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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtStr.h
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*
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***/
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#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTSTR_H
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTSTR_H
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#include "Pch.h"
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#include "pnUtArray.h"
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#include <wchar.h>
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// Got Damn eap...
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// Duplicate Symbols in shlwapi!
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#ifdef _INC_SHLWAPI
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# undef StrDup
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#endif // _INC_SHLWAPI
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/*****************************************************************************
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*
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* String functions
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*
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***/
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inline char CharLowerFast (char ch) { return ((ch >= 'A') && (ch <= 'Z')) ? (char )(ch + 'a' - 'A') : ch; }
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inline wchar_t CharLowerFast (wchar_t ch) { return ((ch >= L'A') && (ch <= L'Z')) ? (wchar_t)(ch + L'a' - L'A') : ch; }
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unsigned StrPrintf (char * dest, unsigned count, const char format[], ...);
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unsigned StrPrintf (wchar_t * dest, unsigned count, const wchar_t format[], ...);
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unsigned StrPrintfV (char * dest, unsigned count, const char format[], va_list args);
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unsigned StrPrintfV (wchar_t * dest, unsigned count, const wchar_t format[], va_list args);
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unsigned StrLen (const char str[]);
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unsigned StrLen (const wchar_t str[]);
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char * StrDup (const char str[]);
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wchar_t * StrDup (const wchar_t str[]);
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int StrCmp (const char str1[], const char str2[], unsigned chars = (unsigned)-1);
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int StrCmp (const wchar_t str1[], const wchar_t str2[], unsigned chars = (unsigned)-1);
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int StrCmpI (const char str1[], const char str2[], unsigned chars = (unsigned)-1);
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int StrCmpI (const wchar_t str1[], const wchar_t str2[], unsigned chars = (unsigned)-1);
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void StrCopy (char * dest, const char source[], unsigned chars);
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void StrCopy (wchar_t * dest, const wchar_t source[], unsigned chars);
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uint32_t StrHash (const char str[], unsigned chars = (unsigned)-1);
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uint32_t StrHash (const wchar_t str[], unsigned chars = (unsigned)-1);
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uint32_t StrHashI (const char str[], unsigned chars = (unsigned)-1);
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uint32_t StrHashI (const wchar_t str[], unsigned chars = (unsigned)-1);
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#endif
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