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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTimer.h"
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#include "HeadSpin.h"
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#include "plTweak.h"
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//
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// plTimerShare - the actual worker. All process spaces should share a single
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// plTimerShare to keep time synchronized across spaces.
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//
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plTimerShare::plTimerShare()
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: fFirstTime(true),
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fSysSeconds(0),
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fRealSeconds(0),
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fDelSysSeconds(0),
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fFrameTimeInc(0.03f),
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fSysTimeScale(1.f),
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fTimeClampSecs(0.1f),
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fSmoothingClampSecs(-1.0f),
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fRunningFrameTime(false),
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fClamping(false),
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fResetSmooth(true),
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fCurrSlot(0)
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{
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}
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plTimerShare::~plTimerShare()
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{
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}
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double plTimerShare::GetSeconds() const
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{
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hsWide ticks;
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return hsTimer::GetRawTicks(&ticks)->AsDouble() / hsTimer::GetRawBase().AsDouble();
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}
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double plTimerShare::GetMilliSeconds() const
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{
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return GetSeconds() * 1.e3;
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}
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hsWide plTimerShare::DSecondsToRawTicks(double secs)
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{
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hsWide retVal;
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double ticks = secs * hsTimer::GetRawBase().AsDouble();
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double hi = ticks / double(65536) / double(65536);
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ticks -= hi;
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retVal.fHi = int32_t(hi);
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retVal.fLo = int32_t(ticks);
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return retVal;
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}
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double plTimerShare::RawTicksToDSeconds(const hsWide& ticks)
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{
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return ticks.AsDouble() / hsTimer::GetRawBase().AsDouble();
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}
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inline hsWide* plTimerShare::FactorInTimeZero(hsWide* ticks) const
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{
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if( fFirstTime )
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{
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fFirstTime = false;
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fRawTimeZero = *ticks;
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ticks->Set(0, 0);
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}
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else
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{
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ticks->Sub(&fRawTimeZero);
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}
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return ticks;
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}
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double plTimerShare::IncSysSeconds()
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{
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if( fRunningFrameTime )
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{
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fDelSysSeconds = fFrameTimeInc * fSysTimeScale;
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fSysSeconds += fDelSysSeconds;
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fResetSmooth = true;
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}
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else if( fSmoothingClampSecs >= 0 )
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{
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double t = GetSeconds();
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float delSys = float(t - fRealSeconds);
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fClamping = ( (fTimeClampSecs > 0) && (delSys > fTimeClampSecs) );
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if (fClamping)
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{
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delSys = fTimeClampSecs;
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}
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delSys *= fSysTimeScale;
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if( fDelSysSeconds > 0 && fDelSysSeconds < fSmoothingClampSecs )
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{
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const float kFrac = 0.1f;
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const float kOneMinusFrac = 1.f-kFrac;
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delSys *= kFrac;
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delSys += fDelSysSeconds * kOneMinusFrac;
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}
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if (delSys > 4.0f && delSys < 5.0f)
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{
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//got that mysterious bug, (Win2k? certain CPU's?) try again...
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#if HS_BUILD_FOR_WIN32
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int count = 10;
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while( delSys >= fDelSysSeconds * 2 && count > 0 )
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{
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fRealSeconds = t;
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t = GetSeconds();
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delSys = float(t - fRealSeconds);
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count--;
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}
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#endif
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}
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fDelSysSeconds = delSys;
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fSysSeconds += fDelSysSeconds;
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fRealSeconds = t;
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fResetSmooth = true;
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}
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else
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{
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double t = GetSeconds();
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plCONST(int) kSmoothBuffUsed(kSmoothBuffLen);
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if( fResetSmooth )
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{
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int i;
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for( i = 0; i < kSmoothBuffUsed; i++ )
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fSmoothBuff[i] = t;
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fResetSmooth = false;
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}
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if( ++fCurrSlot >= kSmoothBuffUsed )
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fCurrSlot = 0;
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fSmoothBuff[fCurrSlot] = t;
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double avg = 0;
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int j;
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for( j = 0; j < kSmoothBuffUsed; j++ )
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{
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avg += fSmoothBuff[j];
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}
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avg /= double(kSmoothBuffUsed);
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plCONST(float) kMaxSmoothable(0.15f);
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fDelSysSeconds = float(avg - fRealSeconds) * fSysTimeScale;
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if( fDelSysSeconds > kMaxSmoothable * fSysTimeScale )
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{
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avg = t;
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fDelSysSeconds = float(avg - fRealSeconds) * fSysTimeScale;
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fResetSmooth = true;
