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""" *==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==* """
def PtCreateMarkerGame(callbackKey, gameType, gameName = "", timeLimit = 0, templateId = ""):
"""Creates a new Marker game with the specified callback key, game type (from PtMarkerGameTypes), time limit (in ms), and template id (guid string)"""
pass
def PtCreateTTTGame(callbackKey, numPlayers):
"""Creates a new TicTacToe game with the specified callback key and number of players (1 or 2)"""
pass
def PtGetGameCli(gameID):
"""Returns a ptGameCli associated with the specified id"""
pass
def PtGetGameIDs():
"""Returns a list of game IDs that the player is currently joined to"""
pass
def PtGetGameNameByTypeID(guid):
"""Returns the name of the game represented by guid passed in as a string"""
pass
def PtIsBlueSpiralGame(typeID):
"""Returns true if the specifed typeID (guid as a string) is a BlueSpiral game"""
pass
def PtIsClimbingWallGame(typeID):
"""Returns true if the specifed typeID (guid as a string) is a ClimbingWall game"""
pass
def PtIsHeekGame(typeID):
"""Returns true if the specifed typeID (guid as a string) is a Heek game"""
pass
def PtIsMarkerGame(typeID):
"""Returns true if the specifed typeID (guid as a string) is a Marker game"""
pass
def PtIsTTTGame(typeID):
"""Returns true if the specifed typeID (guid as a string) is a TicTacToe game"""
pass
def PtIsVarSyncGame(typeID):
"""Returns true if the specifed typeID (guid as a string) is a VarSync game"""
pass
def PtJoinCommonBlueSpiralGame(callbackKey, gameID):
"""Joins a common BlueSpiral game with the specified ID. If one doesn't exist, it creates it"""
pass
def PtJoinCommonClimbingWallGame(callbackKey, gameID):
"""Joins a common ClimbingWall game with the specified ID. If one doesn't exist, it creates it"""
pass
def PtJoinCommonHeekGame(callbackKey, gameID):
"""Joins a common Heek game with the specified ID. If one doesn't exist, it creates it"""
pass
def PtJoinCommonTTTGame(callbackKey, gameID, numPlayers):
"""Joins a common TicTacToe game with the specified ID. If one doesn't exist, it creates it with the specified number of players"""
pass
def PtJoinCommonVarSyncGame(callbackKey):
"""Joins the common VarSync game. If one doesn't exist, it creates it"""
pass
def PtJoinGame(callbackKey, gameID):
"""Sends a join request to the specified game. Messages are sent to the callback key"""
pass
class ptGameCliMsg:
"""Message from the game server from a game"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptBlueSpiralMsg(ptGameCliMsg):
"""Base class for BlueSpiral game messages"""
def __init__(self):
"""None"""
pass
def getBlueSpiralMsgType(self):
"""Returns the type of the BlueSpiral message (see PtBlueSpiralMsgTypes)"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def upcastToFinalBlueSpiralMsg(self):
"""Returns this message as the BlueSpiral message it really is"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptBlueSpiralClothOrderMsg(ptBlueSpiralMsg):
"""BlueSpiral message received when the game is started and the cloth order is set"""
def __init__(self):
"""None"""
pass
def getBlueSpiralMsgType(self):
"""Returns the type of the BlueSpiral message (see PtBlueSpiralMsgTypes)"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def order(self):
"""Returns a list of numbers indicating the correct order to hit the clothes in"""
pass
def upcastToFinalBlueSpiralMsg(self):
"""Returns this message as the BlueSpiral message it really is"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptGameCli:
"""Base class for all game client interfaces"""
def __init__(self):
"""None"""
pass
def gameID(self):
"""Returns the ID number for this game"""
pass
def gameTypeID(self):
"""Returns the game type ID for this game (as a guid string)"""
pass
def invitePlayer(self,playerID):
"""Invites the specified player to join the game"""
pass
def leaveGame(self):
"""Leaves this game"""
pass
def name(self):
"""Returns the name of the game"""
pass
def playerCount(self):
"""Returns the current number of players"""
pass
def uninvitePlayer(self,playerID):
"""Revokes the invitation for the specified player"""
pass
def upcastToBlueSpiralGame(self):
"""Returns this game client as a ptBlueSpiralGame"""
pass
def upcastToClimbingWallGame(self):
"""Returns this game client as a ptClimbingWallGame"""
pass
def upcastToHeekGame(self):
"""Returns this game client as a ptHeekGame"""
pass
def upcastToMarkerGame(self):
"""Returns this game client as a ptMarkerGame"""
pass
def upcastToTTTGame(self):
"""Returns this game client as a ptTTTGame"""
pass
def upcastToVarSyncGame(self):
"""Returns this game client as a ptVarSyncGame"""
pass
class ptBlueSpiralGame(ptGameCli):
"""Game client for the BlueSpiral game"""
def __init__(self):
"""None"""
pass
def gameID(self):
"""Returns the ID number for this game"""
pass
def gameTypeID(self):
"""Returns the game type ID for this game (as a guid string)"""
pass
def hitCloth(self,clothNum):
"""Tells the server you hit the specified cloth"""
pass
def invitePlayer(self,playerID):
"""Invites the specified player to join the game"""
pass
def leaveGame(self):
"""Leaves this game"""
pass
def name(self):
"""Returns the name of the game"""
pass
def playerCount(self):
"""Returns the current number of players"""
pass
def startGame(self):
"""Starts a new game"""
pass
def uninvitePlayer(self,playerID):
"""Revokes the invitation for the specified player"""
pass
def upcastToBlueSpiralGame(self):
"""Returns this game client as a ptBlueSpiralGame"""
pass
def upcastToClimbingWallGame(self):
"""Returns this game client as a ptClimbingWallGame"""
