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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include <algorithm>
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#include <deque>
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#include <mutex>
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#include "pfPatcher.h"
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#include "HeadSpin.h"
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#include "plCompression/plZlibStream.h"
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#include "pnEncryption/plChecksum.h"
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#include "plFileSystem.h"
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#include "pnNetBase/pnNbError.h"
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#include "plNetGameLib/plNetGameLib.h"
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#include "plStatusLog/plStatusLog.h"
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#include "hsStream.h"
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#include "hsThread.h"
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#include "hsTimer.h"
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// Some log helper defines
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#define PatcherLogGreen(...) pfPatcher::GetLog()->AddLineF(plStatusLog::kGreen, __VA_ARGS__)
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#define PatcherLogRed(...) pfPatcher::GetLog()->AddLineF(plStatusLog::kRed, __VA_ARGS__)
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#define PatcherLogWhite(...) pfPatcher::GetLog()->AddLineF(plStatusLog::kWhite, __VA_ARGS__)
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#define PatcherLogYellow(...) pfPatcher::GetLog()->AddLineF(plStatusLog::kYellow, __VA_ARGS__)
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/** Patcher grunt work thread */
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struct pfPatcherWorker : public hsThread
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{
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/** Represents a File/Auth download request */
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struct Request
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{
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enum { kFile, kManifest, kSecurePreloader, kAuthFile, kPythonList, kSdlList };
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plString fName;
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uint8_t fType;
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class pfPatcherStream* fStream;
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Request(const plString& name, uint8_t type, class pfPatcherStream* s=nullptr) :
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fName(name), fType(type), fStream(s)
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{ }
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};
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/** Human readable file flags */
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enum FileFlags
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{
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// Sound files only
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kSndFlagCacheSplit = 1<<0,
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kSndFlagStreamCompressed = 1<<1,
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kSndFlagCacheStereo = 1<<2,
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// Any file
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kFlagZipped = 1<<3,
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// Executable flags
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kRedistUpdate = 1<<4,
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// Begin internal flags
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kLastManifestFlag = 1<<5,
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kSelfPatch = 1<<6,
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};
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std::deque<Request> fRequests;
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std::deque<NetCliFileManifestEntry> fQueuedFiles;
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std::mutex fRequestMut;
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std::mutex fFileMut;
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hsSemaphore fFileSignal;
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pfPatcher::CompletionFunc fOnComplete;
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pfPatcher::FileDownloadFunc fFileBeginDownload;
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pfPatcher::FileDesiredFunc fFileDownloadDesired;
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pfPatcher::FileDownloadFunc fFileDownloaded;
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pfPatcher::GameCodeDiscoverFunc fGameCodeDiscovered;
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pfPatcher::ProgressTickFunc fProgressTick;
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pfPatcher::FileDownloadFunc fRedistUpdateDownloaded;
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pfPatcher::FileDownloadFunc fSelfPatch;
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pfPatcher* fParent;
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volatile bool fStarted;
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volatile bool fRequestActive;
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uint64_t fCurrBytes;
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uint64_t fTotalBytes;
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pfPatcherWorker();
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~pfPatcherWorker();
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void OnQuit();
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void EndPatch(ENetError result, const plString& msg=plString::Null);
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bool IssueRequest();
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virtual hsError Run();
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void ProcessFile();
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void WhitelistFile(const plFileName& file, bool justDownloaded, hsStream* s=nullptr);
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};
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// ===================================================
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class pfPatcherStream : public plZlibStream
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{
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pfPatcherWorker* fParent;
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plFileName fFilename;
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uint32_t fFlags;
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uint64_t fBytesWritten;
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float fDLStartTime;
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plString IMakeStatusMsg() const
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{
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float secs = hsTimer::GetSysSeconds() - fDLStartTime;
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float bytesPerSec = fBytesWritten / secs;
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return plFileSystem::ConvertFileSize(bytesPerSec) + "/s";
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}
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void IUpdateProgress(uint32_t count)
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{
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fBytesWritten += count; // just this file
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fParent->fCurrBytes += count; // the entire everything
