|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#ifndef __pfSecurePreloader_h__
|
|
|
|
#define __pfSecurePreloader_h__
|
|
|
|
|
|
|
|
#include "HeadSpin.h"
|
|
|
|
#include "pnKeyedObject/hsKeyedObject.h"
|
|
|
|
#include "plNetGameLib/plNetGameLib.h"
|
|
|
|
#include <queue>
|
|
|
|
|
|
|
|
class plOperationProgress;
|
|
|
|
class hsRAMStream;
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
// pfSecurePreloader - a class for handling files we want downloaded from the
|
|
|
|
// server into a temporary directory, secured, and deleted on exit. Puts stuff
|
|
|
|
// into plStreamSource for us
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
class pfSecurePreloader : public hsKeyedObject
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
|
|
|
|
static pfSecurePreloader* fInstance;
|
|
|
|
std::queue<const wchar_t*> fManifestEntries;
|
|
|
|
std::queue<const wchar_t*> fDownloadEntries;
|
|
|
|
plOperationProgress* fProgress;
|
|
|
|
uint32_t fEncryptionKey[4];
|
|
|
|
bool fLegacyMode;
|
|
|
|
|
|
|
|
hsRAMStream* LoadToMemory(const wchar_t* file) const;
|
|
|
|
void SaveFile(hsStream* file, const wchar_t* name) const;
|
|
|
|
bool IsZipped(const wchar_t* filename) const;
|
|
|
|
|
|
|
|
public:
|
|
|
|
pfSecurePreloader();
|
|
|
|
~pfSecurePreloader();
|
|
|
|
|
|
|
|
CLASSNAME_REGISTER(pfSecurePreloader);
|
|
|
|
GETINTERFACE_ANY(pfSecurePreloader, hsKeyedObject);
|
|
|
|
|
|
|
|
void Init();
|
|
|
|
void Start();
|
|
|
|
void Terminate();
|
|
|
|
void Finish();
|
|
|
|
void Shutdown();
|
|
|
|
|
|
|
|
void PreloadManifest(const NetCliFileManifestEntry manifestEntries[], uint32_t entryCount);
|
|
|
|
void PreloadManifest(const NetCliAuthFileInfo manifestEntries[], uint32_t entryCount);
|
|
|
|
void PreloadNextFile();
|
|
|
|
void FilePreloaded(const wchar_t* filename, hsStream* stream);
|
|
|
|
|
|
|
|
plOperationProgress* GetProgressBar() { return fProgress; }
|
|
|
|
|
|
|
|
static pfSecurePreloader* GetInstance();
|
|
|
|
static void SetInstance(pfSecurePreloader* instance) { fInstance = instance; }
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // __pfSecurePreloader_h__
|