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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plLayerMovie_inc
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#define plLayerMovie_inc
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#include "plSurface/plLayerAnimation.h"
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#include "plInterp/plAnimTimeConvert.h"
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class plMessage;
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class hsStream;
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class hsResMgr;
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class plLayerMovie : public plLayerAnimation
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{
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protected:
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plFileName fMovieName;
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// plAnimTimeConvert fTimeConvert;
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int32_t fCurrentFrame;
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float fLength;
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uint32_t fWidth, fHeight;
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virtual int32_t ISecsToFrame(float secs) = 0;
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bool IGetFault() const { return !fMovieName.IsValid(); }
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bool ISetFault(const char* errStr);
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bool ICheckBitmap();
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bool IMovieIsIdle(); // will call IRelease();
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bool ISetupBitmap();
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bool ISetSize(int w, int h);
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bool ISetLength(float secs);
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bool ICurrentFrameDirty(double wSecs);
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virtual bool IInit() = 0; // Load header etc, must call ISetSize(w, h), ISetLength(s)
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virtual bool IGetCurrentFrame() = 0; // Load fCurrentFrame into bitmap
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virtual bool IRelease() = 0; // release any system resources.
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public:
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plLayerMovie();
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virtual ~plLayerMovie();
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CLASSNAME_REGISTER( plLayerMovie );
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GETINTERFACE_ANY( plLayerMovie, plLayerAnimation );
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virtual uint32_t Eval(double secs, uint32_t frame, uint32_t ignore);
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virtual void Read(hsStream* s, hsResMgr* mgr);
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virtual void Write(hsStream* s, hsResMgr* mgr);
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bool IsStopped() { return fTimeConvert.IsStopped(); }
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void SetMovieName(const plFileName& n) { fMovieName = n; }
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const plFileName& GetMovieName() const { return fMovieName; }
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virtual bool MsgReceive(plMessage* msg);
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// Movie specific
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int GetWidth() const;
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int GetHeight() const;
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float GetLength() const { return fLength; }
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virtual void DefaultMovie();
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};
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#endif // plLayerMovie_inc
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