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// tick-tick-tick, tick-tick-tock
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if (fParent->fProgressTick)
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fParent->fProgressTick(fParent->fCurrBytes, fParent->fTotalBytes, IMakeStatusMsg());
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}
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public:
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pfPatcherStream(pfPatcherWorker* parent, const plFileName& filename, uint64_t size)
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: fParent(parent), fFilename(filename), fFlags(0), fBytesWritten(0), fDLStartTime(0.f)
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{
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fParent->fTotalBytes += size;
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fOutput = new hsRAMStream;
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}
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pfPatcherStream(pfPatcherWorker* parent, const plFileName& filename, const NetCliFileManifestEntry& entry)
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: fParent(parent), fFlags(entry.flags), fBytesWritten(0)
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{
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// ugh. eap removed the compressed flag in his fail manifests
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if (filename.GetFileExt().CompareI("gz") == 0) {
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fFlags |= pfPatcherWorker::kFlagZipped;
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parent->fTotalBytes += entry.zipSize;
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} else
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parent->fTotalBytes += entry.fileSize;
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}
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virtual bool Open(const plFileName& filename, const char* mode)
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{
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fFilename = filename.Normalize();
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return plZlibStream::Open(fFilename, mode);
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}
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virtual uint32_t Write(uint32_t count, const void* buf)
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{
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// tick whatever progress bar we have
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IUpdateProgress(count);
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// write the appropriate blargs
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if (hsCheckBits(fFlags, pfPatcherWorker::kFlagZipped))
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return plZlibStream::Write(count, buf);
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else
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return fOutput->Write(count, buf);
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}
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virtual bool AtEnd() { return fOutput->AtEnd(); }
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virtual uint32_t GetEOF() { return fOutput->GetEOF(); }
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virtual uint32_t GetPosition() const { return fOutput->GetPosition(); }
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virtual uint32_t GetSizeLeft() const { return fOutput->GetSizeLeft(); }
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virtual uint32_t Read(uint32_t count, void* buf) { return fOutput->Read(count, buf); }
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virtual void Rewind() { fOutput->Rewind(); }
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virtual void SetPosition(uint32_t pos) { fOutput->SetPosition(pos); }
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virtual void Skip(uint32_t deltaByteCount) { fOutput->Skip(deltaByteCount); }
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void Begin() { fDLStartTime = hsTimer::GetSysSeconds(); }
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plFileName GetFileName() const { return fFilename; }
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bool IsRedistUpdate() const { return hsCheckBits(fFlags, pfPatcherWorker::kRedistUpdate); }
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bool IsSelfPatch() const { return hsCheckBits(fFlags, pfPatcherWorker::kSelfPatch); }
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void Unlink() const { plFileSystem::Unlink(fFilename); }
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};
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// ===================================================
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static void IAuthThingDownloadCB(ENetError result, void* param, const plFileName& filename, hsStream* writer)
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{
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pfPatcherWorker* patcher = static_cast<pfPatcherWorker*>(param);
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if (IS_NET_SUCCESS(result)) {
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PatcherLogGreen("\tDownloaded Legacy File '%s'", filename.AsString().c_str());
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patcher->IssueRequest();
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// Now, we pass our RAM-backed file to the game code handlers. In the main client,
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// this will trickle down and add a new friend to plStreamSource. This should never
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// happen in any other app...
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writer->Rewind();
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patcher->WhitelistFile(filename, true, writer);
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} else {
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PatcherLogRed("\tDownloaded Failed: File '%s'", filename.AsString().c_str());
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patcher->EndPatch(result, filename.AsString());
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}
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}
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static void IGotAuthFileList(ENetError result, void* param, const NetCliAuthFileInfo infoArr[], unsigned infoCount)
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{
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pfPatcherWorker* patcher = static_cast<pfPatcherWorker*>(param);
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if (IS_NET_SUCCESS(result)) {
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// so everything goes directly into the Requests deque because AuthSrv lists
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// don't have any hashes attached. WHY did eap think this was a good idea?!?!
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{
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std::lock_guard<std::mutex> lock(patcher->fRequestMut);
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for (unsigned i = 0; i < infoCount; ++i) {
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PatcherLogYellow("\tEnqueuing Legacy File '%S'", infoArr[i].filename);
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plFileName fn = plString::FromWchar(infoArr[i].filename);
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plFileSystem::CreateDir(fn.StripFileName());
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// We purposefully do NOT Open this stream! This uses a special auth-file constructor that
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// utilizes a backing hsRAMStream. This will be fed to plStreamSource later...
