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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "plDynamicEnvMap.h"
#include "plPipeline.h"
#include "plPipeDebugFlags.h"
#include "plDrawable.h"
#include "plgDispatch.h"
#include "hsResMgr.h"
#include "hsTimer.h"
#include "hsStream.h"
#include "plMessage/plRenderRequestMsg.h"
#include "plMessage/plDynamicEnvMapMsg.h"
#include "pfCamera/plCameraModifier.h"
#include "pfCamera/plVirtualCamNeu.h"
#include "plMessage/plRenderMsg.h"
#include "plMessage/plAgeLoadedMsg.h"
#include "plMessage/plLayRefMsg.h"
#include "pnMessage/plPipeResMakeMsg.h"
#include "pnMessage/plRefMsg.h"
#include "plScene/plVisRegion.h"
#include "plScene/plVisMgr.h"
#include "plResMgr/plKeyFinder.h"
#include "plSurface/plLayer.h"
plDynamicEnvMap::plDynamicEnvMap()
: fPos(0,0,0),
fHither(0.3f),
fYon(1000.f),
fFogStart(1000.f),
fRefreshRate(0.f),
fLastRefresh(0.0),
fLastRender(0),
fOutStanding(0),
fIncCharacters(false),
fRootNode(nil)
{
fColor.Set(0,0,0,1.f);
int i;
for( i = 0; i < 6; i++ )
fReqMsgs[i] = TRACKED_NEW plRenderRequestMsg(nil, &fReqs[i]);;
SetPosition(fPos);
}
plDynamicEnvMap::plDynamicEnvMap(UInt16 width, UInt16 height, UInt8 bitDepth, UInt8 zDepth, UInt8 sDepth)
: fPos(0,0,0),
fHither(0.3f),
fYon(0.f), // yon < hither means ignore and use current settings
fFogStart(-1.f), // - fog start means use current settings
fRefreshRate(0.f),
fLastRefresh(0.0),
fLastRender(0),
fOutStanding(0),
fIncCharacters(false),
fRootNode(nil),
plCubicRenderTarget(plRenderTarget::kIsTexture, width, height, bitDepth, zDepth, sDepth)
{
fColor.Set(0,0,0,1.f);
int i;
for( i = 0; i < 6; i++ )
fReqMsgs[i] = TRACKED_NEW plRenderRequestMsg(nil, &fReqs[i]);;
SetPosition(fPos);
}
plDynamicEnvMap::~plDynamicEnvMap()
{
SetDeviceRef(nil);
int i;
for( i = 0; i < 6; i++ )
delete fReqMsgs[i];
}
void plDynamicEnvMap::Init()
{
plgDispatch::Dispatch()->RegisterForExactType(plPipeRTMakeMsg::Index(), GetKey());
plgDispatch::Dispatch()->RegisterForExactType(plInitialAgeStateLoadedMsg::Index(), GetKey());
plgDispatch::Dispatch()->RegisterForExactType(plAgeLoadedMsg::Index(), GetKey());
plgDispatch::Dispatch()->RegisterForExactType(plRenderMsg::Index(), GetKey());
ISetupRenderRequests();
}
hsPoint3 plDynamicEnvMap::GetPosition() const
{
if (fRootNode)
{
// This is to catch export issues where we've got a root node, but its iface
// hasn't fully been set up yet.