pass
def upcastToHeekGame(self):
"""Returns this game client as a ptHeekGame"""
pass
def upcastToMarkerGame(self):
"""Returns this game client as a ptMarkerGame"""
pass
def upcastToTTTGame(self):
"""Returns this game client as a ptTTTGame"""
pass
def upcastToVarSyncGame(self):
"""Returns this game client as a ptVarSyncGame"""
pass
class ptBlueSpiralGameOverMsg(ptBlueSpiralMsg):
"""BlueSpiral message received when the timer runs out, someone hits the wrong cloth, or the game is restarted (before a game start msg in that last case)"""
def __init__(self):
"""None"""
pass
def getBlueSpiralMsgType(self):
"""Returns the type of the BlueSpiral message (see PtBlueSpiralMsgTypes)"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def upcastToFinalBlueSpiralMsg(self):
"""Returns this message as the BlueSpiral message it really is"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptBlueSpiralGameStartedMsg(ptBlueSpiralMsg):
"""BlueSpiral message received when someone starts the game (or when you join a game that is running)"""
def __init__(self):
"""None"""
pass
def getBlueSpiralMsgType(self):
"""Returns the type of the BlueSpiral message (see PtBlueSpiralMsgTypes)"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def startSpin(self):
"""Returns true if you are supposed to start spinning the door thingy"""
pass
def upcastToFinalBlueSpiralMsg(self):
"""Returns this message as the BlueSpiral message it really is"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptBlueSpiralGameWonMsg(ptBlueSpiralMsg):
"""BlueSpiral message received when the last cloth is successfully hit"""
def __init__(self):
"""None"""
pass
def getBlueSpiralMsgType(self):
"""Returns the type of the BlueSpiral message (see PtBlueSpiralMsgTypes)"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def upcastToFinalBlueSpiralMsg(self):
"""Returns this message as the BlueSpiral message it really is"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptBlueSpiralSuccessfulHitMsg(ptBlueSpiralMsg):
"""BlueSpiral message received when a cloth is hit in the correct order"""
def __init__(self):
"""None"""
pass
def getBlueSpiralMsgType(self):
"""Returns the type of the BlueSpiral message (see PtBlueSpiralMsgTypes)"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def upcastToFinalBlueSpiralMsg(self):
"""Returns this message as the BlueSpiral message it really is"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptClimbingWallMsg(ptGameCliMsg):
"""Base class for ClimbingWall game messages"""
def __init__(self):
"""None"""
pass
def getClimbingWallMsgType(self):
"""Returns the type of the ClimbingWall message (see PtClimbingWallMsgTypes)"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def upcastToFinalClimbingWallMsg(self):
"""Returns this message as the ClimbingWall msg it is"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptClimbingWallBlockersChangedMsg(ptClimbingWallMsg):
"""ClimbingWall message received when the blocker state changes"""
def __init__(self):
"""None"""
pass
def blockersSet(self):
"""Returns an array of blocker indicies denoting which blockers are set"""
pass
def getClimbingWallMsgType(self):
"""Returns the type of the ClimbingWall message (see PtClimbingWallMsgTypes)"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def localOnly(self):
"""Returns true if we are only supposed to adjust our stuff locally, and not net-prop it"""
pass
def teamNumber(self):
"""The team that this message is for"""
pass
def upcastToFinalClimbingWallMsg(self):
"""Returns this message as the ClimbingWall msg it is"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptClimbingWallGame(ptGameCli):
"""Game client for the ClimbingWall game"""
def __init__(self):
"""None"""
pass
def changeBlocker(self,teamNumber, blockerNumber, added):
"""Changes the specified marker's state for the specified team"""
pass
def changeNumBlockers(self,amountToAdjust):
"""Adjusts the number of blockers we are playing with"""
pass
def finishedGame(self):
"""Tells the server you reached the top of the wall"""
pass
def gameID(self):
"""Returns the ID number for this game"""
pass
def gameTypeID(self):
"""Returns the game type ID for this game (as a guid string)"""
pass
def invitePlayer(self,playerID):
"""Invites the specified player to join the game"""
pass
def leaveGame(self):
"""Leaves this game"""
pass
def name(self):
"""Returns the name of the game"""
pass
def panic(self):
"""Tells the server you are panicking and want your blockers reset"""
pass
def playerCount(self):
"""Returns the current number of players"""
pass
def playerEntered(self,teamNumber):
"""Tells the server that you are trying to play the game for the specified team"""
pass
def ready(self,readyType, teamNumber):
"""Marks the specified team as ready for the specified type (See PtClimbingWallReadyTypes)"""
pass
def reset(self):
"""Attempts to reset the game's control panel"""
pass
def uninvitePlayer(self,playerID):
"""Revokes the invitation for the specified player"""
pass
def upcastToBlueSpiralGame(self):
"""Returns this game client as a ptBlueSpiralGame"""
pass
def upcastToClimbingWallGame(self):
"""Returns this game client as a ptClimbingWallGame"""
pass
def upcastToHeekGame(self):
"""Returns this game client as a ptHeekGame"""
pass
def upcastToMarkerGame(self):
"""Returns this game client as a ptMarkerGame"""
pass
def upcastToTTTGame(self):
"""Returns this game client as a ptTTTGame"""
pass
def upcastToVarSyncGame(self):
"""Returns this game client as a ptVarSyncGame"""
pass
class ptClimbingWallGameOverMsg(ptClimbingWallMsg):
