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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef pfMarkerMgr_h_inc
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#define pfMarkerMgr_h_inc
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#include "pnKeyedObject/hsKeyedObject.h"
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#include <map>
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class plStatusLog;
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////////////////////////////////////////////////////////////////////////////////
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class pfMarkerMsg;
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class pfMarkerGame;
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class pfMarkerInfo;
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class pfMarkerMgr : public hsKeyedObject
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{
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protected:
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friend class pfMarkerInfo;
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friend class pfMarkerInfoOwned;
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// Because for some reason if I ask for my key, the refs hit zero when I release it (0 initial refs?)
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plKey fMyKey;
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plStatusLog* fLog;
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static pfMarkerMgr* fInstance;
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bool fShowingLocalMarkers;
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bool fMarkersRespawn;
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UInt32 fSelectedMarker;
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static const UInt32 kNoMarkerSelected;
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std::map<UInt32, pfMarkerInfo*> fMarkers; // key is marker id number
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void IInit();
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void IShutdown();
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pfMarkerInfo* IFindMarker(plKey markerKey, UInt32& id);
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void IUpdate();
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void IMarkerHit(plKey markerKey, plKey playerKey);
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pfMarkerMgr();
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~pfMarkerMgr();
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public:
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CLASSNAME_REGISTER(pfMarkerMgr);
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GETINTERFACE_ANY(pfMarkerMgr, hsKeyedObject);
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static pfMarkerMgr* Instance();
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static void Shutdown();
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hsBool MsgReceive(plMessage* msg);
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void AddMarker(double x, double y, double z, UInt32 id, bool justCreated);
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void RemoveMarker(UInt32 id);
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void RemoveAllMarkers();
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void ClearSelectedMarker();
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void SetSelectedMarker(UInt32 id);
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UInt32 GetSelectedMarker();
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void SetMarkersRespawn(bool respawn) {fMarkersRespawn = respawn;}
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bool GetMarkersRespawn() {return fMarkersRespawn;}
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void CaptureMarker(UInt32 id, bool captured); // for QUEST games (no teams)
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void CaptureMarker(UInt32 id, int team); // for TEAM games (0 = not captured)
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// Shows your markers locally, so you can see where they are
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void LocalShowMarkers(bool show = true);
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bool AreLocalMarkersShowing();
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};
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#endif // pfMarkerMgr_h_inc
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