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}
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fSysSeconds += fDelSysSeconds;
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fRealSeconds = avg;
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}
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return fSysSeconds;
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}
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void plTimerShare::SetRealTime(hsBool realTime)
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{
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fRunningFrameTime = !realTime;
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if( realTime )
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{
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fRealSeconds = GetSeconds();
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}
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}
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#if HS_BUILD_FOR_WIN32
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hsWide* plTimerShare::GetRawTicks(hsWide* ticks) const
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{
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LARGE_INTEGER large;
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if (::QueryPerformanceCounter(&large))
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{
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ticks->Set(large.HighPart, large.LowPart);
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}
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else
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{
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ticks->Set(0, ::GetTickCount());
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}
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return FactorInTimeZero(ticks);
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}
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hsWide hsTimer::IInitRawBase()
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{
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hsWide base;
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LARGE_INTEGER large;
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if (::QueryPerformanceFrequency(&large))
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base.Set(large.HighPart, large.LowPart);
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else
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base.Set(0, 1000);
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return base;
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}
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#elif HS_BUILD_FOR_UNIX
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#include <sys/time.h>
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#define kMicroSecondsUnit 1000000
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static uint32_t gBaseTime = 0;
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hsWide* plTimerShare::GetRawTicks(hsWide* ticks) const
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{
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timeval tv;
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(void)::gettimeofday(&tv, nil);
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if (gBaseTime == 0)
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gBaseTime = tv.tv_sec;
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ticks->Mul(tv.tv_sec - gBaseTime, kMicroSecondsUnit)->Add(tv.tv_usec);
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return ticks;
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}
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hsWide hsTimer::IInitRawBase()
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{
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hsWide base;
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base.Set(0, kMicroSecondsUnit);
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return base;
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}
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#endif
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//
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// hsTimer - thin static interface to plTimerShare. Also keeps a couple of
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// constants.
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//
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static plTimerShare staticTimer;
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plTimerShare* hsTimer::fTimer = &staticTimer; // until overridden.
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const double hsTimer::fPrecTicksPerSec = hsTimer::GetPrecTicksPerSec();
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const hsWide hsTimer::fRawBase = hsTimer::IInitRawBase();
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void hsTimer::SetTheTimer(plTimerShare* timer)
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{
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fTimer = timer;
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}
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///////////////////////////
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// Precision timer routines
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// These remain as statics
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// since they are stateless
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// anyway.
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///////////////////////////
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double hsTimer::GetPrecTicksPerSec()
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{
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#if HS_BUILD_FOR_WIN32
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LARGE_INTEGER freq;
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if( !QueryPerformanceFrequency(&freq) )
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{
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return 1000.f;
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}
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return ((double) freq.LowPart);
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#endif
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return 1;
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}
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uint32_t hsTimer::GetPrecTickCount()
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{
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#if HS_BUILD_FOR_WIN32
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LARGE_INTEGER ti;
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if( !QueryPerformanceCounter(&ti) )
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return GetTickCount();
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return ti.LowPart;
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#else
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return 1;
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#endif
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}
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uint32_t hsTimer::PrecSecsToTicks(float secs)
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{
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return (uint32_t)(((double)secs) * fPrecTicksPerSec);
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}
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double hsTimer::PrecTicksToSecs(uint32_t ticks)
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{
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return ((double)ticks) / fPrecTicksPerSec;
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}
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double hsTimer::PrecTicksToHz(uint32_t ticks)
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{
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return fPrecTicksPerSec / ((double)ticks);
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}
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uint64_t hsTimer::GetFullTickCount()
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{
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#if HS_BUILD_FOR_WIN32
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LARGE_INTEGER ticks;
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QueryPerformanceCounter(&ticks);
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return ticks.QuadPart;
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#else
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return 0;
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#endif
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}
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float hsTimer::FullTicksToMs(uint64_t ticks)
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{
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#ifdef HS_BUILD_FOR_WIN32
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static uint64_t ticksPerTenthMs = 0;
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if (ticksPerTenthMs == 0)
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{
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LARGE_INTEGER perfFreq;
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QueryPerformanceFrequency(&perfFreq);
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ticksPerTenthMs = perfFreq.QuadPart / 10000;
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}
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return float(ticks / ticksPerTenthMs) / 10.f;
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#else
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return 0.f;
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#endif
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}
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