"""ClimbingWall message received when the game is over"""
def __init__(self):
"""None"""
pass
def getClimbingWallMsgType(self):
"""Returns the type of the ClimbingWall message (see PtClimbingWallMsgTypes)"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def localOnly(self):
"""Returns true if we are only supposed to adjust our stuff locally, and not net-prop it"""
pass
def team1Blockers(self):
"""Returns an array of blocker indicies denoting which blockers team 1 set"""
pass
def team2Blockers(self):
"""Returns an array of blocker indicies denoting which blockers team 2 set"""
pass
def teamWon(self):
"""The team that won the game"""
pass
def upcastToFinalClimbingWallMsg(self):
"""Returns this message as the ClimbingWall msg it is"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptClimbingWallNumBlockersChangedMsg(ptClimbingWallMsg):
"""ClimbingWall message received when the number of blockers is changed"""
def __init__(self):
"""None"""
pass
def getClimbingWallMsgType(self):
"""Returns the type of the ClimbingWall message (see PtClimbingWallMsgTypes)"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def localOnly(self):
"""Returns true if we are only supposed to adjust our stuff locally, and not net-prop it"""
pass
def newBlockerCount(self):
"""Returns the number of blockers this game is current running with"""
pass
def upcastToFinalClimbingWallMsg(self):
"""Returns this message as the ClimbingWall msg it is"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptClimbingWallPlayerEnteredMsg(ptClimbingWallMsg):
"""ClimbingWall message received when you successfully enter the suit machine"""
def __init__(self):
"""None"""
pass
def getClimbingWallMsgType(self):
"""Returns the type of the ClimbingWall message (see PtClimbingWallMsgTypes)"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def upcastToFinalClimbingWallMsg(self):
"""Returns this message as the ClimbingWall msg it is"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptClimbingWallReadyMsg(ptClimbingWallMsg):
"""ClimbingWall message received when the ready state of the teams is changed"""
def __init__(self):
"""None"""
pass
def getClimbingWallMsgType(self):
"""Returns the type of the ClimbingWall message (see PtClimbingWallMsgTypes)"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def localOnly(self):
"""Returns true if we are only supposed to adjust our stuff locally, and not net-prop it"""
pass
def readyType(self):
"""The type of ready message this represents (see PtClimbingWallReadyTypes)"""
pass
def team1Ready(self):
"""Whether team 1 is ready or not"""
pass
def team2Ready(self):
"""Whether team 2 is ready or not"""
pass
def upcastToFinalClimbingWallMsg(self):
"""Returns this message as the ClimbingWall msg it is"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptClimbingWallSuitMachineLockedMsg(ptClimbingWallMsg):
"""ClimbingWall message received when the locked state of the suit machines is changed"""
def __init__(self):
"""None"""
pass
def getClimbingWallMsgType(self):
"""Returns the type of the ClimbingWall message (see PtClimbingWallMsgTypes)"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def localOnly(self):
"""Returns true if we are only supposed to adjust our stuff locally, and not net-prop it"""
pass
def team1MachineLocked(self):
"""Whether team 1's suit machine is locked or not"""
pass
def team2MachineLocked(self):
"""Whether team 2's suit machine is locked or not"""
pass
def upcastToFinalClimbingWallMsg(self):
"""Returns this message as the ClimbingWall msg it is"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptGameCliInviteFailedMsg(ptGameCliMsg):
"""Game client message when an invite failed message is received"""
def __init__(self):
"""None"""
pass
def error(self):
"""Returns the error value (See PtGameCliInviteErrors)"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def inviteeID(self):
"""Returns the invitee's ID number"""
pass
def operationID(self):
"""Returns the operation's ID number"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptGameCliOwnerChangeMsg(ptGameCliMsg):
"""Game client message when a owner change message is received"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def ownerID(self):
"""Returns the owner's ID number"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptGameCliPlayerJoinedMsg(ptGameCliMsg):
"""Game client message when a player joined message is received"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def playerID(self):
"""Returns the player's ID number"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptGameCliPlayerLeftMsg(ptGameCliMsg):
"""Game client message when a player left message is received"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def playerID(self):
"""Returns the player's ID number"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptGameMgrMsg:
"""Message from the game manager"""
def __init__(self):
"""None"""
pass
def getType(self):
"""Returns the type of the message (see PtGameMgrMsgTypes)"""
pass
def upcastToInviteReceivedMsg(self):
"""Returns this message as a ptGameMgrInviteReceivedMsg"""
pass
def upcastToInviteRevokedMsg(self):
"""Returns this message as a ptGameMgrInviteRevokedMsg"""
pass
class ptGameMgrInviteReceivedMsg(ptGameMgrMsg):
"""Game manager message when an invite is received"""
def __init__(self):
"""None"""
pass
def gameTypeID(self):
"""Returns the game type ID (as a guid string)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameMgrMsgTypes)"""
pass
def inviterID(self):
"""Returns the inviter's ID number"""
pass
def newGameID(self):
"""Returns the new game's ID number"""
pass