if (fRootNode->GetCoordinateInterface())
return fRootNode->GetLocalToWorld().GetTranslate();
}
return fPos;
}
void plDynamicEnvMap::SetPosition(const hsPoint3& pos)
{
hsAssert(fRootNode == nil, "Trying to override a cube map's root node.");
fPos = pos;
SetCameraMatrix(fPos);
}
void plDynamicEnvMap::IUpdatePosition()
{
hsPoint3 pos = GetPosition();
if (pos != fPos)
SetCameraMatrix(fPos);
}
void plDynamicEnvMap::SetHither(hsScalar f)
{
fHither = f;
}
void plDynamicEnvMap::SetYon(hsScalar f)
{
fYon = f;
}
void plDynamicEnvMap::SetFogStart(hsScalar f)
{
fFogStart = f;
}
void plDynamicEnvMap::SetColor(const hsColorRGBA& col)
{
fColor = col;
}
void plDynamicEnvMap::SetRefreshRate(hsScalar secs)
{
fRefreshRate = secs / 6.f;
plgDispatch::Dispatch()->RegisterForExactType(plRenderMsg::Index(), GetKey());
}
void plDynamicEnvMap::ISetupRenderRequests()
{
UInt32 renderState
= plPipeline::kRenderNormal
| plPipeline::kRenderClearColor
| plPipeline::kRenderClearDepth;
int i;
for( i = 0; i < 6; i++ )
{
fReqs[i].SetRenderState(renderState);
fReqs[i].SetDrawableMask(plDrawable::kNormal);
fReqs[i].SetSubDrawableMask(plDrawable::kSubAllTypes);
fReqs[i].SetHither(fHither);
fReqs[i].SetYon(fYon);
fReqs[i].SetFogStart(fFogStart);
fReqs[i].SetFovX(90.f);
fReqs[i].SetFovY(90.f);
fReqs[i].SetClearColor(fColor);
fReqs[i].SetClearDepth(1.f);
fReqs[i].SetClearDrawable(nil);
fReqs[i].SetRenderTarget(GetFace(i));
fReqs[i].SetCameraTransform(GetWorldToCamera(i), GetCameraToWorld(i));
fReqs[i].SetVisForce(fVisSet);
fReqs[i].RequestAck(GetKey());
}
}
void plDynamicEnvMap::ISubmitRenderRequest(int i)
{
IUpdatePosition();
fReqMsgs[i]->SendAndKeep();
fLastRender = i;
fOutStanding++;
}
void plDynamicEnvMap::ISubmitRenderRequests()
{
IUpdatePosition();
int i;
for( i = 0; i < 6; i++ )
fReqMsgs[i]->SendAndKeep();
fLastRefresh = hsTimer::GetSysSeconds();
fOutStanding += 6;
}
void plDynamicEnvMap::ICheckForRefresh(double t, plPipeline *pipe)
{
if( fLastRefresh <= 0 )
{
ISubmitRenderRequests();
return;
}
if( fRefreshRate <= 0 )
return;
#ifndef PLASMA_EXTERNAL_RELEASE
if (pipe->IsDebugFlagSet(plPipeDbg::kFlagNVPerfHUD) && hsTimer::GetDelSysSeconds() == 0)
{
ISubmitRenderRequests();
return;
}
#endif // PLASMA_EXTERNAL_RELEASE
if( t > fLastRefresh + 6.f * fRefreshRate )
{
ISubmitRenderRequests();
return;
}
while( t > fLastRefresh + fRefreshRate )
{
int nextRender = fLastRender+1;
if( nextRender > 5 )
nextRender = 0;
ISubmitRenderRequest(nextRender);
fLastRefresh += fRefreshRate;
}
}
void plDynamicEnvMap::ReRender()
{
ISetupRenderRequests();
ISubmitRenderRequests();
}
hsBool plDynamicEnvMap::INeedReRender()
{
fOutStanding = 0;
fLastRefresh = 0;
return true;
}
hsBool plDynamicEnvMap::MsgReceive(plMessage* msg)
{
plRenderRequestAck* ack = plRenderRequestAck::ConvertNoRef(msg);
if( ack )
{
fOutStanding--;
return true;
}
plRenderMsg* rendMsg = plRenderMsg::ConvertNoRef(msg);
if( rendMsg )
{
if( fOutStanding )
INeedReRender();
ICheckForRefresh(hsTimer::GetSysSeconds(), rendMsg->Pipeline());
return true;
}
if( plPipeRTMakeMsg::ConvertNoRef(msg) )
{
INeedReRender();
plCubicRenderTarget::MsgReceive(msg);
return true;
}
plAgeLoadedMsg* ageLoaded = plAgeLoadedMsg::ConvertNoRef(msg);
if( ageLoaded && ageLoaded->fLoaded )
return INeedReRender();
if( plInitialAgeStateLoadedMsg::ConvertNoRef(msg) )
return INeedReRender();
plDynamicEnvMapMsg* cmd = plDynamicEnvMapMsg::ConvertNoRef(msg);
if( cmd )
{
if( cmd->fCmd & plDynamicEnvMapMsg::kSetPosition )
SetPosition(cmd->fPos);
if( cmd->fCmd & plDynamicEnvMapMsg::kSetHither )
SetHither(cmd->fHither);
if( cmd->fCmd & plDynamicEnvMapMsg::kSetFogStart )
SetFogStart(cmd->fFogStart);
if( cmd->fCmd & plDynamicEnvMapMsg::kSetYon )
SetYon(cmd->fYon);
if( cmd->fCmd & plDynamicEnvMapMsg::kSetColor )
SetColor(cmd->fColor);
if( cmd->fCmd & plDynamicEnvMapMsg::kSetRefresh )
SetRefreshRate(cmd->fRefresh);
// If we're going to ReRender, make sure we've gotten any
// parameter changes first.
