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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef pyClimbingWallGame_h
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#define pyClimbingWallGame_h
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/////////////////////////////////////////////////////////////////////////////
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//
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// NAME: pyClimbingWallGame
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//
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// PURPOSE: Class wrapper for the climbing wall game client
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//
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#include "pfGameMgr/pfGameMgr.h"
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#include <Python.h>
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#include "../../pyGlueHelpers.h"
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#include "../pyGameCli.h"
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#include "../../pyKey.h"
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class pyClimbingWallGame : public pyGameCli
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{
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protected:
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pyClimbingWallGame();
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pyClimbingWallGame(pfGameCli* client);
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public:
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptClimbingWallGame);
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static PyObject* New(pfGameCli* client);
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyClimbingWallGame object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyClimbingWallGame); // converts a PyObject to a pyClimbingWallGame (throws error if not correct type)
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static void AddPlasmaClasses(PyObject* m);
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static void AddPlasmaMethods(std::vector<PyMethodDef>& methods);
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static void AddPlasmaConstantsClasses(PyObject* m);
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static bool IsClimbingWallGame(std::wstring guid);
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static void JoinCommonClimbingWallGame(pyKey& callbackKey, unsigned gameID);
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void ChangeNumBlockers(int amountToAdjust);
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void Ready(unsigned readyType, unsigned teamNumber);
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void ChangeBlocker(unsigned teamNumber, unsigned blockerNumber, bool added);
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void Reset();
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void PlayerEntered(unsigned teamNumber);
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void FinishedGame();
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void Panic();
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};
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#endif // pyClimbingWallGame_h
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