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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plNetServers.h"
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// Server Defns
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const char* plNetServerConstants::ServerPrograms[] =
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{
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#ifndef HS_DEBUGGING
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#if HS_BUILD_FOR_WIN32
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"plNetServerAgent.exe",
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"plNetLobbyServer.exe",
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"plNetGameServer.exe",
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"plNetVaultServer.exe",
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"plNetAuthServer.exe",
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"plNetAdminServer.exe",
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"plNetLookupServer.exe",
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#elif HS_BUILD_FOR_UNIX
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"plNetServerAgent",
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"plNetLobbyServer",
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"plNetGameServer",
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"plNetVaultServer",
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"plNetAuthServer",
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"plNetAdminServer",
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"plNetLookupServer",
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#else
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#error "No servers work on this Platform!"
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#endif
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#else // Debug
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#if HS_BUILD_FOR_WIN32
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"plNetServerAgent_dbg.exe",
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"plNetLobbyServer_dbg.exe",
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"plNetGameServer_dbg.exe",
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"plNetVaultServer_dbg.exe",
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"plNetAuthServer_dbg.exe",
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"plNetAdminServer_dbg.exe",
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"plNetLookupServer_dbg.exe",
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#elif HS_BUILD_FOR_UNIX
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"plNetServerAgent.dbg",
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"plNetLobbyServer.dbg",
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"plNetGameServer.dbg",
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"plNetVaultServer.dbg",
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"plNetAuthServer.dbg",
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"plNetAdminServer.dbg",
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"plNetLookupServer.dbg",
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#else
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#error "No servers work on this Platform!"
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#endif
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#endif
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};
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//
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// STATIC
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//
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const char* plNetServerConstants::GetServerName(int type)
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{
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switch(type)
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{
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default:
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// hsAssert(false, "unknown type"); // not the right place to catch this problem.
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return "UNKNOWN";
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case kAgent:
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return plNetServerAgentConstants::GetName();
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case kLobby:
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return plNetLobbyServerConstants::GetName();
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case kGame:
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return plNetGameServerConstants::GetName();
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case kVault:
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return plNetVaultServerConstants::GetName();
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case kAuth:
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return plNetAuthServerConstants::GetName();
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case kAdmin:
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return plNetAdminServerConstants::GetName();
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case kLookup:
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return plNetLookupServerConstants::GetName();
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case kClient:
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return "plClient";
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}
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}
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uint16_t plNetServerConstants::GetPort(int type)
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{
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switch(type)
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{
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default:
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// hsAssert(false, "unknown type"); // not the right place to catch this problem.
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return 0;
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case kGame:
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return 0;
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case kAgent:
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return plNetServerAgentConstants::GetPort();
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case kLobby:
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return plNetLobbyServerConstants::GetPort();
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case kVault:
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return plNetVaultServerConstants::GetPort();
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case kAuth:
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return plNetAuthServerConstants::GetPort();
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case kAdmin:
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return plNetAdminServerConstants::GetPort();
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case kLookup:
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return plNetLookupServerConstants::GetPort();
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}
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}
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