def upcastToInviteReceivedMsg(self):
"""Returns this message as a ptGameMgrInviteReceivedMsg"""
pass
def upcastToInviteRevokedMsg(self):
"""Returns this message as a ptGameMgrInviteRevokedMsg"""
pass
class ptGameMgrInviteRevokedMsg(ptGameMgrMsg):
"""Game manager message when an invite is received"""
def __init__(self):
"""None"""
pass
def gameTypeID(self):
"""Returns the game type ID (as a guid string)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameMgrMsgTypes)"""
pass
def inviterID(self):
"""Returns the inviter's ID number"""
pass
def newGameID(self):
"""Returns the new game's ID number"""
pass
def upcastToInviteReceivedMsg(self):
"""Returns this message as a ptGameMgrInviteReceivedMsg"""
pass
def upcastToInviteRevokedMsg(self):
"""Returns this message as a ptGameMgrInviteRevokedMsg"""
pass
class ptHeekMsg(ptGameCliMsg):
"""Base class for Heek game messages"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getHeekMsgType(self):
"""Returns the type of the Heek message (see PtHeekMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalHeekMsg(self):
"""Returns this message as the Heek message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptHeekCountdownStateMsg(ptHeekMsg):
"""Heek message received by game admin when the countdown state needs to change"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getHeekMsgType(self):
"""Returns the type of the Heek message (see PtHeekMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def state(self):
"""Returns state the countdown should be switched to (see PtHeekCountdownStates)"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalHeekMsg(self):
"""Returns this message as the Heek message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptHeekDropMsg(ptHeekMsg):
"""Heek message received when another player's position needs to be reset/modified"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getHeekMsgType(self):
"""Returns the type of the Heek message (see PtHeekMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def position(self):
"""Returns player position to cleanup and dump"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalHeekMsg(self):
"""Returns this message as the Heek message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptHeekGame(ptGameCli):
"""Game client for the Heek game"""
def __init__(self):
"""None"""
pass
def choose(self,choice):
"""Makes the specified move (see PtHeekGameChoice)"""
pass
def gameID(self):
"""Returns the ID number for this game"""
pass
def gameTypeID(self):
"""Returns the game type ID for this game (as a guid string)"""
pass
def invitePlayer(self,playerID):
"""Invites the specified player to join the game"""
pass
def leaveGame(self):
"""Leaves this game (puts us into "observer" mode"""
pass
def name(self):
"""Returns the name of the game"""
pass
def playGame(self,position, points, name):
"""Requests to start playing the game in the specified position"""
pass
def playerCount(self):
"""Returns the current number of players"""
pass
def sequenceFinished(self,sequence):
"""Tells the server that the specified animation finished (see PtHeekGameSeq)"""
pass
def uninvitePlayer(self,playerID):
"""Revokes the invitation for the specified player"""
pass
def upcastToBlueSpiralGame(self):
"""Returns this game client as a ptBlueSpiralGame"""
pass
def upcastToClimbingWallGame(self):
"""Returns this game client as a ptClimbingWallGame"""
pass
def upcastToHeekGame(self):
"""Returns this game client as a ptHeekGame"""
pass
def upcastToMarkerGame(self):
"""Returns this game client as a ptMarkerGame"""
pass
def upcastToTTTGame(self):
"""Returns this game client as a ptTTTGame"""
pass
def upcastToVarSyncGame(self):
"""Returns this game client as a ptVarSyncGame"""
pass
class ptHeekGameWinMsg(ptHeekMsg):
"""Heek message received by game admin when a game is won"""
def __init__(self):
"""None"""
pass
def choice(self):
"""Returns the choice that won (see PtHeekGameChoice)"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getHeekMsgType(self):
"""Returns the type of the Heek message (see PtHeekMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalHeekMsg(self):
"""Returns this message as the Heek message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptHeekGoodbyeMsg(ptHeekMsg):
"""Heek message received when the server processes leave request"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getHeekMsgType(self):
"""Returns the type of the Heek message (see PtHeekMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalHeekMsg(self):
"""Returns this message as the Heek message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptHeekInterfaceStateMsg(ptHeekMsg):
"""Heek message received when your interface buttons need to enable or disable"""
def __init__(self):
"""None"""
pass
def buttonsEnabled(self):
"""Returns whether your buttons should be enabled"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getHeekMsgType(self):
"""Returns the type of the Heek message (see PtHeekMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalHeekMsg(self):
"""Returns this message as the Heek message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptHeekLightStateMsg(ptHeekMsg):
"""Heek message received when one of your local lights needs to change state"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getHeekMsgType(self):
"""Returns the type of the Heek message (see PtHeekMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def lightNum(self):
"""Returns the index of the light this refers to"""
pass
def state(self):
"""Returns state the light should be switched to (see PtHeekLightStates)"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalHeekMsg(self):
