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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglTrans.cpp
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*
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***/
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#include "../Pch.h"
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#pragma hdrstop
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namespace Ngl {
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/*****************************************************************************
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*
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* Private
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*
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***/
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enum {
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kPerfCurrTransactions,
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kNumPerf
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};
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static const unsigned kDefaultTimeoutMs = 5 * 60 * 1000;
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static bool s_running;
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static CCritSect s_critsect;
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static LISTDECL(NetTrans, m_link) s_transactions;
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static long s_perf[kNumPerf];
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static unsigned s_timeoutMs = kDefaultTimeoutMs;
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/*****************************************************************************
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*
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* Internal functions
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*
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***/
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//============================================================================
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static NetTrans * FindTransIncRef_CS (unsigned transId, const char tag[]) {
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// There shouldn't be more than a few transactions; just do a linear scan
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for (NetTrans * trans = s_transactions.Head(); trans; trans = s_transactions.Next(trans))
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if (trans->m_transId == transId) {
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trans->IncRef(tag);
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return trans;
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}
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return nil;
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}
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//============================================================================
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static NetTrans * FindTransIncRef (unsigned transId, const char tag[]) {
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NetTrans * trans;
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s_critsect.Enter();
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{
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trans = FindTransIncRef_CS(transId, tag);
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}
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s_critsect.Leave();
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return trans;
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}
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//============================================================================
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static void CancelTrans_CS (NetTrans * trans, ENetError error) {
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ASSERT(IS_NET_ERROR(error));
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if (trans->m_state != kTransStateComplete) {
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trans->m_result = error;
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trans->m_state = kTransStateComplete;
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}
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}
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/*****************************************************************************
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*
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* NetTrans implementation
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*
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***/
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//============================================================================
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NetTrans::NetTrans (ENetProtocol protocol, ETransType transType)
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: m_state(kTransStateWaitServerConnect)
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, m_result(kNetPending)
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, m_transId(0)
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, m_connId(0)
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, m_protocol(protocol)
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, m_hasSubTrans(false)
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, m_transType(transType)
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{
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AtomicAdd(&s_perf[kPerfCurrTransactions], 1);
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AtomicAdd(&s_perfTransCount[m_transType], 1);
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// DebugMsg("%s@%p created", s_transTypes[m_transType], this);
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}
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//============================================================================
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NetTrans::~NetTrans () {
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ASSERT(!m_link.IsLinked());
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AtomicAdd(&s_perfTransCount[m_transType], -1);
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AtomicAdd(&s_perf[kPerfCurrTransactions], -1);
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// DebugMsg("%s@%p destroyed", s_transTypes[m_transType], this);
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}
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//============================================================================
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bool NetTrans::CanStart () const {
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switch (m_protocol) {
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case kNetProtocolCli2Auth: return AuthQueryConnected();
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case kNetProtocolCli2Game: return GameQueryConnected();
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case kNetProtocolCli2File: return FileQueryConnected();
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case kNetProtocolCli2GateKeeper: return GateKeeperQueryConnected();
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DEFAULT_FATAL(m_protocol);
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}
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}
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/*****************************************************************************
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*
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* Module functions
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*
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***/
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//============================================================================
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void NetTransInitialize () {
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s_critsect.Enter();
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{
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s_running = true;
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}
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s_critsect.Leave();
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}
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//============================================================================
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void NetTransDestroy (bool wait) {
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s_critsect.Enter();
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{
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s_running = false;
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}
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s_critsect.Leave();
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NetTransCancelAll(kNetErrRemoteShutdown);
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if (!wait)
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return;
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while (s_perf[kPerfCurrTransactions]) {
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NetTransUpdate();
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AsyncSleep(10);
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}
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}
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//============================================================================
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void NetTransSetTimeoutMs (unsigned ms) {
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s_timeoutMs = ms ? ms : kDefaultTimeoutMs;
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}
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//============================================================================
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unsigned NetTransGetTimeoutMs () {
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return s_timeoutMs;
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}
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//============================================================================
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void NetTransSend (NetTrans * trans) {
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trans->IncRef("Lifetime");
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s_critsect.Enter();
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{
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static unsigned s_transId;
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while (!trans->m_transId)
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trans->m_transId = ++s_transId;
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s_transactions.Link(trans, kListTail);
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if (!s_running)
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CancelTrans_CS(trans, kNetErrRemoteShutdown);
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}
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s_critsect.Leave();
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}
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//============================================================================
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bool NetTransRecv (unsigned transId, const uint8_t msg[], unsigned bytes) {
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NetTrans * trans = FindTransIncRef(transId, "Recv");
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if (!trans)
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return true; // transaction was canceled.