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pfPatcherStream* s = new pfPatcherStream(patcher, fn, infoArr[i].filesize);
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pfPatcherWorker::Request req = pfPatcherWorker::Request(fn.AsString(), pfPatcherWorker::Request::kAuthFile, s);
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patcher->fRequests.push_back(req);
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}
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}
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patcher->IssueRequest();
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} else {
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PatcherLogRed("\tSHIT! Some legacy manifest phailed");
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patcher->EndPatch(result, "SecurePreloader failed");
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}
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}
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static void IHandleManifestDownload(pfPatcherWorker* patcher, const wchar_t group[], const NetCliFileManifestEntry manifest[], unsigned entryCount)
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{
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PatcherLogGreen("\tDownloaded Manifest '%S'", group);
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{
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std::lock_guard<std::mutex> lock(patcher->fFileMut);
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for (unsigned i = 0; i < entryCount; ++i)
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patcher->fQueuedFiles.push_back(manifest[i]);
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patcher->fFileSignal.Signal();
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}
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patcher->IssueRequest();
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}
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static void IPreloaderManifestDownloadCB(ENetError result, void* param, const wchar_t group[], const NetCliFileManifestEntry manifest[], unsigned entryCount)
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{
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pfPatcherWorker* patcher = static_cast<pfPatcherWorker*>(param);
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if (IS_NET_SUCCESS(result))
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IHandleManifestDownload(patcher, group, manifest, entryCount);
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else {
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PatcherLogYellow("\tWARNING: *** Falling back to AuthSrv file lists to get game code ***");
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// so, we need to ask the AuthSrv about our game code
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{
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std::lock_guard<std::mutex> lock(patcher->fRequestMut);
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patcher->fRequests.push_back(pfPatcherWorker::Request(plString::Null, pfPatcherWorker::Request::kPythonList));
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patcher->fRequests.push_back(pfPatcherWorker::Request(plString::Null, pfPatcherWorker::Request::kSdlList));
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}
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// continue pumping requests
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patcher->IssueRequest();
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}
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}
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static void IFileManifestDownloadCB(ENetError result, void* param, const wchar_t group[], const NetCliFileManifestEntry manifest[], unsigned entryCount)
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{
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pfPatcherWorker* patcher = static_cast<pfPatcherWorker*>(param);
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if (IS_NET_SUCCESS(result))
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IHandleManifestDownload(patcher, group, manifest, entryCount);
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else {
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PatcherLogRed("\tDownload Failed: Manifest '%S'", group);
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patcher->EndPatch(result, plString::FromWchar(group));
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}
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}
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static void IFileThingDownloadCB(ENetError result, void* param, const plFileName& filename, hsStream* writer)
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{
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pfPatcherWorker* patcher = static_cast<pfPatcherWorker*>(param);
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pfPatcherStream* stream = static_cast<pfPatcherStream*>(writer);
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stream->Close();
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if (IS_NET_SUCCESS(result)) {
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PatcherLogGreen("\tDownloaded File '%s'", stream->GetFileName().AsString().c_str());
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patcher->WhitelistFile(stream->GetFileName(), true);
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if (patcher->fSelfPatch && stream->IsSelfPatch())
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patcher->fSelfPatch(stream->GetFileName());
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if (patcher->fRedistUpdateDownloaded && stream->IsRedistUpdate())
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patcher->fRedistUpdateDownloaded(stream->GetFileName());
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patcher->IssueRequest();
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} else {
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PatcherLogRed("\tDownloaded Failed: File '%s'", stream->GetFileName().AsString().c_str());
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stream->Unlink();
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patcher->EndPatch(result, filename.AsString());
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}
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delete stream;
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}
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// ===================================================
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pfPatcherWorker::pfPatcherWorker() :
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fStarted(false), fCurrBytes(0), fTotalBytes(0), fRequestActive(true), fParent(nullptr)
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{ }
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pfPatcherWorker::~pfPatcherWorker()
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{
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{
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std::lock_guard<std::mutex> lock(fRequestMut);
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std::for_each(fRequests.begin(), fRequests.end(),
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[] (const Request& req) {
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if (req.fStream) req.fStream->Close();
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delete req.fStream;
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}
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);
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fRequests.clear();
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}
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{
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std::lock_guard<std::mutex> lock(fFileMut);
|
|
|
|
fQueuedFiles.clear();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void pfPatcherWorker::OnQuit()
|
|
|
|
{
|
|
|
|
// the thread's Run() has exited sanely... now we can commit hara-kiri
|
|
|
|
delete fParent;
|
|
|
|
}
|
|
|
|
|
|
|
|
void pfPatcherWorker::EndPatch(ENetError result, const plString& msg)
|
|
|
|
{
|
|
|
|
// Guard against multiple calls
|
|
|
|
if (fStarted) {
|
|
|
|
// Send end status
|
|
|
|
if (fOnComplete)
|
|
|
|
fOnComplete(result, msg);
|
|
|
|
|
|
|
|
// yay log hax
|
|
|
|
if (IS_NET_SUCCESS(result))
|
|
|
|
PatcherLogWhite("--- Patch Complete ---");
|
|
|
|
else {
|
|
|
|
PatcherLogRed("\tNetwork Error: %S", NetErrorToString(result));
|
|
|
|
PatcherLogWhite("--- Patch Killed by Error ---");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fStarted = false;
|
|
|
|
fFileSignal.Signal();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool pfPatcherWorker::IssueRequest()
|
|
|
|
{
|
|
|
|
std::lock_guard<std::mutex> lock(fRequestMut);
|
|
|
|
if (fRequests.empty()) {
|
|
|
|
fRequestActive = false;
|
|
|
|
fFileSignal.Signal(); // make sure the patch thread doesn't deadlock!
