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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef pnNbError_inc
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#define pnNbError_inc
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#include "HeadSpin.h"
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#include "pnNbConst.h"
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/*****************************************************************************
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*
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* Net Error
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*
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***/
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// These codes may not be changed unless ALL servers, clients and databases
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// are simultaneously updated; so basically forget it =)
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enum ENetError {
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// codes <= 0 are not errors
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kNetPending = -1,
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kNetSuccess = 0,
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// codes > 0 are errors
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kNetErrInternalError = 1,
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kNetErrTimeout = 2,
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kNetErrBadServerData = 3,
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kNetErrAgeNotFound = 4,
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kNetErrConnectFailed = 5,
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kNetErrDisconnected = 6,
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kNetErrFileNotFound = 7,
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kNetErrOldBuildId = 8,
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kNetErrRemoteShutdown = 9,
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kNetErrTimeoutOdbc = 10,
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kNetErrAccountAlreadyExists = 11,
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kNetErrPlayerAlreadyExists = 12,
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kNetErrAccountNotFound = 13,
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kNetErrPlayerNotFound = 14,
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kNetErrInvalidParameter = 15,
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kNetErrNameLookupFailed = 16,
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kNetErrLoggedInElsewhere = 17,
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kNetErrVaultNodeNotFound = 18,
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kNetErrMaxPlayersOnAcct = 19,
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kNetErrAuthenticationFailed = 20,
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kNetErrStateObjectNotFound = 21,
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kNetErrLoginDenied = 22,
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kNetErrCircularReference = 23,
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kNetErrAccountNotActivated = 24,
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kNetErrKeyAlreadyUsed = 25,
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kNetErrKeyNotFound = 26,
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kNetErrActivationCodeNotFound = 27,
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kNetErrPlayerNameInvalid = 28,
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kNetErrNotSupported = 29,
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kNetErrServiceForbidden = 30,
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kNetErrAuthTokenTooOld = 31,
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kNetErrMustUseGameTapClient = 32,
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kNetErrTooManyFailedLogins = 33,
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kNetErrGameTapConnectionFailed = 34,
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kNetErrGTTooManyAuthOptions = 35,
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kNetErrGTMissingParameter = 36,
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kNetErrGTServerError = 37,
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kNetErrAccountBanned = 38,
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kNetErrKickedByCCR = 39,
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kNetErrScoreWrongType = 40,
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kNetErrScoreNotEnoughPoints = 41,
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kNetErrScoreAlreadyExists = 42,
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kNetErrScoreNoDataFound = 43,
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kNetErrInviteNoMatchingPlayer = 44,
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kNetErrInviteTooManyHoods = 45,
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kNetErrNeedToPay = 46,
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kNetErrServerBusy = 47,
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kNetErrVaultNodeAccessViolation = 48,
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// Be sure to add strings for additional error codes in pnNbError.cpp
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// (don't worry, the compiler will tell you if one is missing ;)
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kNumNetErrors,
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// Net messages require ENetError to be sizeof(uint32_t)
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kNetErrorForceDword = (uint32_t)(-1)
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};
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//COMPILER_ASSERT_HEADER(pnNbError, sizeof(ENetError) == sizeof(uint32_t));
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#define IS_NET_ERROR(a) (((int)(a)) > kNetSuccess)
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#define IS_NET_SUCCESS(a) (((int)(a)) == kNetSuccess)
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const wchar_t * NetErrorToString (ENetError code); // user-friendly string
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const wchar_t * NetErrorAsString (ENetError code); // string version of enum identifier
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#endif // pnNbError_inc
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