if( cmd->fCmd & plDynamicEnvMapMsg::kReRender )
{
ISetupRenderRequests();
INeedReRender();
}
return true;
}
plGenRefMsg* refMsg = plGenRefMsg::ConvertNoRef(msg);
if( refMsg )
{
if( IOnRefMsg(refMsg) )
return true;
}
return plCubicRenderTarget::MsgReceive(msg);
}
hsBool plDynamicEnvMap::IOnRefMsg(plGenRefMsg* refMsg)
{
switch( refMsg->fType)
{
case kRefVisSet:
if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) )
{
plVisRegion* reg = plVisRegion::ConvertNoRef(refMsg->GetRef());
int idx = fVisRegions.Find(reg);
if( reg && (fVisRegions.kMissingIndex == idx) )
{
fVisRegions.Append(reg);
fVisSet.SetBit(reg->GetIndex());
}
ISetupRenderRequests();
return true;
}
else
{
plVisRegion* reg = plVisRegion::ConvertNoRef(refMsg->GetRef());
int idx = fVisRegions.Find(reg);
if( reg && (fVisRegions.kMissingIndex != idx) )
{
fVisRegions.Remove(idx);
fVisSet.ClearBit(reg->GetIndex());
}
ISetupRenderRequests();
return true;
}
break;
case kRefRootNode:
plSceneObject *so = plSceneObject::ConvertNoRef(refMsg->GetRef());
if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) )
fRootNode = so;
else
fRootNode = nil;
return true;
}
return false;
}
void plDynamicEnvMap::SetIncludeCharacters(hsBool b)
{
fIncCharacters = b;
if( b )
fVisSet.SetBit(plVisMgr::kCharacter);
else
fVisSet.ClearBit(plVisMgr::kCharacter);
}
void plDynamicEnvMap::AddVisRegion(plVisRegion* reg)
{
plGenRefMsg* msg = TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnRequest, 0, kRefVisSet);
hsgResMgr::ResMgr()->AddViaNotify(reg->GetKey(), msg, plRefFlags::kActiveRef);
}
void plDynamicEnvMap::Read(hsStream* s, hsResMgr* mgr)
{
hsKeyedObject::Read(s, mgr);
UInt32 sz = plCubicRenderTarget::Read(s);
fPos.Read(s);
fHither = s->ReadSwapScalar();
fYon = s->ReadSwapScalar();
fFogStart = s->ReadSwapScalar();
fColor.Read(s);
fRefreshRate = s->ReadSwapScalar();
SetPosition(fPos);
sz += sizeof(fPos) + sizeof(fHither) + sizeof(fYon) + sizeof(fFogStart) + sizeof(fColor) + sizeof(fRefreshRate);
fIncCharacters = s->ReadByte();
SetIncludeCharacters(fIncCharacters);
int nVis = s->ReadSwap32();
int i;
for( i = 0; i < nVis; i++ )
mgr->ReadKeyNotifyMe(s, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, -1, kRefVisSet), plRefFlags::kActiveRef);
nVis = s->ReadSwap32();
for( i = 0; i < nVis; i++)
{
char *name = s->ReadSafeString();
plKey key = plKeyFinder::Instance().StupidSearch(nil, nil, plVisRegion::Index(), name);
delete[] name;
if (key)
hsgResMgr::ResMgr()->AddViaNotify(key, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, -1, kRefVisSet), plRefFlags::kActiveRef);
}
mgr->ReadKeyNotifyMe(s, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, -1, kRefRootNode), plRefFlags::kActiveRef);
Init();
}
void plDynamicEnvMap::Write(hsStream* s, hsResMgr* mgr)
{
hsKeyedObject::Write(s, mgr);
UInt32 sz = plCubicRenderTarget::Write(s);
fPos.Write(s);
s->WriteSwapScalar(fHither);