"""Returns this message as the Heek message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptHeekPlayGameMsg(ptHeekMsg):
"""Heek message received when the server processes your play game request"""
def __init__(self):
"""None"""
pass
def enableButtons(self):
"""Returns true if we should enable the buttons at the place we sat down"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getHeekMsgType(self):
"""Returns the type of the Heek message (see PtHeekMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def isPlaying(self):
"""Returns true if the server accepted the play game request"""
pass
def isSinglePlayer(self):
"""Returns true if you are the only player at the table"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalHeekMsg(self):
"""Returns this message as the Heek message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptHeekPointUpdateMsg(ptHeekMsg):
"""Heek message received when the number of points you have needs to be changed"""
def __init__(self):
"""None"""
pass
def displayUpdate(self):
"""Returns whether you should display a message to the user"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getHeekMsgType(self):
"""Returns the type of the Heek message (see PtHeekMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def points(self):
"""Returns your new amount of points"""
pass
def rank(self):
"""Returns your new rank"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalHeekMsg(self):
"""Returns this message as the Heek message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptHeekSetupMsg(ptHeekMsg):
"""Heek message for setting up each position's state"""
def __init__(self):
"""None"""
pass
def buttonState(self):
"""Returns whether the buttons are enabled or not"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getHeekMsgType(self):
"""Returns the type of the Heek message (see PtHeekMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def lightOn(self):
"""Returns a list of bools representing lights on or off"""
pass
def position(self):
"""Returns the position this message is for"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalHeekMsg(self):
"""Returns this message as the Heek message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptHeekWelcomeMsg(ptHeekMsg):
"""Heek message received when a new player sits down"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getHeekMsgType(self):
"""Returns the type of the Heek message (see PtHeekMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def name(self):
"""Returns the new player's name"""
pass
def points(self):
"""Returns the new player's points"""
pass
def rank(self):
"""Returns the new player's rank"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalHeekMsg(self):
"""Returns this message as the Heek message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptHeekWinLoseMsg(ptHeekMsg):
"""Heek message received when the round is over and you won or lost"""
def __init__(self):
"""None"""
pass
def choice(self):
"""Returns the choice that won or lost (see PtHeekGameChoice)"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getHeekMsgType(self):
"""Returns the type of the Heek message (see PtHeekMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalHeekMsg(self):
"""Returns this message as the Heek message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
def win(self):
"""Returns true if you won"""
pass
class ptMarkerGame(ptGameCli):
"""Game client for the Marker game"""
def __init__(self):
"""None"""
pass
def addMarker(self,x, y, z, name = "", age = ""):
"""Adds a marker to the game. Age is ignored in a non-quest game. Won't work if you're not the owner/creator"""
pass
def captureMarker(self,markerId):
"""Captures the specified marker"""
pass
def changeGameName(self,newName):
"""Changes the name of the game. Won't work if you're not the game owner/creator"""
pass
def changeMarkerName(self,markerId, newName):
"""Changes the name of the specified marker. Won't work if you're not the game owner/creator"""
pass
def changeTimeLimit(self,newTimeLimit):
"""Changes the time limit on the game (in ms). Won't work if you're not the game owner/creator, or if it's a quest game"""
pass
def deleteGame(self):
"""Tells the server to delete the game. Won't work if you're not the game owner/creator"""
pass
def deleteMarker(self,markerId):
"""Deletes the specified marker from the game. Won't work if you're not the game owner/creator"""
pass
def gameID(self):
"""Returns the ID number for this game"""
pass
def gameTypeID(self):
"""Returns the game type ID for this game (as a guid string)"""
pass
def invitePlayer(self,playerID):
"""Invites the specified player to join the game"""
pass
def leaveGame(self):
"""Leaves this game"""
pass
def name(self):
"""Returns the name of the game"""
pass
def pauseGame(self):
"""Pauses the game. Won't work on MP games if you're not the owner/creator"""
pass
def playerCount(self):
"""Returns the current number of players"""
pass
def resetGame(self):
"""Resets the game. Won't work on MP games if you're not the owner/creator"""
pass
def startGame(self):
"""Starts the game. Won't work on MP games if you're not the owner/creator"""
pass
def uninvitePlayer(self,playerID):
"""Revokes the invitation for the specified player"""
pass
def upcastToBlueSpiralGame(self):
"""Returns this game client as a ptBlueSpiralGame"""
pass
def upcastToClimbingWallGame(self):
"""Returns this game client as a ptClimbingWallGame"""
pass
def upcastToHeekGame(self):
"""Returns this game client as a ptHeekGame"""
pass
