|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#include "hsTypes.h"
|
|
|
|
#include "plDynamicTextLayer.h"
|
|
|
|
|
|
|
|
#include "iparamb2.h"
|
|
|
|
#include "iparamm2.h"
|
|
|
|
#include "stdmat.h"
|
|
|
|
|
|
|
|
#include "plBMSampler.h"
|
|
|
|
#include "../MaxMain/plPlasmaRefMsgs.h"
|
|
|
|
|
|
|
|
class plDynamicTextLayerClassDesc : public ClassDesc2
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
int IsPublic() { return TRUE; }
|
|
|
|
void* Create(BOOL loading = FALSE) { return TRACKED_NEW plDynamicTextLayer(); }
|
|
|
|
const TCHAR* ClassName() { return GetString(IDS_DYN_TEXT_LAYER); }
|
|
|
|
SClass_ID SuperClassID() { return TEXMAP_CLASS_ID; }
|
|
|
|
Class_ID ClassID() { return DYN_TEXT_LAYER_CLASS_ID; }
|
|
|
|
const TCHAR* Category() { return TEXMAP_CAT_2D; }
|
|
|
|
const TCHAR* InternalName() { return _T("PlasmaDynamicTextLayer"); }
|
|
|
|
HINSTANCE HInstance() { return hInstance; }
|
|
|
|
};
|
|
|
|
static plDynamicTextLayerClassDesc plDynamicTextLayerDesc;
|
|
|
|
ClassDesc2* GetDynamicTextLayerDesc() { return &plDynamicTextLayerDesc; }
|
|
|
|
|
|
|
|
#include "plDynamicTextLayerBitmapPB.cpp"
|
|
|
|
|
|
|
|
ParamDlg* plDynamicTextLayer::fUVGenDlg = NULL;
|
|
|
|
|
|
|
|
plDynamicTextLayer::plDynamicTextLayer() :
|
|
|
|
fBitmapPB(NULL),
|
|
|
|
fUVGen(NULL),
|
|
|
|
fTexHandle(NULL),
|
|
|
|
fTexTime(0),
|
|
|
|
fIValid(NEVER)
|
|
|
|
{
|
|
|
|
fInitBitmap = NULL;
|
|
|
|
|
|
|
|
plDynamicTextLayerDesc.MakeAutoParamBlocks(this);
|
|
|
|
ReplaceReference(kRefUVGen, GetNewDefaultUVGen());
|
|
|
|
}
|
|
|
|
|
|
|
|
plDynamicTextLayer::~plDynamicTextLayer()
|
|
|
|
{
|
|
|
|
if( fInitBitmap )
|
|
|
|
fInitBitmap->DeleteThis();
|
|
|
|
|
|
|
|
IDiscardTexHandle();
|
|
|
|
}
|
|
|
|
|
|
|
|
//From MtlBase
|
|
|
|
void plDynamicTextLayer::Reset()
|
|
|
|
{
|
|
|
|
GetDynamicTextLayerDesc()->Reset(this, TRUE); // reset all pb2's
|
|
|
|
NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE);
|
|
|
|
|
|
|
|
fIValid.SetEmpty();
|
|
|
|
}
|
|
|
|
|
|
|
|
void plDynamicTextLayer::Update(TimeValue t, Interval& valid)
|
|
|
|
{
|
|
|
|
if (!fIValid.InInterval(t))
|
|
|
|
{
|
|
|
|
fIValid.SetInfinite();
|
|
|
|
|
|
|
|
fUVGen->Update(t,fIValid);
|
|
|
|
fBitmapPB->GetValidity(t, fIValid);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Gonna need to do this when we support animated bm's
|
|
|
|
#if 0
|
|
|
|
if (fBM)
|
|
|
|
{
|
|
|
|
if (bi.FirstFrame()!=bi.LastFrame())
|
|
|
|
ivalid.SetInstant(t);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
valid &= fIValid;
|
|
|
|
}
|
|
|
|
|
|
|
|
Interval plDynamicTextLayer::Validity(TimeValue t)
|
|
|
|
{
|
|
|
|
//TODO: Update fIValid here
|
|
|
|
|
|
|
|
// mf horse - Hacking this in just to get animations working.
