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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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//
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// plRawPageAccessor - Dangerous little class that lets you take a
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// plRegistryPageNode and load the objects in raw (i.e.
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// as block memory buffers).
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// This should NOT be used in any normal app, only
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// utility apps that don't want to load objects in
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// normally (which basically means if you're not mcn,
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// don't use this!)
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//
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//// Why We're Bad ///////////////////////////////////////////////////////////
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//
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// To store all the raw buffers, we stuff them as pointers into the keys
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// themselves. This is Way Bad(tm) because those pointers are expecting
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// hsKeyedObjects, and what we're giving them certainly ain't those.
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// This is why it's only safe to use this class in a very small, controlled
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// environment, one where we know the keys won't be accessed in a normal
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// fashion so we know nobody will try to use our pointers in a bad way.
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//
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// Also assumes the current global resManager is a plRawResManager!
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//
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//////////////////////////////////////////////////////////////////////////////
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#include "hsTypes.h"
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#include "hsStream.h"
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#include "plRawPageAccessor.h"
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#include "plRawResManager.h"
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#include "plRawKeyedObject.h"
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#include "hsTemplates.h"
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#include "../pnKeyedObject/plKeyImp.h"
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#include "../plResMgr/plRegistryNode.h"
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#include "../plResMgr/plRegistryHelpers.h"
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#include "../plResMgr/plRegistrySource.h"
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//// Constructor/Destructor //////////////////////////////////////////////////
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plRawPageAccessor::plRawPageAccessor( plRegistryPageNode *source, hsBool read )
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{
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fSource = source;
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if( read )
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ReadFromSource();
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}
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plRawPageAccessor::~plRawPageAccessor()
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{
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Release();
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}
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//// Iterators ///////////////////////////////////////////////////////////////
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class plRawReaderIter : public plRegistryKeyIterator
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{
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public:
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virtual hsBool EatKey( plKey key )
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{
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plRawResManager *mgr = (plRawResManager *)hsgResMgr::ResMgr();
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UInt32 len;
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plKeyImp *imp = (plKeyImp *)key;
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UInt8 *buffer = mgr->ReadObjectBuffer( imp, len );
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// This will also set the object ptr in the key
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plRawKeyedObject *obj = new plRawKeyedObject( key, len, buffer );
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delete [] buffer; // rawKeyedObject keeps a copy
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return true;
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}
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};
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class plRawWriterIter : public plRegistryKeyIterator
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{
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hsStream *fStream;
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public:
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plRawWriterIter( hsStream *stream ) : fStream( stream ) {}
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virtual hsBool EatKey( plKey key )
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{
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plRawResManager *mgr = (plRawResManager *)hsgResMgr::ResMgr();
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plRawKeyedObject *obj = (plRawKeyedObject *)key->ObjectIsLoaded();
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if( obj == nil )
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{
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// Mark the key as not written
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plRawKeyedObject::MarkAsEmpty( key );
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return true;
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}
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obj->Write( fStream );
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return true;
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}
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};
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class plRawReleaseIter : public plRegistryKeyIterator
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{
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public:
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virtual hsBool EatKey( plKey key )
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{
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plRawKeyedObject *obj = (plRawKeyedObject *)key->ObjectIsLoaded();
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delete obj;
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return true;
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}
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};
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//// Various Functions ///////////////////////////////////////////////////////
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void plRawPageAccessor::ReadFromSource( void )
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{
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if( !fSource->IsLoaded() )
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fSource->LoadKeysFromSource();
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plRawReaderIter iter;
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fSource->IterateKeys( &iter );
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}
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void plRawPageAccessor::WriteToSource( void )
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{
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if( fSource->GetSource() == nil )
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{
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hsAssert( false, "Unable to write accessor to disk; no source defined!" );
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return;
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}
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// Write out objects first
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hsStream *stream = fSource->GetSource()->OpenDataStream( fSource, true );
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if( stream == nil )
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return;
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plRawWriterIter writer( stream );
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fSource->IterateKeys( &writer );
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fSource->GetSource()->CloseDataStream( fSource );
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// Now write out the keys
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fSource->WriteKeysToSource();
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}
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void plRawPageAccessor::Release( void )
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{
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plRawReleaseIter iter;
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fSource->IterateKeys( &iter );
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fSource->ClearKeyLists();
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}
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void plRawPageAccessor::AddCopy( const plKey &origKey )
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{
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plRawResManager *mgr = (plRawResManager *)hsgResMgr::ResMgr();
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plKey newKey;
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// Get the source object
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plRawKeyedObject *srcObj = (plRawKeyedObject *)origKey->ObjectIsLoaded();
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// Construct a new uoid
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plUoid newUoid( fSource->GetPageInfo().GetLocation(),
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origKey->GetUoid().GetClassType(),
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origKey->GetUoid().GetObjectName() );
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// Does it already exist?
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newKey = mgr->FindKey( newUoid );
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if( newKey != nil )
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{
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// Yup, gotta get rid of old object (if there is one)
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plRawKeyedObject *obj = (plRawKeyedObject *)newKey->ObjectIsLoaded();
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delete obj;
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}
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else
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{
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// Nope, gotta create key first
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newKey = mgr->NewBlankKey( newUoid );
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}
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// Force the key's uoid to the right uoid, now that it's in the right page
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( (plKeyImp *)newKey )->SetUoid( origKey->GetUoid() );
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// Assign a new buffer to the key
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if( srcObj != nil )
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{
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// Will set obj pointer in key
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plRawKeyedObject *obj = new plRawKeyedObject( newKey, srcObj->GetBufferSize(), srcObj->GetBuffer() );
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}
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}
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void plRawPageAccessor::UpdateDataVersion( plRegistryPageNode *from )
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{
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plPageInfo &orig = from->GetPageInfo();
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fSource->GetPageInfo().SetVersion( orig.GetMajorVersion(), orig.GetMinorVersion() );
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fSource->GetPageInfo().SetReleaseVersion( orig.GetReleaseVersion() );
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}
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