def upcastToMarkerGame(self):
"""Returns this game client as a ptMarkerGame"""
pass
def upcastToTTTGame(self):
"""Returns this game client as a ptTTTGame"""
pass
def upcastToVarSyncGame(self):
"""Returns this game client as a ptVarSyncGame"""
pass
class ptMarkerMsg(ptGameCliMsg):
"""Base class for Marker game messages"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getMarkerMsgType(self):
"""Returns the type of the Marker message (see PtMarkerMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalMarkerMsg(self):
"""Returns this message as the Marker message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptMarkerGameDeletedMsg(ptMarkerMsg):
"""Marker message received when the game is deleted"""
def __init__(self):
"""None"""
pass
def failed(self):
"""Returns whether the delete succeeded or not"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getMarkerMsgType(self):
"""Returns the type of the Marker message (see PtMarkerMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalMarkerMsg(self):
"""Returns this message as the Marker message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptMarkerGameNameChangedMsg(ptMarkerMsg):
"""Marker message received when the game name is changed"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getMarkerMsgType(self):
"""Returns the type of the Marker message (see PtMarkerMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def name(self):
"""Returns the new game name"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalMarkerMsg(self):
"""Returns this message as the Marker message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptMarkerGameOverMsg(ptMarkerMsg):
"""Marker message received when the server determines the game is over (usually via timeout)"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getMarkerMsgType(self):
"""Returns the type of the Marker message (see PtMarkerMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalMarkerMsg(self):
"""Returns this message as the Marker message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptMarkerGamePausedMsg(ptMarkerMsg):
"""Marker message received when the game is paused by the owner"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getMarkerMsgType(self):
"""Returns the type of the Marker message (see PtMarkerMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def timeLeft(self):
"""Returns the amount of time left on the server clock"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalMarkerMsg(self):
"""Returns this message as the Marker message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptMarkerGameResetMsg(ptMarkerMsg):
"""Marker message received when the game is reset by the owner"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getMarkerMsgType(self):
"""Returns the type of the Marker message (see PtMarkerMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalMarkerMsg(self):
"""Returns this message as the Marker message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptMarkerGameStartedMsg(ptMarkerMsg):
"""Marker message received when the game is started by the owner"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getMarkerMsgType(self):
"""Returns the type of the Marker message (see PtMarkerMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalMarkerMsg(self):
"""Returns this message as the Marker message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptMarkerGameTypeMsg(ptMarkerMsg):
"""Marker message received when you are assigned a team number"""
def __init__(self):
"""None"""
pass
def gameType(self):
"""Returns the type of the game you just joined"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getMarkerMsgType(self):
"""Returns the type of the Marker message (see PtMarkerMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalMarkerMsg(self):
"""Returns this message as the Marker message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptMarkerMarkerAddedMsg(ptMarkerMsg):
"""Marker message received when a marker is added to the game"""
def __init__(self):
"""None"""
pass
def age(self):
"""Returns the age the marker was created in"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getMarkerMsgType(self):
"""Returns the type of the Marker message (see PtMarkerMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def markerId(self):
"""Returns the id number of the marker"""
pass
def name(self):
"""Returns the name of the marker"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalMarkerMsg(self):
"""Returns this message as the Marker message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
def x(self):
"""Returns x coord of the marker"""
pass
def y(self):
"""Returns y coord of the marker"""
pass
def z(self):
"""Returns z coord of the marker"""
pass
class ptMarkerMarkerCapturedMsg(ptMarkerMsg):
"""Marker message received when a marker is captured"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getMarkerMsgType(self):
"""Returns the type of the Marker message (see PtMarkerMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def markerId(self):
"""Returns id of the marker which was captured"""
pass
def team(self):
"""Returns the team number of the team that captured it (0 for no team, or a quest game)"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalMarkerMsg(self):
"""Returns this message as the Marker message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptMarkerMarkerDeletedMsg(ptMarkerMsg):
"""Marker message received when a marker is deleted"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getMarkerMsgType(self):