|
|
|
|
// No warranty on this not being stupid.
|
|
|
|
Interval v = FOREVER;
|
|
|
|
fBitmapPB->GetValidity(t, v);
|
|
|
|
v &= fUVGen->Validity(t);
|
|
|
|
return v;
|
|
|
|
}
|
|
|
|
|
|
|
|
ParamDlg* plDynamicTextLayer::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp)
|
|
|
|
{
|
|
|
|
fIMtlParams = imp;
|
|
|
|
IAutoMParamDlg* masterDlg = plDynamicTextLayerDesc.CreateParamDlgs(hwMtlEdit, imp, this);
|
|
|
|
|
|
|
|
fUVGenDlg = fUVGen->CreateParamDlg(hwMtlEdit, imp);
|
|
|
|
masterDlg->AddDlg(fUVGenDlg);
|
|
|
|
|
|
|
|
return masterDlg;
|
|
|
|
}
|
|
|
|
|
|
|
|
BOOL plDynamicTextLayer::SetDlgThing(ParamDlg* dlg)
|
|
|
|
{
|
|
|
|
if (dlg == fUVGenDlg)
|
|
|
|
{
|
|
|
|
fUVGenDlg->SetThing(fUVGen);
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
int plDynamicTextLayer::NumRefs()
|
|
|
|
{
|
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
//From ReferenceMaker
|
|
|
|
RefTargetHandle plDynamicTextLayer::GetReference(int i)
|
|
|
|
{
|
|
|
|
switch (i)
|
|
|
|
{
|
|
|
|
case kRefUVGen: return fUVGen;
|
|
|
|
case kRefBitmap: return fBitmapPB;
|
|
|
|
default: return NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plDynamicTextLayer::SetReference(int i, RefTargetHandle rtarg)
|
|
|
|
{
|
|
|
|
Interval garbage;
|
|
|
|
|
|
|
|
switch (i)
|
|
|
|
{
|
|
|
|
case kRefUVGen:
|
|
|
|
fUVGen = (UVGen *)rtarg;
|
|
|
|
if( fUVGen )
|
|
|
|
fUVGen->Update( TimeValue( 0 ), garbage );
|
|
|
|
break;
|
|
|
|
case kRefBitmap:
|
|
|
|
fBitmapPB = (IParamBlock2 *)rtarg;
|
|
|
|
// KLUDGE: If the paramblock is being set chances are we are being created or
|
|
|
|
// loaded. In the case of load, we want to refresh our textures.
|
|
|
|
if (fBitmapPB)
|
|
|
|
RefreshBitmaps();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int plDynamicTextLayer::NumParamBlocks()
|
|
|
|
{
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
IParamBlock2* plDynamicTextLayer::GetParamBlock(int i)
|
|
|
|
{
|
|
|
|
switch (i)
|
|
|
|
{
|
|
|
|
case 0: return fBitmapPB;
|
|
|
|
default: return NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
IParamBlock2* plDynamicTextLayer::GetParamBlockByID(BlockID id)
|
|
|
|
{
|
|
|
|
if (fBitmapPB->ID() == id)
|
|
|
|
return fBitmapPB;
|
|
|
|
else
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
//From ReferenceTarget
|
|
|
|
RefTargetHandle plDynamicTextLayer::Clone(RemapDir &remap)
|
|
|
|
{
|
|
|
|
plDynamicTextLayer *mnew = TRACKED_NEW plDynamicTextLayer();
|
|
|
|
*((MtlBase*)mnew) = *((MtlBase*)this); // copy superclass stuff
|
|
|
|
mnew->ReplaceReference(kRefBitmap, remap.CloneRef(fBitmapPB));
|
|
|
|
mnew->ReplaceReference(kRefUVGen, remap.CloneRef(fUVGen));
|
|
|
|
BaseClone(this, mnew, remap);
|
|
|
|
return (RefTargetHandle)mnew;
|
|
|
|
}
|
|
|
|
|
|
|
|
int plDynamicTextLayer::NumSubs()
|
|
|
|
{
|
