_h_inc
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