s->WriteSwapScalar(fYon);
s->WriteSwapScalar(fFogStart);
fColor.Write(s);
s->WriteSwapScalar(fRefreshRate);
sz += sizeof(fPos) + sizeof(fHither) + sizeof(fYon) + sizeof(fFogStart) + sizeof(fColor) + sizeof(fRefreshRate);
s->WriteByte(fIncCharacters);
s->WriteSwap32(fVisRegions.GetCount());
int i;
for( i = 0; i < fVisRegions.GetCount(); i++ )
mgr->WriteKey(s, fVisRegions[i]);
s->WriteSwap32(fVisRegionNames.Count());
for( i = 0; i < fVisRegionNames.Count(); i++)
{
s->WriteSafeString(fVisRegionNames[i]);
}
mgr->WriteKey(s, fRootNode);
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
UInt8 plDynamicCamMap::fFlags = kReflectionEnabled | kReflectionCapable;
plDynamicCamMap::plDynamicCamMap() :
fHither(0.3f),
fYon(500.f),
fFogStart(1000.f),
fRefreshRate(0.f),
fLastRefresh(0.0),
fOutStanding(0),
fCamera(nil),
fRootNode(nil),
fIncCharacters(false),
fDisableTexture(nil)
{
fColor.Set(0,0,0,1.f);
fReqMsg = TRACKED_NEW plRenderRequestMsg(nil, &fReq);
}
plDynamicCamMap::plDynamicCamMap(UInt16 width, UInt16 height, UInt8 bitDepth, UInt8 zDepth, UInt8 sDepth) :
fHither(0.3f),
fYon(-1.f),
fFogStart(-1.f),
fRefreshRate(0.f),
fLastRefresh(0.0),
fOutStanding(0),
fCamera(nil),
fRootNode(nil),
fIncCharacters(false),
fDisableTexture(nil),
plRenderTarget(plRenderTarget::kIsTexture, width, height, bitDepth, zDepth, sDepth)
{
fColor.Set(0,0,0,1.f);
fReqMsg = TRACKED_NEW plRenderRequestMsg(nil, &fReq);
}
plDynamicCamMap::~plDynamicCamMap()
{
plgDispatch::Dispatch()->UnRegisterForExactType(plPipeRTMakeMsg::Index(), GetKey());
plgDispatch::Dispatch()->UnRegisterForExactType(plInitialAgeStateLoadedMsg::Index(), GetKey());
plgDispatch::Dispatch()->UnRegisterForExactType(plAgeLoadedMsg::Index(), GetKey());
plgDispatch::Dispatch()->UnRegisterForExactType(plRenderMsg::Index(), GetKey());
SetDeviceRef(nil);
delete fReqMsg;
}
void plDynamicCamMap::Init()
{
plgDispatch::Dispatch()->RegisterForExactType(plPipeRTMakeMsg::Index(), GetKey());
plgDispatch::Dispatch()->RegisterForExactType(plInitialAgeStateLoadedMsg::Index(), GetKey());
plgDispatch::Dispatch()->RegisterForExactType(plAgeLoadedMsg::Index(), GetKey());
plgDispatch::Dispatch()->RegisterForExactType(plRenderMsg::Index(), GetKey());
}
void plDynamicCamMap::SetRefreshRate(hsScalar secs)
{
fRefreshRate = secs;
plgDispatch::Dispatch()->RegisterForExactType(plRenderMsg::Index(), GetKey());
}
void plDynamicCamMap::ISetupRenderRequest(plPipeline *pipe)
{
fReq.SetRenderState(plPipeline::kRenderNormal | plPipeline::kRenderClearColor | plPipeline::kRenderClearDepth);
fReq.SetDrawableMask(plDrawable::kNormal);
fReq.SetSubDrawableMask(plDrawable::kSubAllTypes);
fReq.SetHither(fHither);
fReq.SetYon(fYon);
fReq.SetFogStart(fFogStart);
// For a reflection map, this must match the camera FOV, or else the camera based
// texture coordinates for the reflection texture will be off.