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
Animatable* plDynamicTextLayer::SubAnim(int i)
|
|
|
|
{
|
|
|
|
//TODO: Return 'i-th' sub-anim
|
|
|
|
switch (i)
|
|
|
|
{
|
|
|
|
case kRefUVGen: return fUVGen;
|
|
|
|
case kRefBitmap: return fBitmapPB;
|
|
|
|
default: return NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
TSTR plDynamicTextLayer::SubAnimName(int i)
|
|
|
|
{
|
|
|
|
switch (i)
|
|
|
|
{
|
|
|
|
case kRefUVGen: return "UVGen";
|
|
|
|
case kRefBitmap: return fBitmapPB->GetLocalName();
|
|
|
|
default: return "";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
RefResult plDynamicTextLayer::NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget,
|
|
|
|
PartID& partID, RefMessage message)
|
|
|
|
{
|
|
|
|
switch (message)
|
|
|
|
{
|
|
|
|
case REFMSG_CHANGE:
|
|
|
|
{
|
|
|
|
fIValid.SetEmpty();
|
|
|
|
|
|
|
|
if (hTarget == fBitmapPB)
|
|
|
|
{
|
|
|
|
// see if this message came from a changing parameter in the pblock,
|
|
|
|
// if so, limit rollout update to the changing item and update any active viewport texture
|
|
|
|
ParamID changingParam = fBitmapPB->LastNotifyParamID();
|
|
|
|
fBitmapPB->GetDesc()->InvalidateUI(changingParam);
|
|
|
|
|
|
|
|
if (changingParam != -1)
|
|
|
|
IChanged();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case REFMSG_UV_SYM_CHANGE:
|
|
|
|
IDiscardTexHandle();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return REF_SUCCEED;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plDynamicTextLayer::IChanged()
|
|
|
|
{
|
|
|
|
IDiscardTexHandle();
|
|
|
|
// Texture wasn't getting updated in the viewports, and this fixes it.
|
|
|
|
// Don't know if it's the right way though.
|
|
|
|
NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE);
|
|
|
|
|
|
|
|
// And this is so the SceneWatcher gets notified that the material on some of it's
|
|
|
|
// referenced objects changed.
|
|
|
|
NotifyDependents(FOREVER, PART_ALL, REFMSG_USER_MAT);
|
|
|
|
}
|
|
|
|
|
|
|
|
#define TEX_HDR_CHUNK 0x5000
|
|
|
|
|
|
|
|
IOResult plDynamicTextLayer::Save(ISave *isave)
|
|
|
|
{
|
|
|
|
IOResult res;
|
|
|
|
|
|
|
|
isave->BeginChunk(TEX_HDR_CHUNK);
|
|
|
|
res = MtlBase::Save(isave);
|
|
|
|
if (res != IO_OK)
|
|
|
|
return res;
|
|
|
|
isave->EndChunk();
|
|
|
|
|
|
|
|
return IO_OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
IOResult plDynamicTextLayer::Load(ILoad *iload)
|
|
|
|
{
|
|
|
|
IOResult res;
|
|
|
|
while (IO_OK == (res = iload->OpenChunk()))
|
|
|
|
{
|
|
|
|
if (iload->CurChunkID() == TEX_HDR_CHUNK)
|
|
|
|
{
|
|
|
|
res = MtlBase::Load(iload);
|
|
|
|
}
|
|
|
|
iload->CloseChunk();
|
|
|
|
if (res != IO_OK)
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
|
|
|
return IO_OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline Point2 CompUV(float x, float y, float z)
|
|
|
|
{
|
|
|
|
