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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef _pyKeyMap_h_
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#define _pyKeyMap_h_
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//////////////////////////////////////////////////////////////////////
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//
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// pyKeyMap - a wrapper class all the Key mapping functions
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//
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//////////////////////////////////////////////////////////////////////
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#include "hsTypes.h"
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#include "pnInputCore/plKeyMap.h"
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#include <Python.h>
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#include "pyGlueHelpers.h"
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class pyKeyMap
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{
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protected:
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pyKeyMap() {};
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private:
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plKeyCombo IBindKeyToVKey( const char *keyStr );
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public:
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enum
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{
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kShift = 0x01,
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kCtrl = 0x02
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};
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptKeyMap);
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PYTHON_CLASS_NEW_DEFINITION;
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyKeyMap object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyKeyMap); // converts a PyObject to a pyKeyMap (throws error if not correct type)
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static void AddPlasmaClasses(PyObject *m);
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// conversion functions
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const char* ConvertVKeyToChar( UInt32 vk, UInt32 flags );
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UInt32 ConvertCharToVKey( const char *charVKey );
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UInt32 ConvertCharToFlags( const char *charVKey );
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UInt32 ConvertCharToControlCode(const char* charCode);
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const char* ConvertControlCodeToString( UInt32 code );
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// bind a key to an action
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void BindKey( const char* keyStr1, const char* keyStr2, const char* act);
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void BindKeyToConsoleCommand( const char* keyStr1, const char* command);
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UInt32 GetBindingKey1(UInt32 code);
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UInt32 GetBindingFlags1(UInt32 code);
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UInt32 GetBindingKey2(UInt32 code);
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UInt32 GetBindingFlags2(UInt32 code);
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UInt32 GetBindingKeyConsole(const char* command);
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UInt32 GetBindingFlagsConsole(const char* command);
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void WriteKeyMap();
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};
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#endif // _pyKeyMap_h_
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