//
// For a fixed camera, you might want to use the height in both params, so that
// you're rendering a square FOV into your square texture. In practice, the artists
// don't mind the visual results when just scaling their UVs, so I'll leave it the
// same for both cases.
fReq.SetFovX(fCamera ? fCamera->GetFOVw() : plVirtualCam1::Instance()->GetFOVw());
fReq.SetFovY(fCamera ? fCamera->GetFOVh() : plVirtualCam1::Instance()->GetFOVh());
fReq.SetClearColor(fColor);
fReq.SetClearDepth(1.f);
fReq.SetClearDrawable(nil);
fReq.SetRenderTarget(this);
fReq.SetVisForce(fVisSet);
fReq.SetIgnoreOccluders(true);
fReq.RequestAck(GetKey());
hsMatrix44 w2c, c2w;
if (fCamera)
{
w2c.MakeCamera(&fCamera->GetTargetPos(), &fCamera->GetTargetPOA(), &hsVector3(0.f, 0.f, 1.f));
w2c.GetInverse(&c2w);
}
else
{
if (!fRootNode)
return;
// Could be optimized, but the matrix construction work here seems cheap relative to the cost
// of rerendering all this stuff to a separate target, so I doubt we'd notice.
hsMatrix44 invert;
invert.MakeScaleMat(&(hsVector3(1.f, 1.f, -1.f)));
w2c = pipe->GetWorldToCamera();
c2w = pipe->GetCameraToWorld();
w2c = w2c * fRootNode->GetLocalToWorld() * invert * fRootNode->GetWorldToLocal();
c2w = fRootNode->GetWorldToLocal() * invert * fRootNode->GetLocalToWorld() * c2w;
}
fReq.SetCameraTransform(w2c, c2w);
}
void plDynamicCamMap::ISubmitRenderRequest(plPipeline *pipe)
{
ISetupRenderRequest(pipe);
fReqMsg->SendAndKeep();
fOutStanding++;
fLastRefresh = hsTimer::GetSysSeconds();
}
void plDynamicCamMap::ICheckForRefresh(double t, plPipeline *pipe)
{
int i;
hsBool useRefl = (fFlags & kReflectionMask) == kReflectionMask;
if (!fCamera)
{
if ((useRefl && fMatLayers[0]->GetTexture() != this) || (!useRefl && fMatLayers[0]->GetTexture() != fDisableTexture))
IPrepTextureLayers();
}
// So no one's using us, eh? Hitting this condition is likely a bug,
// but an assert every frame would be annoying. We'll notice when
// the render target never updates.
if (fTargetNodes.GetCount() == 0)
return;
// If dynamic planar reflections are disabled and we're using our substitute
// texture, don't update. Otherwise, this particular reflection is forced to
// always display.
if (!useRefl && fDisableTexture)
return;
hsBool inView = false;
for (i = 0; i < fTargetNodes.GetCount(); i++)
{
if (pipe->TestVisibleWorld(fTargetNodes[i]))
{
inView = true;
break;
}
}
if (!inView)
return;
if( fLastRefresh <= 0 )
{
ISubmitRenderRequest(pipe);
return;
}
if( fRefreshRate <= 0 )
return;
#ifndef PLASMA_EXTERNAL_RELEASE
if (pipe->IsDebugFlagSet(plPipeDbg::kFlagNVPerfHUD) && hsTimer::GetDelSysSeconds() == 0)
{
ISubmitRenderRequest(pipe);
}
#endif // PLASMA_EXTERNAL_RELEASE
if (t > fLastRefresh + fRefreshRate)
{
ISubmitRenderRequest(pipe);
return;
}
}
hsBool plDynamicCamMap::INeedReRender()
{
fOutStanding = 0;
fLastRefresh = 0;
return true;
}
hsBool plDynamicCamMap::MsgReceive(plMessage* msg)
{
plRenderRequestAck* ack = plRenderRequestAck::ConvertNoRef(msg);
if( ack )
{
fOutStanding--;
return true;
}
plRenderMsg* rendMsg = plRenderMsg::ConvertNoRef(msg);
if( rendMsg )
{
if( fOutStanding )
INeedReRender();
ICheckForRefresh(hsTimer::GetSysSeconds(), rendMsg->Pipeline());
return true;
}
if( plPipeRTMakeMsg::ConvertNoRef(msg) )
{
INeedReRender();
plRenderTarget::MsgReceive(msg);
return true;
}