return Point2( 0.5f * ( x / z + 1.0f ), 0.5f * ( y / z + 1.0f ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
Bitmap *plDynamicTextLayer::GetBitmap( TimeValue t )
|
|
|
|
{
|
|
|
|
return fInitBitmap;
|
|
|
|
}
|
|
|
|
|
|
|
|
AColor plDynamicTextLayer::EvalColor(ShadeContext& sc)
|
|
|
|
{
|
|
|
|
if (!sc.doMaps)
|
|
|
|
return AColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
|
|
AColor color;
|
|
|
|
if (sc.GetCache(this, color))
|
|
|
|
return color;
|
|
|
|
|
|
|
|
if (gbufID)
|
|
|
|
sc.SetGBufferID(gbufID);
|
|
|
|
|
|
|
|
// Evaluate the Bitmap
|
|
|
|
if( fBitmapPB->GetInt( kBmpUseInitImage ) && fInitBitmap )
|
|
|
|
{
|
|
|
|
plBMSampler mysamp( this, fInitBitmap );
|
|
|
|
color = fUVGen->EvalUVMap( sc, &mysamp, TRUE );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
color.White();
|
|
|
|
|
|
|
|
// Invert color if specified
|
|
|
|
if( fBitmapPB->GetInt( kBmpInvertColor ) )
|
|
|
|
{
|
|
|
|
color.r = 1.0f - color.r;
|
|
|
|
color.g = 1.0f - color.g;
|
|
|
|
color.b = 1.0f - color.b;
|
|
|
|
}
|
|
|
|
// Discard color if specified
|
|
|
|
if( fBitmapPB->GetInt( kBmpDiscardColor ) )
|
|
|
|
color.r = color.g = color.b = 1.0f;
|
|
|
|
|
|
|
|
// Invert alpha if specified
|
|
|
|
if( fBitmapPB->GetInt( kBmpInvertAlpha ) )
|
|
|
|
color.a = 1.0f - color.a;
|
|
|
|
// Discard alpha if specified
|
|
|
|
if( fBitmapPB->GetInt( kBmpDiscardAlpha ) )
|
|
|
|
color.a = 1.0f;
|
|
|
|
|
|
|
|
sc.PutCache(this, color);
|
|
|
|
return color;
|
|
|
|
}
|
|
|
|
|
|
|
|
float plDynamicTextLayer::EvalMono(ShadeContext& sc)
|
|
|
|
{
|
|
|
|
return Intens(EvalColor(sc));
|
|
|
|
}
|
|
|
|
|
|
|
|
Point3 plDynamicTextLayer::EvalNormalPerturb(ShadeContext& sc)
|
|
|
|
{
|
|
|
|
// Return the perturbation to apply to a normal for bump mapping
|
|
|
|
return Point3(0, 0, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
ULONG plDynamicTextLayer::LocalRequirements(int subMtlNum)
|
|
|
|
{
|
|
|
|
return fUVGen->Requirements( subMtlNum );
|
|
|
|
}
|
|
|
|
|
|
|
|
void plDynamicTextLayer::IDiscardTexHandle()
|
|
|
|
{
|
|
|
|
if (fTexHandle)
|
|
|
|
{
|
|
|
|
fTexHandle->DeleteThis();
|
|
|
|
fTexHandle = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void plDynamicTextLayer::ActivateTexDisplay(BOOL onoff)
|
|
|
|
{
|
|
|
|
if (!onoff)
|
|
|
|
IDiscardTexHandle();
|
|
|
|
}
|
|
|
|
|
|
|
|
BITMAPINFO *plDynamicTextLayer::GetVPDisplayDIB(TimeValue t, TexHandleMaker& thmaker, Interval &valid, BOOL mono, BOOL forceW, BOOL forceH)
|
|
|
|
{
|
|
|
|
// FIXME
|
|
|
|
fTexTime = 0;//CalcFrame(t);
|
|
|
|
// texValid = clipValid;
|
|
|
|
BITMAPINFO *bmi = NULL;
|
|
|
|
int xflags = 0;
|
|
|
|
|
|
|
|
// Create a bitmap to write into via Windows
|
|
|
|
BITMAPINFO tempBMI;
|
|
|
|
memset( &tempBMI.bmiHeader, 0, sizeof( BITMAPINFOHEADER ) );
|
|
|
|
tempBMI.bmiHeader.biSize = sizeof( BITMAPINFOHEADER );