|
|
|
|
return false;
|
|
|
|
} else
|
|
|
|
fRequestActive = true;
|
|
|
|
|
|
|
|
const Request& req = fRequests.front();
|
|
|
|
switch (req.fType) {
|
|
|
|
case Request::kFile:
|
|
|
|
req.fStream->Begin();
|
|
|
|
if (fFileBeginDownload)
|
|
|
|
fFileBeginDownload(req.fStream->GetFileName());
|
|
|
|
|
|
|
|
NetCliFileDownloadRequest(req.fName, req.fStream, IFileThingDownloadCB, this);
|
|
|
|
break;
|
|
|
|
case Request::kManifest:
|
|
|
|
NetCliFileManifestRequest(IFileManifestDownloadCB, this, req.fName.ToWchar());
|
|
|
|
break;
|
|
|
|
case Request::kSecurePreloader:
|
|
|
|
// so, yeah, this is usually the "SecurePreloader" manifest on the file server...
|
|
|
|
// except on legacy servers, this may not exist, so we need to fall back without nuking everything!
|
|
|
|
NetCliFileManifestRequest(IPreloaderManifestDownloadCB, this, req.fName.ToWchar());
|
|
|
|
break;
|
|
|
|
case Request::kAuthFile:
|
|
|
|
// ffffffuuuuuu
|
|
|
|
req.fStream->Begin();
|
|
|
|
if (fFileBeginDownload)
|
|
|
|
fFileBeginDownload(req.fStream->GetFileName());
|
|
|
|
|
|
|
|
NetCliAuthFileRequest(req.fName, req.fStream, IAuthThingDownloadCB, this);
|
|
|
|
break;
|
|
|
|
case Request::kPythonList:
|
|
|
|
NetCliAuthFileListRequest(L"Python", L"pak", IGotAuthFileList, this);
|
|
|
|
break;
|
|
|
|
case Request::kSdlList:
|
|
|
|
NetCliAuthFileListRequest(L"SDL", L"sdl", IGotAuthFileList, this);
|
|
|
|
break;
|
|
|
|
DEFAULT_FATAL(req.fType);
|
|
|
|
}
|
|
|
|
|
|
|
|
fRequests.pop_front();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsError pfPatcherWorker::Run()
|
|
|
|
{
|
|
|
|
// So here's the rub:
|
|
|
|
// We have one or many manifests in the fRequests deque. We begin issuing those requests one-by one, starting here.
|
|
|
|
// As we receive the answer, the NetCli thread populates fQueuedFiles and pings the fFileSignal semaphore, then issues the next request...
|
|
|
|
// In this non-UI/non-Net thread, we do the stutter-prone/time-consuming IO/hashing operations. (Typically, the UI thread == Net thread)
|
|
|
|
// As we find files that need updating, we add them to fRequests.
|
|
|
|
// If there is no net request from ME when we find a file, we issue the request
|
|
|
|
// Once a file is downloaded, the next request is issued.
|
|
|
|
// When there are no files in my deque and no requests in my deque, we exit without errors.
|
|
|
|
|
|
|
|
PatcherLogWhite("--- Patch Started (%i requests) ---", fRequests.size());
|
|
|
|
fStarted = true;
|
|
|
|
IssueRequest();
|
|
|
|
|
|
|
|
// Now, work until we're done processing files
|
|
|
|
do {
|
|
|
|
fFileSignal.Wait();
|
|
|
|
|
|
|
|
std::lock_guard<std::mutex> fileLock(fFileMut);
|
|
|
|
if (!fQueuedFiles.empty()) {
|
|
|
|
ProcessFile();
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// This makes sure both queues are empty before exiting.