plAgeLoadedMsg* ageLoaded = plAgeLoadedMsg::ConvertNoRef(msg);
if( ageLoaded && ageLoaded->fLoaded )
return INeedReRender();
if( plInitialAgeStateLoadedMsg::ConvertNoRef(msg) )
return INeedReRender();
plDynamicEnvMapMsg* cmd = plDynamicEnvMapMsg::ConvertNoRef(msg);
if( cmd )
{
if( cmd->fCmd & plDynamicEnvMapMsg::kSetFogStart )
fFogStart = cmd->fFogStart;
if( cmd->fCmd & plDynamicEnvMapMsg::kSetColor )
fColor = cmd->fColor;
if( cmd->fCmd & plDynamicEnvMapMsg::kSetRefresh )
SetRefreshRate(cmd->fRefresh);
return true;
}
plRefMsg* refMsg = plRefMsg::ConvertNoRef(msg);
if( refMsg )
{
if( IOnRefMsg(refMsg) )
return true;
}
return plRenderTarget::MsgReceive(msg);
}
void plDynamicCamMap::IPrepTextureLayers()
{
if (fDisableTexture)
{
int i;
for (i = 0; i < fMatLayers.GetCount(); i++)
{
if ((fFlags & kReflectionMask) == kReflectionMask)
{
fMatLayers[i]->SetUVWSrc(plLayerInterface::kUVWPosition);
fMatLayers[i]->SetMiscFlags(hsGMatState::kMiscCam2Screen | hsGMatState::kMiscPerspProjection);
hsgResMgr::ResMgr()->SendRef(GetKey(), TRACKED_NEW plGenRefMsg(fMatLayers[i]->GetKey(), plRefMsg::kOnRequest, 0, plLayRefMsg::kTexture), plRefFlags::kActiveRef);
}
else
{
fMatLayers[i]->SetUVWSrc(0);
fMatLayers[i]->SetMiscFlags(0);
hsgResMgr::ResMgr()->SendRef(fDisableTexture->GetKey(), TRACKED_NEW plGenRefMsg(fMatLayers[i]->GetKey(), plRefMsg::kOnRequest, 0, plLayRefMsg::kTexture), plRefFlags::kActiveRef);
}
}
}
}
hsBool plDynamicCamMap::IOnRefMsg(plRefMsg* refMsg)
{
plGenRefMsg* genRefMsg = plGenRefMsg::ConvertNoRef(refMsg);
if (genRefMsg)
{
if (genRefMsg->fType == kRefVisSet)
{
plVisRegion* reg = plVisRegion::ConvertNoRef(refMsg->GetRef());
if (reg)
{
int idx = fVisRegions.Find(reg);
if ((refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace)) && fVisRegions.kMissingIndex == idx)
{
fVisRegions.Append(reg);
fVisSet.SetBit(reg->GetIndex());
}
else if (!(refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace)) && fVisRegions.kMissingIndex != idx)
{
fVisRegions.Remove(idx);
fVisSet.ClearBit(reg->GetIndex());
}
return true;
}
}
else if (genRefMsg->fType == kRefCamera)
{
plCameraModifier1 *cam = plCameraModifier1::ConvertNoRef(refMsg->GetRef());
if (cam)
{
if (refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace))
fCamera = cam;
else
fCamera = nil;
return true;
}
}
else if (genRefMsg->fType == kRefRootNode)
{
plSceneObject *so = plSceneObject::ConvertNoRef(refMsg->GetRef());
if (so)
{
if (refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace))
fRootNode = so;
else
fRootNode = nil;
return true;
}
}
else if (genRefMsg->fType == kRefTargetNode)
{
plSceneObject *so = plSceneObject::ConvertNoRef(refMsg->GetRef());
if (so)
{
if (refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace))
{
if (fTargetNodes.Find(so) == fTargetNodes.kMissingIndex)
fTargetNodes.Append(so);
}
else
{
fTargetNodes.RemoveItem(so);
}
return true;
}
}
else if (genRefMsg->fType == kRefDisableTexture)
{
plBitmap *bitmap = plBitmap::ConvertNoRef(refMsg->GetRef());
if (bitmap)
{
if (refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace))
fDisableTexture = bitmap;
else
fDisableTexture = nil;
return true;
}
}
else if (genRefMsg->fType == kRefMatLayer)
{
plLayer *lay = plLayer::ConvertNoRef(refMsg->GetRef());
if (lay)
{
if (refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace))
{