|
|
|
|
tempBMI.bmiHeader.biWidth = fBitmapPB->GetInt( kBmpExportWidth );
|
|
|
|
tempBMI.bmiHeader.biHeight = -(int)fBitmapPB->GetInt( kBmpExportHeight );
|
|
|
|
tempBMI.bmiHeader.biPlanes = 1;
|
|
|
|
tempBMI.bmiHeader.biCompression = BI_RGB;
|
|
|
|
tempBMI.bmiHeader.biBitCount = 32;
|
|
|
|
|
|
|
|
DWORD *bitmapBits;
|
|
|
|
HDC winDC = CreateCompatibleDC( nil );
|
|
|
|
HBITMAP bitmap = CreateDIBSection( winDC, &tempBMI, DIB_RGB_COLORS, (void **)&bitmapBits, nil, 0 );
|
|
|
|
|
|
|
|
HBITMAP old = (HBITMAP)SelectObject( winDC, bitmap );
|
|
|
|
|
|
|
|
// Write into it now
|
|
|
|
RECT r;
|
|
|
|
SetRect( &r, 0, 0, fBitmapPB->GetInt( kBmpExportWidth ) - 1, fBitmapPB->GetInt( kBmpExportHeight ) - 1 );
|
|
|
|
HBRUSH brush = CreateSolidBrush( RGB( 255, 0, 0 ) );
|
|
|
|
FrameRect( winDC, &r, brush );
|
|
|
|
DeleteObject( brush );
|
|
|
|
|
|
|
|
SetMapMode( winDC, MM_TEXT );
|
|
|
|
SetBkMode( winDC, TRANSPARENT );
|
|
|
|
SetTextAlign( winDC, TA_TOP | TA_LEFT );
|
|
|
|
|
|
|
|
// Background letters
|
|
|
|
int nHeight = -MulDiv( 72, GetDeviceCaps( winDC, LOGPIXELSY ), 72 );
|
|
|
|
HFONT winFont = CreateFont( nHeight, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
|
|
|
|
CLIP_DEFAULT_PRECIS, ANTIALIASED_QUALITY, VARIABLE_PITCH, "Times New Roman" );
|
|
|
|
if( winFont != nil )
|
|
|
|
{
|
|
|
|
HFONT origFont = (HFONT)SelectObject( winDC, winFont );
|
|
|
|
SetTextColor( winDC, RGB( 32, 32, 32 ) );
|
|
|
|
char str2[] = "ABCDEFG";
|
|
|
|
::TextOut( winDC, 0, 0, str2, strlen( str2 ) );
|
|
|
|
SelectObject( winDC, origFont );
|
|
|
|
DeleteObject( winFont );
|
|
|
|
}
|
|
|
|
|
|
|
|
nHeight = -MulDiv( 8, GetDeviceCaps( winDC, LOGPIXELSY ), 72 );
|
|
|
|
winFont = CreateFont( nHeight, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
|
|
|
|
CLIP_DEFAULT_PRECIS, ANTIALIASED_QUALITY, VARIABLE_PITCH, "Arial" );
|
|
|
|
if( winFont != nil )
|
|
|
|
{
|
|
|
|
HFONT origFont = (HFONT)SelectObject( winDC, winFont );
|
|
|
|
|
|
|
|
SetTextColor( winDC, RGB( 255, 255, 255 ) );
|
|
|
|
char str[] = "Dynamic Text";
|
|
|
|
::TextOut( winDC, 0, 0, str, strlen( str ) );
|
|
|
|
char str3[] = "This is 8 point Arial";
|
|
|
|
::TextOut( winDC, 0, 12, str3, strlen( str3 ) );
|
|
|
|
|
|
|
|
SelectObject( winDC, origFont );
|
|
|
|
DeleteObject( winFont );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// Create a MAX bitmap and copy over the data, the painful way
|
|
|
|
Bitmap *maxBmp;
|
|
|
|
BitmapInfo maxInfo;
|
|
|
|
|
|
|
|
maxInfo.SetType( BMM_TRUE_32 );
|
|
|
|
maxInfo.SetWidth( fBitmapPB->GetInt( kBmpExportWidth ) );
|
|
|
|
maxInfo.SetHeight( fBitmapPB->GetInt( kBmpExportHeight ) );
|
|
|
|
maxInfo.SetFlags( MAP_HAS_ALPHA );
|
|
|
|
maxInfo.SetCustomFlag( 0 );
|
|
|
|
maxBmp = TheManager->Create( &maxInfo );
|
|
|
|
|
|
|
|
PixelBuf l64( fBitmapPB->GetInt( kBmpExportWidth ) );
