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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "hsWindows.h"
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class hsStream;
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class plAnimStage;
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enum StageTypes
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{
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// Data for the multistage
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kMultiStage,
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// Stage types
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kStandard
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};
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class plBaseStage
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{
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protected:
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char* fName;
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static BOOL CALLBACK IStaticDlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
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virtual BOOL IDlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
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HWND ICreateDlg(int dialogID, char* title);
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void IDestroyDlg(HWND hDlg);
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void IBaseClone(plBaseStage* clone);
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public:
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plBaseStage();
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virtual ~plBaseStage();
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// From StageTypes
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virtual int GetType()=0;
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// Derived classes need to call this from their implementation
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virtual void Read(hsStream *stream);
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virtual void Write(hsStream *stream);
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virtual void CreateDlg()=0;
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virtual void DestroyDlg()=0;
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virtual plAnimStage* CreateStage()=0;
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virtual plBaseStage* Clone()=0;
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const char* GetName();
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void SetName(const char* name);
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};
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class plStandardStage : public plBaseStage
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{
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protected:
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static HWND fDlg;
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char *fAnimName;
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UInt32 fNumLoops;
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bool fLoopForever;
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UInt8 fForward;
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UInt8 fBackward;
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UInt8 fStageAdvance;
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UInt8 fStageRegress;
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UInt8 fNotify;
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bool fUseGlobalCoord;
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bool fDoAdvanceTo;
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UInt32 fAdvanceTo;
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bool fDoRegressTo;
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UInt32 fRegressTo;
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BOOL IDlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
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void IInitDlg();
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void IGetAnimName();
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public:
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plStandardStage();
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~plStandardStage();
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int GetType() { return kStandard; }
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void Read(hsStream *stream);
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void Write(hsStream *stream);
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void CreateDlg();
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void DestroyDlg();
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plAnimStage* CreateStage();
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plBaseStage* Clone();
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};
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