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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plAnimComponent_inc
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#define plAnimComponent_inc
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#include <map>
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#include "plComponent.h"
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#include "plComponentReg.h"
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#include "../pnKeyedObject/plKey.h"
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#include "hsTemplates.h"
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#include "plAnimObjInterface.h"
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#include "plNoteTrackDlgComp.h"
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#define ANIM_COMP_CID Class_ID(0x32e77ab, 0x28a80383)
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#define ANIM_GROUP_COMP_CID Class_ID(0x341a57fc, 0x4cda6c64)
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#define ANIM_COMPRESS_COMP_CID Class_ID(0x116d3175, 0x4e465807)
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class plComponentBase;
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class plMaxNode;
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class plSimpleTMModifier;
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class plLightModifier;
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class plAGMasterMod;
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class plAGAnim;
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class plMsgForwarder;
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class plController;
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class plAGApplicator;
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class plAnimComponentBase : public plComponent, public plAnimObjInterface
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{
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protected:
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std::map<plMaxNode*, plAGMasterMod*> fMods;
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std::map<plMaxNode*, plLightModifier*> fLightMods;
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bool fNeedReset;
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public:
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plAnimComponentBase();
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void DeleteThis() { delete this; }
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hsBool SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg);
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hsBool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg);
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hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg);
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hsBool DeInit(plMaxNode *node, plErrorMsg *pErrMsg);
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virtual plKey GetModKey(plMaxNode *node)=0;
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const char *GetAnimName();
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static IsAnimComponent(plComponentBase *comp);
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std::map<plMaxNode*, plAGAnim*> fAnims;
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// Static function for setting up scalar controllers
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static void SetupCtl( plAGAnim *anim, plController *ctl, plAGApplicator *app, plMaxNode *node );
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// Static function to grab the animation key given the INode pointing to either a) an anim component or b) a material stealth node
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static bool GetAnimKey( plMaxNode *node, hsTArray<plKey> &outKeys );
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// Static function to grab the animObjInterface for a given INode, regardless of type
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static plAnimObjInterface *GetAnimInterface( INode *node );
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// plAnimObjInterface functions
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virtual void PickTargetNode( IParamBlock2 *destPB, ParamID destParamID, ParamID typeID );
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virtual hsBool IsNodeRestricted( void ) { return true; }
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virtual const char *GetIfaceSegmentName( hsBool allowNil );
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protected:
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hsBool IAddTMToAnim(plMaxNode *node, plAGAnim *anim, plErrorMsg *pErrMsg);
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hsBool IAddLightToAnim(plMaxNode *node, plAGAnim *anim, plErrorMsg *pErrMsg);
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hsBool IConvertNodeSegmentBranch(plMaxNode *node, plAGAnim *anim, plErrorMsg *pErrMsg);
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hsBool IMakePersistent(plMaxNode *node, plAGAnim *anim, plErrorMsg *pErrMsg);
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};
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class plAnimComponent : public plAnimComponentBase
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{
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public:
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plAnimComponent();
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plKey GetModKey(plMaxNode *node);
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virtual hsBool GetKeyList( INode *restrictedNode, hsTArray<plKey> &outKeys );
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};
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class plAnimGroupedComponent : public plAnimComponentBase
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{
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protected:
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plMsgForwarder *fForward;
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public:
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plAnimGroupedComponent();
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hsBool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg);
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plKey GetModKey(plMaxNode *node);
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virtual hsBool IsNodeRestricted( void ) { return false; }
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virtual hsBool GetKeyList( INode *restrictedNode, hsTArray<plKey> &outKeys );
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};
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//// Dialog Proc For Anim Selection /////////////////////////////////////////////////////////////
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// Derive from this guy to handle selection of an animation. Also, you can pass a pointer in
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// to another dialog proc to chain procs together (this proc will execute before the chained
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// one).
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class plPlasmaAnimSelectDlgProc : public ParamMap2UserDlgProc
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{
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protected:
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ParamID fParamID;
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int fDlgItem;
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bool fUseNode;
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ParamID fNodeParamID;
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ParamID fTypeParamID;
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int fNodeDlgItem;
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TCHAR fTitle[ 128 ];
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ParamMap2UserDlgProc *fChain;
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void IUpdateNodeBtn( HWND hWnd, IParamBlock2 *pb );
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public:
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int GetHandledDlgItem( void ) const { return fDlgItem; }
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// No node restriction version
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plPlasmaAnimSelectDlgProc( ParamID paramID, int dlgItem, TCHAR *promptTitle, ParamMap2UserDlgProc *chainedDlgProc = nil );
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// Node restricted version
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plPlasmaAnimSelectDlgProc( ParamID paramID, int dlgItem, ParamID nodeParamID, ParamID typeParamID, int nodeDlgItem, TCHAR *promptTitle, ParamMap2UserDlgProc *chainedDlgProc = nil );
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virtual void SetThing( ReferenceTarget *m );
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virtual void Update( TimeValue t, Interval &valid, IParamMap2 *map );
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virtual BOOL DlgProc( TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam );
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void DeleteThis();
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};
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class plAnimComponentProc : public ParamMap2UserDlgProc
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{
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protected:
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plComponentNoteTrackDlg fNoteTrackDlg;
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IParamBlock2 *fPB;
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void EnableGlobal(HWND hWnd, hsBool enable);
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public:
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static void FillAgeGlobalComboBox(HWND box, char *varName);
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static void SetBoxToAgeGlobal(HWND box, char *varName);
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virtual BOOL DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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virtual void Update(TimeValue t, Interval &valid, IParamMap2 *map);
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void DeleteThis();
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};
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class plAnimCompressComp : public plComponent
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{
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public:
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plAnimCompressComp();
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void DeleteThis() { delete this; }
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virtual hsBool SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg);
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//virtual hsBool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg);
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virtual hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg);
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enum
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{
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kCompressionNone,
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kCompressionLow,
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kCompressionHigh,
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};
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enum
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{
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kAnimCompressLevel,
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kAnimCompressThreshold,
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};
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};
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#endif // plAnimComponent_inc
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