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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plSDL.h"
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#include "pnMessage/plSDLNotificationMsg.h"
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#include <algorithm>
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// static
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uint32_t plStateChangeNotifier::fCurrentPlayerID = 0;
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plStateChangeNotifier::plStateChangeNotifier() :
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fDelta(0)
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{
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}
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plStateChangeNotifier::plStateChangeNotifier(float i, plKey k)
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{
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SetValue(i);
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IAddKey(k);
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}
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void plStateChangeNotifier::IAddKey(plKey k)
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{
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KeyList::iterator it = std::find(fKeys.begin(), fKeys.end(), k);
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if (it==fKeys.end())
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fKeys.push_back(k);
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}
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int plStateChangeNotifier::IRemoveKey(plKey k)
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{
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KeyList::iterator it = std::find(fKeys.begin(), fKeys.end(), k);
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if (it!=fKeys.end())
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fKeys.erase(it);
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return fKeys.size();
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}
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//
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// returns number of keys left after removal
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//
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int plStateChangeNotifier::RemoveNotificationKey(plKey k)
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{
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return IRemoveKey(k);
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}
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//
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// returns number of keys left after removal
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//
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int plStateChangeNotifier::RemoveNotificationKeys(KeyList keys)
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{
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KeyList::iterator it=keys.begin();
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for( ; it != keys.end(); it++)
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IRemoveKey(*it);
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return fKeys.size();
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}
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void plStateChangeNotifier::AddNotificationKeys(KeyList keys)
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{
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KeyList::iterator it=keys.begin();
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for( ; it != keys.end(); it++)
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IAddKey(*it);
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}
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bool plStateChangeNotifier::GetValue(float* i) const
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{
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*i=fDelta;
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return true;
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}
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bool plStateChangeNotifier::SetValue(float i)
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{
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fDelta=i;
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return true;
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}
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bool plStateChangeNotifier::operator==(const plStateChangeNotifier &other) const
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{
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return (other.fDelta==fDelta && other.fKeys==fKeys);
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}
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//
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// send notification msg to all registered recipients
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//
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void plStateChangeNotifier::SendNotificationMsg(const plSimpleStateVariable* srcVar, const plSimpleStateVariable* dstVar,
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const char* sdlName)
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{
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plSDLNotificationMsg* m = new plSDLNotificationMsg;
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// add receivers
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KeyList::iterator kit=fKeys.begin();
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for(; kit != fKeys.end(); kit++)
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m->AddReceiver(*kit);
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m->fDelta=fDelta;
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m->fVar=dstVar;
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m->fSDLName = sdlName;
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m->fPlayerID = GetCurrentPlayerID();
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m->fHintString = srcVar->GetNotificationInfo().GetHintString();
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m->Send();
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}
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