"""Returns the type of the Marker message (see PtMarkerMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def markerId(self):
"""Returns id of the marker that was deleted"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalMarkerMsg(self):
"""Returns this message as the Marker message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptMarkerMarkerNameChangedMsg(ptMarkerMsg):
"""Marker message received when the name of a marker is changed"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getMarkerMsgType(self):
"""Returns the type of the Marker message (see PtMarkerMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def markerId(self):
"""Returns id of the marker who's name was changed"""
pass
def name(self):
"""Returns the new name"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalMarkerMsg(self):
"""Returns this message as the Marker message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptMarkerTeamAssignedMsg(ptMarkerMsg):
"""Marker message received when you are assigned a team number"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getMarkerMsgType(self):
"""Returns the type of the Marker message (see PtMarkerMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def teamNumber(self):
"""Returns the number of the team you were assigned to"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalMarkerMsg(self):
"""Returns this message as the Marker message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptMarkerTemplateCreatedMsg(ptMarkerMsg):
"""Marker message received when a quest game template is created"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getMarkerMsgType(self):
"""Returns the type of the Marker message (see PtMarkerMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def templateID(self):
"""Returns the ID number of the template that was created"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalMarkerMsg(self):
"""Returns this message as the Marker message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptMarkerTimeLimitChangedMsg(ptMarkerMsg):
"""Marker message received when the game name is changed"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getMarkerMsgType(self):
"""Returns the type of the Marker message (see PtMarkerMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def timeLimit(self):
"""Returns the new time limit (in ms)"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalMarkerMsg(self):
"""Returns this message as the Marker message it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptTTTGame(ptGameCli):
"""Game client for the TicTacToe game"""
def __init__(self):
"""None"""
pass
def gameID(self):
"""Returns the ID number for this game"""
pass
def gameTypeID(self):
"""Returns the game type ID for this game (as a guid string)"""
pass
def invitePlayer(self,playerID):
"""Invites the specified player to join the game"""
pass
def leaveGame(self):
"""Leaves this game"""
pass
def makeMove(self,row, col):
"""Makes a move in the specified spot"""
pass
def name(self):
"""Returns the name of the game"""
pass
def playerCount(self):
"""Returns the current number of players"""
pass
def showBoard(self):
"""Prints the current board layout to the console"""
pass
def uninvitePlayer(self,playerID):
"""Revokes the invitation for the specified player"""
pass
def upcastToBlueSpiralGame(self):
"""Returns this game client as a ptBlueSpiralGame"""
pass
def upcastToClimbingWallGame(self):
"""Returns this game client as a ptClimbingWallGame"""
pass
def upcastToHeekGame(self):
"""Returns this game client as a ptHeekGame"""
pass
def upcastToMarkerGame(self):
"""Returns this game client as a ptMarkerGame"""
pass
def upcastToTTTGame(self):
"""Returns this game client as a ptTTTGame"""
pass
def upcastToVarSyncGame(self):
"""Returns this game client as a ptVarSyncGame"""
pass
class ptTTTMsg(ptGameCliMsg):
"""Base class for TicTacToe game messages"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getTTTMsgType(self):
"""Returns the type of the TTT message (see PtTTTMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalTTTMsg(self):
"""Returns this message as the TTT msg it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptTTTGameOverMsg(ptTTTMsg):
"""TicTacToe message received when the game is over"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getTTTMsgType(self):
"""Returns the type of the TTT message (see PtTTTMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def result(self):
"""Returns the result of the game (see PtTTTGameResult)"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalTTTMsg(self):
"""Returns this message as the TTT msg it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
def winnerID(self):
"""Returns the winner's ID"""
pass
class ptTTTGameStartedMsg(ptTTTMsg):
"""TicTacToe message received when the game is started"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getTTTMsgType(self):
"""Returns the type of the TTT message (see PtTTTMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalTTTMsg(self):
"""Returns this message as the TTT msg it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
def yourTurn(self):
"""Returns true if you are the first player (and therefore it's your turn)"""
pass
class ptTTTMoveMadeMsg(ptTTTMsg):
"""TicTacToe message received when someone makes a move"""
def __init__(self):
"""None"""
pass
def col(self):
"""Returns the col index of the move (1..3)"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getTTTMsgType(self):
"""Returns the type of the TTT message (see PtTTTMsgTypes)"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def playerID(self):
"""Returns the the ID of the player that just moved"""
