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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "max.h"
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#include "texutil.h"
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#include "iparamb2.h"
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#include <commdlg.h>
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#include "bmmlib.h"
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#include "bitmap.h"
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#include "Layers\plPlasmaMAXLayer.h"
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#include "plBMSampler.h"
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plBMSampler::plBMSampler(plPlasmaMAXLayer *layer, Bitmap *bm) : fBM(bm), fInitialized(false)
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{
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// Get our parameters
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if( fBM && layer && layer->GetSamplerInfo( &fData ) )
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{
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u1 = fData.fClipU + fData.fClipW;
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v1 = fData.fClipV + fData.fClipH;
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bmw = fBM->Width();
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bmh = fBM->Height();
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fbmw = float(bmw-1);
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fbmh = float(bmh-1);
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clipx = int(fData.fClipU*fbmw);
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clipy = int(fData.fClipV*fbmh);
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fclipw = fData.fClipW*fbmw;
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fcliph = fData.fClipH*fbmh;
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cliph = fcliph;
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fInitialized = true;
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}
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}
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int plBMSampler::PlaceUV(ShadeContext &sc, float &u, float &v, int iu, int iv)
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{
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if (!fInitialized)
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return 1;
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if (u<fData.fClipU||v<fData.fClipV||u>u1||v>v1)
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return 0;
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u = (u-fData.fClipU)/fData.fClipW;
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v = (v-fData.fClipV)/fData.fClipH;
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return 1;
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}
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void plBMSampler::PlaceUVFilter(ShadeContext &sc, float &u, float &v, int iu, int iv)
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{
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if (!fInitialized)
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return;
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u = (u-fData.fClipU)/fData.fClipW;
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v = (v-fData.fClipV)/fData.fClipH;
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}
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AColor plBMSampler::Sample(ShadeContext& sc, float u,float v)
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{
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AColor none(0.0f, 0.0f, 0.0f, 0.0f);
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if (!fInitialized)
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return none;
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BMM_Color_64 c;
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int x,y;
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float fu,fv;
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fu = frac(u);
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fv = 1.0f-frac(v);
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if (fData.fEnableCrop)
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{
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if (fData.fCropPlacement)
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{
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if (!PlaceUV(sc,fu, fv, int(u), int(v)))
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return AColor(0,0,0,0);
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x = (int)(fu*fbmw+0.5f);
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y = (int)(fv*fbmh+0.5f);
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}
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else
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{
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x = mod(clipx + (int)(fu*fclipw+0.5f),bmw);
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y = mod(clipy + (int)(fv*fcliph+0.5f),bmh);
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}
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}
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else
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{
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x = (int)(fu*fbmw+0.5f);
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y = (int)(fv*fbmh+0.5f);
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}
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fBM->GetLinearPixels(x,y,1,&c);
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switch(fData.fAlphaSource)
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{
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case plBMSamplerData::kDiscard:
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c.a = 0xffff;
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break;
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case plBMSamplerData::kFromRGB:
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c.a = (c.r+c.g+c.b)/3;
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break;
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// TBD
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// XPCOL needs to be handled in bitmap for filtering.
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// Need to open a bitmap with this property.
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// case ALPHA_XPCOL: break;
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}
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return c;
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}
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AColor plBMSampler::SampleFilter(ShadeContext& sc, float u,float v, float du, float dv)
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{
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AColor none(0.0f, 0.0f, 0.0f, 0.0f);
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if (!fInitialized)
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return none;
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fBM->SetFilter(BMM_FILTER_PYRAMID);
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BMM_Color_64 c;
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float fu,fv;
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fu = frac(u);
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fv = 1.0f-frac(v);
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if (fData.fEnableCrop)
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{
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if (fData.fCropPlacement)
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{
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PlaceUVFilter(sc,fu, fv, int(u), int(v));
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du /= fData.fClipW;
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dv /= fData.fClipH;
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float du2 = 0.5f*du;
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float ua = fu-du2;
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float ub = fu+du2;
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if (ub<=0.0f||ua>=1.0f) return none;
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float dv2 = 0.5f*dv;
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float va = fv-dv2;
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float vb = fv+du2;
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if (vb<=0.0f||va>=1.0f) return none;
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BOOL clip = 0;
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if (ua<0.0f) { ua=0.0f; clip = 1; }
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if (ub>1.0f) { ub=1.0f; clip = 1; }
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if (va<0.0f) { va=0.0f; clip = 1; }
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if (vb>1.0f) { vb=1.0f; clip = 1; }
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fBM->GetFiltered(fu,fv,du,dv,&c);
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switch(fData.fAlphaSource)
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{
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case plBMSamplerData::kDiscard:
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c.a = 0xffff;
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break;
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case plBMSamplerData::kFromRGB:
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c.a = (c.r + c.g + c.b)/3;
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break;
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}
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AColor ac(c);
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if (clip)
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{
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float f = ((ub-ua)/du) * ((vb-va)/dv);
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ac *= f;
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}
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return ac;
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}
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else
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{
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fu = (fData.fClipU + fData.fClipW*fu);
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fv = (fData.fClipV + fData.fClipH*fv);
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du *= fData.fClipW;
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dv *= fData.fClipH;
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fBM->GetFiltered(fu,fv,du,dv,&c);
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}
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}
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else
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fBM->GetFiltered(fu,fv,du,dv,&c);
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switch (fData.fAlphaSource)
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{
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case plBMSamplerData::kDiscard:
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c.a = 0xffff;
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break;
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case plBMSamplerData::kFromRGB:
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c.a = (c.r + c.g + c.b)/3;
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break;
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}
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return c;
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}
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