|
|
|
|
if (!fRequestActive)
|
|
|
|
if(!IssueRequest())
|
|
|
|
break;
|
|
|
|
} while (fStarted);
|
|
|
|
|
|
|
|
EndPatch(kNetSuccess);
|
|
|
|
return hsOK;
|
|
|
|
}
|
|
|
|
|
|
|
|
void pfPatcherWorker::ProcessFile()
|
|
|
|
{
|
|
|
|
do {
|
|
|
|
NetCliFileManifestEntry& entry = fQueuedFiles.front();
|
|
|
|
|
|
|
|
// eap sucks
|
|
|
|
plFileName clName = plString::FromWchar(entry.clientName);
|
|
|
|
plString dlName = plString::FromWchar(entry.downloadName);
|
|
|
|
|
|
|
|
// Check to see if ours matches
|
|
|
|
plFileInfo mine(clName);
|
|
|
|
if (mine.FileSize() == entry.fileSize) {
|
|
|
|
plMD5Checksum cliMD5(clName);
|
|
|
|
plMD5Checksum srvMD5;
|
|
|
|
srvMD5.SetFromHexString(plString::FromWchar(entry.md5, 32).c_str());
|
|
|
|
|
|
|
|
if (cliMD5 == srvMD5) {
|
|
|
|
WhitelistFile(clName, false);
|
|
|
|
fQueuedFiles.pop_front();
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// It's different... but do we want it?
|
|
|
|
if (fFileDownloadDesired) {
|
|
|
|
if (!fFileDownloadDesired(clName)) {
|
|
|
|
PatcherLogRed("\tDeclined '%S'", entry.clientName);
|
|
|
|
fQueuedFiles.pop_front();
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// If you got here, they're different and we want it.
|
|
|
|
PatcherLogYellow("\tEnqueuing '%S'", entry.clientName);
|
|
|
|
plFileSystem::CreateDir(plFileName(clName).StripFileName());
|
|
|
|
|
|
|
|
// If someone registered for SelfPatch notifications, then we should probably
|
|
|
|
// let them handle the gruntwork... Otherwise, go nuts!
|
|
|
|
if (fSelfPatch) {
|
|
|
|
if (clName == plFileSystem::GetCurrentAppPath().GetFileName()) {
|
|
|
|
clName += ".tmp"; // don't overwrite myself!
|
|
|
|
entry.flags |= kSelfPatch;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pfPatcherStream* s = new pfPatcherStream(this, dlName, entry);
|
|
|
|
s->Open(clName, "wb");
|
|
|
|
|
|
|
|
{
|
|
|
|
std::lock_guard<std::mutex> lock(fRequestMut);
|
|
|
|
fRequests.push_back(Request(dlName, Request::kFile, s));
|
|
|
|
}
|
|
|
|
fQueuedFiles.pop_front();
|
|
|
|
|
|
|
|
if (!fRequestActive)
|
|
|
|
IssueRequest();
|
|
|
|
} while (!fQueuedFiles.empty());
|
|
|
|
}
|
|
|
|
|
|
|
|
void pfPatcherWorker::WhitelistFile(const plFileName& file, bool justDownloaded, hsStream* stream)
|
|
|
|
{
|
|
|
|
// if this is a newly downloaded file, fire off a completion callback
|
|
|
|
if (justDownloaded && fFileDownloaded)
|
|
|
|
fFileDownloaded(file);
|
|
|
|
|
|
|
|
// we want to whitelist our game code, so here we go...
|
|
|
|
if (fGameCodeDiscovered) {
|
|
|
|
plString ext = file.GetFileExt();
|
|
|
|
if (ext.CompareI("pak") == 0 || ext.CompareI("sdl") == 0) {
|
|
|
|
if (!stream) {
|
|
|
|
stream = new hsUNIXStream;
|
|
|
|
stream->Open(file, "rb");
|
|
|
|
}
|
|
|
|
|
|
|
|
// if something terrible goes wrong (eg bad encryption), we can exit sanely
|
|
|
|
// callback eats stream
|
|
|
|
if (!fGameCodeDiscovered(file, stream))
|
|
|
|
EndPatch(kNetErrInternalError, "SecurePreloader failed.");
|
|
|
|
}
|
|
|
|
} else if (stream) {
|
|
|
|
// no dad gum memory leaks, m'kay?