pass
def row(self):
"""Returns the row index of the move (1..3)"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalTTTMsg(self):
"""Returns this message as the TTT msg it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptVarSyncMsg(ptGameCliMsg):
"""Base class for VarSync game messages"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def getVarSyncMsgType(self):
"""Returns the type of the VarSync message (see PtVarSyncMsgTypes)"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalVarSyncMsg(self):
"""Returns this message as the VarSync msg it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptVarSyncAllVarsSentMsg(ptVarSyncMsg):
"""VarSync message received after the last var is sent to you when you join the game, or request a list of vars"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def getVarSyncMsgType(self):
"""Returns the type of the VarSync message (see PtVarSyncMsgTypes)"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalVarSyncMsg(self):
"""Returns this message as the VarSync msg it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
class ptVarSyncGame(ptGameCli):
"""Game client for the VarSync game"""
def __init__(self):
"""None"""
pass
def createNumericVar(self,varName, value):
"""Attempts to create a new numeric variable and set it to the specified number (clipped to double)"""
pass
def createStringVar(self,varName, value):
"""Attempts to create a new string variable and set it to the specified string (clipped to 255 chars)"""
pass
def gameID(self):
"""Returns the ID number for this game"""
pass
def gameTypeID(self):
"""Returns the game type ID for this game (as a guid string)"""
pass
def invitePlayer(self,playerID):
"""Invites the specified player to join the game"""
pass
def leaveGame(self):
"""Leaves this game"""
pass
def name(self):
"""Returns the name of the game"""
pass
def playerCount(self):
"""Returns the current number of players"""
pass
def requestAllVars(self):
"""Requests all the vars the server knows about"""
pass
def setNumericVar(self,varID, value):
"""Attempts to set a numeric variable to the specified number (clipped to double)"""
pass
def setStringVar(self,varID, value):
"""Attempts to set a string variable to the specified string (clipped to 255 chars)"""
pass
def uninvitePlayer(self,playerID):
"""Revokes the invitation for the specified player"""
pass
def upcastToBlueSpiralGame(self):
"""Returns this game client as a ptBlueSpiralGame"""
pass
def upcastToClimbingWallGame(self):
"""Returns this game client as a ptClimbingWallGame"""
pass
def upcastToHeekGame(self):
"""Returns this game client as a ptHeekGame"""
pass
def upcastToMarkerGame(self):
"""Returns this game client as a ptMarkerGame"""
pass
def upcastToTTTGame(self):
"""Returns this game client as a ptTTTGame"""
pass
def upcastToVarSyncGame(self):
"""Returns this game client as a ptVarSyncGame"""
pass
class ptVarSyncNumericVarChangedMsg(ptVarSyncMsg):
"""VarSync message received when a numeric variable's value changes"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def getVarSyncMsgType(self):
"""Returns the type of the VarSync message (see PtVarSyncMsgTypes)"""
pass
def id(self):
"""Returns the id of the var that changed"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalVarSyncMsg(self):
"""Returns this message as the VarSync msg it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
def value(self):
"""Returns the variable's new value"""
pass
class ptVarSyncNumericVarCreatedMsg(ptVarSyncMsg):
"""VarSync message received when a numeric variable is created and assigned an id"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def getVarSyncMsgType(self):
"""Returns the type of the VarSync message (see PtVarSyncMsgTypes)"""
pass
def id(self):
"""Returns the id assigned to this variable"""
pass
def name(self):
"""Returns the name of the var that was created"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalVarSyncMsg(self):
"""Returns this message as the VarSync msg it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
def value(self):
"""Returns the variable's new value"""
pass
class ptVarSyncStringVarChangedMsg(ptVarSyncMsg):
"""VarSync message received when a string variable's value changes"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def getVarSyncMsgType(self):
"""Returns the type of the VarSync message (see PtVarSyncMsgTypes)"""
pass
def id(self):
"""Returns the id of the var that changed"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalVarSyncMsg(self):
"""Returns this message as the VarSync msg it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
def value(self):
"""Returns the variable's new value"""
pass
class ptVarSyncStringVarCreatedMsg(ptVarSyncMsg):
"""VarSync message received when a string variable is created and assigned an id"""
def __init__(self):
"""None"""
pass
def getGameCli(self):
"""Returns the game client associated with this message"""
pass
def getType(self):
"""Returns the type of the message (see PtGameCliMsgTypes)"""
pass
def getVarSyncMsgType(self):
"""Returns the type of the VarSync message (see PtVarSyncMsgTypes)"""
pass
def id(self):
"""Returns the id that was assigned to this variable"""
pass
def name(self):
"""Returns the name of the var that was created"""
pass
def upcastToFinalGameCliMsg(self):
"""Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"""
pass
def upcastToFinalVarSyncMsg(self):
"""Returns this message as the VarSync msg it is"""
pass
def upcastToGameMsg(self):
"""Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"""
pass
def value(self):
"""Returns the variable's new value"""
pass