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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plDXShader_inc
#define plDXShader_inc
#include "plDXDeviceRef.h"
class plShader;
class plDXPipeline;
class plDXShader : public plDXDeviceRef
{
protected:
plShader* fOwner;
char* fErrorString;
plDXPipeline* fPipe;
HRESULT IOnError(HRESULT hr, const char* errStr);
const char* ISetError(const char* errStr);
virtual HRESULT ICreate(plDXPipeline* pipe) = 0;
virtual HRESULT ISetConstants(plDXPipeline* pipe) = 0; // On error, sets error string.
public:
plDXShader(plShader* owner);
virtual ~plDXShader();
const char* GetErrorString() const { return fErrorString; }
void SetOwner(plShader* owner);
};
#endif // plDXShader_inc