|
|
|
|
stream->Close();
|
|
|
|
delete stream;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ===================================================
|
|
|
|
|
|
|
|
plStatusLog* pfPatcher::GetLog()
|
|
|
|
{
|
|
|
|
static plStatusLog* log = nullptr;
|
|
|
|
if (!log)
|
|
|
|
{
|
|
|
|
log = plStatusLogMgr::GetInstance().CreateStatusLog(
|
|
|
|
20,
|
|
|
|
"patcher.log",
|
|
|
|
plStatusLog::kFilledBackground | plStatusLog::kAlignToTop | plStatusLog::kDeleteForMe);
|
|
|
|
}
|
|
|
|
return log;
|
|
|
|
}
|
|
|
|
|
|
|
|
pfPatcher::pfPatcher() : fWorker(new pfPatcherWorker) { }
|
|
|
|
pfPatcher::~pfPatcher() { }
|
|
|
|
|
|
|
|
// ===================================================
|
|
|
|
|
|
|
|
void pfPatcher::OnCompletion(CompletionFunc cb)
|
|
|
|
{
|
|
|
|
fWorker->fOnComplete = cb;
|
|
|
|
}
|
|
|
|
|
|
|
|
void pfPatcher::OnFileDownloadBegin(FileDownloadFunc cb)
|
|
|
|
{
|
|
|
|
fWorker->fFileBeginDownload = cb;
|
|
|
|
}
|
|
|
|
|
|
|
|
void pfPatcher::OnFileDownloadDesired(FileDesiredFunc cb)
|
|
|
|
{
|
|
|
|
fWorker->fFileDownloadDesired = cb;
|
|
|
|
}
|
|
|
|
|
|
|
|
void pfPatcher::OnFileDownloaded(FileDownloadFunc cb)
|
|
|
|
{
|
|
|
|
fWorker->fFileDownloaded = cb;
|
|
|
|
}
|
|
|
|
|
|
|
|
void pfPatcher::OnGameCodeDiscovery(GameCodeDiscoverFunc cb)
|
|
|
|
{
|
|
|
|
fWorker->fGameCodeDiscovered = cb;
|
|
|
|
}
|
|
|
|
|
|
|
|
void pfPatcher::OnProgressTick(ProgressTickFunc cb)
|
|
|
|
{
|
|
|
|
fWorker->fProgressTick = cb;
|
|
|
|
}
|
|
|
|
|
|
|
|
void pfPatcher::OnRedistUpdate(FileDownloadFunc cb)
|
|
|
|
{
|
|
|
|
fWorker->fRedistUpdateDownloaded = cb;
|
|
|
|
}
|
|
|
|
|
|
|
|
void pfPatcher::OnSelfPatch(FileDownloadFunc cb)
|
|
|
|
{
|
|
|
|
fWorker->fSelfPatch = cb;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ===================================================
|
|
|
|
|
|
|
|
void pfPatcher::RequestGameCode()
|
|
|
|
{
|
|
|
|
std::lock_guard<std::mutex> lock(fWorker->fRequestMut);
|
|
|
|
fWorker->fRequests.push_back(pfPatcherWorker::Request("SecurePreloader", pfPatcherWorker::Request::kSecurePreloader));
|
|
|
|
}
|
|
|
|
|
|
|
|
void pfPatcher::RequestManifest(const plString& mfs)
|
|
|
|
{
|
|
|
|
std::lock_guard<std::mutex> lock(fWorker->fRequestMut);
|
|
|
|
fWorker->fRequests.push_back(pfPatcherWorker::Request(mfs, pfPatcherWorker::Request::kManifest));
|
|
|
|
}
|
|
|
|
|
|
|
|
void pfPatcher::RequestManifest(const std::vector<plString>& mfs)
|
|
|
|
{
|
|
|
|
std::lock_guard<std::mutex> lock(fWorker->fRequestMut);
|
|
|
|
std::for_each(mfs.begin(), mfs.end(),
|
|
|
|
[&] (const plString& name) {
|
|
|
|
fWorker->fRequests.push_back(pfPatcherWorker::Request(name, pfPatcherWorker::Request::kManifest));
|
|
|
|
}
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool pfPatcher::Start()
|
|
|
|
{
|
|
|
|
hsAssert(!fWorker->fStarted, "pfPatcher is one-use only. kthx.");
|
|
|
|
if (!fWorker->fStarted) {
|
|
|
|
fWorker->fParent = this; // wheeeee circular
|
|
|
|
fWorker->Start();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|