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// Update the timeout time
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trans->m_timeoutAtMs = TimeGetMs() + s_timeoutMs;
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bool result = trans->Recv(msg, bytes);
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if (!result)
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NetTransCancel(transId, kNetErrInternalError);
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trans->DecRef("Recv");
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return result;
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}
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//============================================================================
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void NetTransCancel (unsigned transId, ENetError error) {
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s_critsect.Enter();
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{
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NetTrans * trans = s_transactions.Head();
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for (; trans; trans = trans->m_link.Next()) {
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if (trans->m_transId == transId) {
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CancelTrans_CS(trans, error);
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break;
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}
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}
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}
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s_critsect.Leave();
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}
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//============================================================================
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void NetTransCancelByProtocol (ENetProtocol protocol, ENetError error) {
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s_critsect.Enter();
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{
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NetTrans * trans = s_transactions.Head();
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for (; trans; trans = trans->m_link.Next()) {
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if (trans->m_protocol == protocol)
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CancelTrans_CS(trans, error);
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}
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}
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s_critsect.Leave();
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}
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//============================================================================
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void NetTransCancelByConnId (unsigned connId, ENetError error) {
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s_critsect.Enter();
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{
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NetTrans * trans = s_transactions.Head();
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for (; trans; trans = trans->m_link.Next()) {
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if (trans->m_connId == connId)
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CancelTrans_CS(trans, error);
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}
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}
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s_critsect.Leave();
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}
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//============================================================================
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void NetTransCancelAll (ENetError error) {
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s_critsect.Enter();
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{
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NetTrans * trans = s_transactions.Head();
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for (; trans; trans = trans->m_link.Next())
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CancelTrans_CS(trans, error);
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}
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s_critsect.Leave();
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}
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//============================================================================
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void NetTransUpdate () {
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LISTDECL(NetTrans, m_link) completed;
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LISTDECL(NetTrans, m_link) parentCompleted;
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s_critsect.Enter();
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NetTrans * next, * trans = s_transactions.Head();
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for (; trans; trans = next) {
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next = s_transactions.Next(trans);
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bool done = false;
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while (!done) {
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switch (trans->m_state) {
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case kTransStateComplete:
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if (trans->m_hasSubTrans)
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parentCompleted.Link(trans);
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else
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completed.Link(trans);
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done = true;
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break;
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case kTransStateWaitServerConnect:
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if (!trans->CanStart()) {
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done = true;
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break;
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}
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if (trans->m_protocol && 0 == (trans->m_connId = ConnGetId(trans->m_protocol))) {
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done = true;
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break;
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}
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// This is the default "next state", trans->Send() can override this
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trans->m_state = kTransStateWaitServerResponse;
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// Set timeout time before calling Send(), allowing Send() to change it if it wants to.
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trans->m_timeoutAtMs = TimeGetMs() + s_timeoutMs;
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if (!trans->Send()) {
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// Revert back to current state so that we'll attempt to send again
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trans->m_state = kTransStateWaitServerConnect;
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done = true;
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break;
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}
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break;
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case kTransStateWaitServerResponse:
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// Check for timeout
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if ((int)(TimeGetMs() - trans->m_timeoutAtMs) > 0) {
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// Check to see if the transaction wants to "abort" the timeout
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if (trans->TimedOut())
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CancelTrans_CS(trans, kNetErrTimeout);
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else
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trans->m_timeoutAtMs = TimeGetMs() + s_timeoutMs; // Reset the timeout counter
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}
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done = true;
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break;
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DEFAULT_FATAL(trans->m_state);
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}
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}
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}
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s_critsect.Leave();
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// Post completed transactions
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while (NetTrans * trans = completed.Head()) {
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completed.Unlink(trans);
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trans->Post();
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trans->DecRef("Lifetime");
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}
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// Post completed parent transactions
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while (NetTrans * trans = parentCompleted.Head()) {
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parentCompleted.Unlink(trans);
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trans->Post();
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trans->DecRef("Lifetime");
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}
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}
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} // namespace Ngl
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