|
|
|
|
for( int y = 0; y < fBitmapPB->GetInt( kBmpExportHeight ); y++ )
|
|
|
|
{
|
|
|
|
BMM_Color_64 *p64 = l64.Ptr();
|
|
|
|
for( int x = 0; x < fBitmapPB->GetInt( kBmpExportWidth ); x++, p64++ )
|
|
|
|
{
|
|
|
|
COLORREF color = GetPixel( winDC, x, y );
|
|
|
|
|
|
|
|
if( color == RGB( 0, 0, 0 ) )
|
|
|
|
{
|
|
|
|
if( fBitmapPB->GetInt( kBmpUseInitImage ) && fInitBitmap != nil )
|
|
|
|
fInitBitmap->GetLinearPixels( x, y, 1, p64 );
|
|
|
|
else
|
|
|
|
p64->r = p64->g = p64->b = 0.f;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
p64->r = GetRValue( color ) << 8;
|
|
|
|
p64->g = GetGValue( color ) << 8;
|
|
|
|
p64->b = GetBValue( color ) << 8;
|
|
|
|
}
|
|
|
|
p64->a = 0xffff;
|
|
|
|
}
|
|
|
|
maxBmp->PutPixels( 0, y, fBitmapPB->GetInt( kBmpExportWidth ), l64.Ptr() );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Done with these now
|
|
|
|
SelectObject( winDC, old );
|
|
|
|
DeleteObject( bitmap );
|
|
|
|
DeleteObject( winDC );
|
|
|
|
|
|
|
|
// Convert to a BITMAPINFO. Go figure.
|
|
|
|
bmi = thmaker.BitmapToDIB( maxBmp, 0, xflags, forceW, forceH );
|
|
|
|
|
|
|
|
return bmi;
|
|
|
|
}
|
|
|
|
|
|
|
|
DWORD plDynamicTextLayer::GetActiveTexHandle(TimeValue t, TexHandleMaker& thmaker)
|
|
|
|
{
|
|
|
|
// FIXME: ignore validity for now
|
|
|
|
if (fTexHandle && fIValid.InInterval(t))// && texTime == CalcFrame(t))
|
|
|
|
return fTexHandle->GetHandle();
|
|
|
|
else
|
|
|
|
{
|
|
|
|
IDiscardTexHandle();
|
|
|
|
|
|
|
|
fTexTime = 0;//CalcFrame(t);
|
|
|
|
fTexHandle = thmaker.MakeHandle(GetVPDisplayDIB(t, thmaker, fIValid));
|
|
|
|
if (fTexHandle)
|
|
|
|
return fTexHandle->GetHandle();
|
|
|
|
else
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *plDynamicTextLayer::GetTextureName( int which )
|
|
|
|
{
|
|
|
|
PBBitmap *pbbm = fBitmapPB->GetBitmap( kBmpInitBitmap );
|
|
|
|
if( pbbm )
|
|
|
|
return pbbm->bi.Name();
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plDynamicTextLayer::ISetPBBitmap(PBBitmap *pbbm, int index /* = 0 */)
|
|
|
|
{
|
|
|
|
fBitmapPB->SetValue( (ParamID)kBmpInitBitmap, 0, pbbm );
|
|
|
|
}
|
|
|
|
|
|
|
|
PBBitmap *plDynamicTextLayer::GetPBBitmap(int index /* = 0 */)
|
|
|
|
{
|
|
|
|
return fBitmapPB->GetBitmap( (ParamID)kBmpInitBitmap );
|
|
|
|
}
|
|
|
|
|
|
|
|
//// GetSamplerInfo ///////////////////////////////////////////////////////////
|
|
|
|
// Virtual function called by plBMSampler to get various things while sampling
|
|
|
|
// the layer's image
|
|
|
|
|
|
|
|
bool plDynamicTextLayer::GetSamplerInfo( plBMSamplerData *samplerData )
|
|
|
|
{
|
|
|
|
if( fBitmapPB->GetInt( (ParamID)kBmpDiscardAlpha ) )
|
|
|
|
samplerData->fAlphaSource = plBMSamplerData::kDiscard;
|
|
|
|
else
|
|
|
|
samplerData->fAlphaSource = plBMSamplerData::kFromTexture;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|