if (fMatLayers.Find(lay) == fMatLayers.kMissingIndex)
fMatLayers.Append(lay);
}
else
{
fMatLayers.RemoveItem(lay);
}
return true;
}
}
}
return false;
}
void plDynamicCamMap::SetIncludeCharacters(hsBool b)
{
fIncCharacters = b;
if( b )
fVisSet.SetBit(plVisMgr::kCharacter);
else
fVisSet.ClearBit(plVisMgr::kCharacter);
}
void plDynamicCamMap::AddVisRegion(plVisRegion* reg)
{
hsgResMgr::ResMgr()->AddViaNotify( reg->GetKey(), TRACKED_NEW plGenRefMsg( GetKey(), plGenRefMsg::kOnReplace, -1, kRefVisSet ), plRefFlags::kActiveRef );
}
void plDynamicCamMap::SetEnabled(hsBool enable)
{
if (enable)
fFlags |= kReflectionEnabled;
else
fFlags &= ~kReflectionEnabled;
}
void plDynamicCamMap::SetCapable(hsBool capable)
{
if (capable)
fFlags |= kReflectionCapable;
else
fFlags &= ~kReflectionCapable;
}
void plDynamicCamMap::Read(hsStream* s, hsResMgr* mgr)
{
hsKeyedObject::Read(s, mgr);
plRenderTarget::Read(s);
fHither = s->ReadSwapScalar();
fYon = s->ReadSwapScalar();
fFogStart = s->ReadSwapScalar();
fColor.Read(s);
fRefreshRate = s->ReadSwapScalar();
fIncCharacters = s->ReadBool();
SetIncludeCharacters(fIncCharacters);
mgr->ReadKeyNotifyMe(s, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kRefCamera), plRefFlags::kPassiveRef);
mgr->ReadKeyNotifyMe(s, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kRefRootNode), plRefFlags::kActiveRef);
int numTargs = s->ReadByte();
int i;
for (i = 0; i < numTargs; i++)
mgr->ReadKeyNotifyMe(s, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, i, kRefTargetNode), plRefFlags::kPassiveRef);
int nVis = s->ReadSwap32();
for( i = 0; i < nVis; i++ )
mgr->ReadKeyNotifyMe(s, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kRefVisSet), plRefFlags::kActiveRef);
nVis = s->ReadSwap32();
for( i = 0; i < nVis; i++)
{
char *name = s->ReadSafeString();
plKey key = plKeyFinder::Instance().StupidSearch(nil, nil, plVisRegion::Index(), name);
delete[] name;
if (key)
hsgResMgr::ResMgr()->AddViaNotify(key, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, -1, kRefVisSet), plRefFlags::kActiveRef);
}
mgr->ReadKeyNotifyMe(s, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kRefDisableTexture), plRefFlags::kActiveRef);
UInt8 numLayers = s->ReadByte();
for (i = 0; i < numLayers; i++)
{
mgr->ReadKeyNotifyMe(s, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kRefMatLayer), plRefFlags::kPassiveRef);
}
Init();
}
void plDynamicCamMap::Write(hsStream* s, hsResMgr* mgr)
{
hsKeyedObject::Write(s, mgr);
plRenderTarget::Write(s);
s->WriteSwapScalar(fHither);
s->WriteSwapScalar(fYon);
s->WriteSwapScalar(fFogStart);
fColor.Write(s);
s->WriteSwapScalar(fRefreshRate);
s->WriteByte(fIncCharacters);
mgr->WriteKey(s, (fCamera ? fCamera->GetKey() : nil));
mgr->WriteKey(s, (fRootNode ? fRootNode->GetKey() : nil));
s->WriteByte(fTargetNodes.GetCount());
int i;
for (i = 0; i < fTargetNodes.GetCount(); i++)
mgr->WriteKey(s, fTargetNodes[i]);
s->WriteSwap32(fVisRegions.GetCount());
for( i = 0; i < fVisRegions.GetCount(); i++ )
mgr->WriteKey(s, fVisRegions[i]);
s->WriteSwap32(fVisRegionNames.Count());
for( i = 0; i < fVisRegionNames.Count(); i++)
{
s->WriteSafeString(fVisRegionNames[i]);
}
mgr->WriteKey(s, fDisableTexture ? fDisableTexture->GetKey() : nil);
s->WriteByte(fMatLayers.GetCount());
for (i = 0; i < fMatLayers.GetCount(); i++)
{
mgr->WriteKey(s, fMatLayers[i]->GetKey());
}
}