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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plTimeMsg_inc
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#define plTimeMsg_inc
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#include "plMessage.h"
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#include "hsStream.h"
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class plTimeMsg : public plMessage
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{
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protected:
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double fSeconds;
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float fDelSecs;
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public:
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plTimeMsg();
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plTimeMsg(const plKey &s,
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const plKey &r,
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const double* t, const float* del);
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~plTimeMsg();
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CLASSNAME_REGISTER( plTimeMsg );
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GETINTERFACE_ANY( plTimeMsg, plMessage );
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plTimeMsg& SetSeconds(double s) { fSeconds = s; return *this; }
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plTimeMsg& SetDelSeconds(float d) { fDelSecs = d; return *this; }
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double DSeconds() { return fSeconds; }
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float DelSeconds() { return fDelSecs; }
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// IO
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void Read(hsStream* stream, hsResMgr* mgr)
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{
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plMessage::IMsgRead(stream, mgr);
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stream->ReadLE(&fSeconds);
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stream->ReadLE(&fDelSecs);
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}
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void Write(hsStream* stream, hsResMgr* mgr)
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{
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plMessage::IMsgWrite(stream, mgr);
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stream->WriteLE(fSeconds);
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stream->WriteLE(fDelSecs);
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}
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};
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class plEvalMsg : public plTimeMsg
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{
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public:
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plEvalMsg();
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plEvalMsg(const plKey &s,
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const plKey &r,
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const double* t, const float* del);
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~plEvalMsg();
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CLASSNAME_REGISTER( plEvalMsg );
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GETINTERFACE_ANY( plEvalMsg, plTimeMsg );
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// IO
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void Read(hsStream* stream, hsResMgr* mgr) { plTimeMsg::Read(stream, mgr); }
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void Write(hsStream* stream, hsResMgr* mgr) { plTimeMsg::Write(stream, mgr); }
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};
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class plTransformMsg : public plTimeMsg
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{
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public:
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plTransformMsg();
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plTransformMsg(const plKey &s,
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const plKey &r,
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const double* t, const float* del);
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~plTransformMsg();
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CLASSNAME_REGISTER( plTransformMsg );
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GETINTERFACE_ANY( plTransformMsg, plTimeMsg );
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// IO
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void Read(hsStream* stream, hsResMgr* mgr) { plTimeMsg::Read(stream, mgr); }
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void Write(hsStream* stream, hsResMgr* mgr) { plTimeMsg::Write(stream, mgr); }
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};
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// Does the same thing as plTransformMsg, but as you might guess from the name, it's sent later.
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// It's a separate message type so that objects can register for just the delayed message when
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// it's broadcast.
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class plDelayedTransformMsg : public plTransformMsg
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{
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public:
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plDelayedTransformMsg() : plTransformMsg() {}
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plDelayedTransformMsg(const plKey &s, const plKey &r, const double* t, const float* del) : plTransformMsg(s, r, t, del) {}
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CLASSNAME_REGISTER( plDelayedTransformMsg );
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GETINTERFACE_ANY( plDelayedTransformMsg, plTransformMsg );
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};
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#endif // plTimeMsg_inc
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