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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plDXShader_inc
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#define plDXShader_inc
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#include "plDXDeviceRef.h"
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class plShader;
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class plDXPipeline;
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class plDXShader : public plDXDeviceRef
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{
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protected:
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plShader* fOwner;
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char* fErrorString;
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plDXPipeline* fPipe;
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HRESULT IOnError(HRESULT hr, const char* errStr);
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const char* ISetError(const char* errStr);
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virtual HRESULT ICreate(plDXPipeline* pipe) = 0;
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virtual HRESULT ISetConstants(plDXPipeline* pipe) = 0; // On error, sets error string.
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public:
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plDXShader(plShader* owner);
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virtual ~plDXShader();
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const char* GetErrorString() const { return fErrorString; }
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void SetOwner(plShader* owner);
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};
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#endif // plDXShader_inc
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