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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfGUIMenuItem Definition //
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// //
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// The type of button that knows how to party. //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#include "HeadSpin.h"
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#include "pfGUIMenuItem.h"
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#include "pfGameGUIMgr.h"
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#include "pfGUIControlHandlers.h"
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#include "pfGUIDialogMod.h"
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#include "pfGUIPopUpMenu.h"
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#include "plInputCore/plInputInterface.h"
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#include "pnMessage/plRefMsg.h"
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#include "plGImage/plDynamicTextMap.h"
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#include "plgDispatch.h"
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#include "hsResMgr.h"
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//// Constructor/Destructor //////////////////////////////////////////////////
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pfGUIMenuItem::pfGUIMenuItem()
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{
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fName = nil;
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fSkin = nil;
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fReportingHover = false;
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fSkinBuffersUpdated = true;
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}
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pfGUIMenuItem::~pfGUIMenuItem()
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{
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SetSkin( nil, kTop );
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delete [] fName;
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}
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void pfGUIMenuItem::SetName( const char *name )
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{
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wchar_t *wName = hsStringToWString(name);
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SetName(wName);
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delete [] wName;
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}
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void pfGUIMenuItem::SetName( const wchar_t *name )
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{
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delete [] fName;
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if (name != nil)
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{
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fName = new wchar_t[wcslen(name)+1];
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wcscpy(fName,name);
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}
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else
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fName = nil;
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IUpdate();
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}
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//// SetSkin /////////////////////////////////////////////////////////////////
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void pfGUIMenuItem::SetSkin( pfGUISkin *skin, HowToSkin s )
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{
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// Just a function wrapper for SendRef
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if( fSkin != nil )
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GetKey()->Release( fSkin->GetKey() );
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if( skin != nil )
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hsgResMgr::ResMgr()->SendRef( skin->GetKey(), new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefSkin ), plRefFlags::kActiveRef );
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fHowToSkin = s;
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fSkinBuffersUpdated = false;
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}
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//// IPostSetUpDynTextMap ////////////////////////////////////////////////////
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// Draw our initial image on the dynTextMap
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void pfGUIMenuItem::IPostSetUpDynTextMap( void )
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{
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}
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//// IGetDesiredExtraDTMRoom /////////////////////////////////////////////////
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// Overridden so we can enlarge our DTMap by 3 vertically, to use the extra
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// space as basically a double buffer for our skinning
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void pfGUIMenuItem::IGrowDTMDimsToDesiredSize( uint16_t &width, uint16_t &height )
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{
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height *= 3;
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}
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//// IUpdateSkinBuffers //////////////////////////////////////////////////////
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// Redraws the double buffers for the two skin images we keep hidden in the
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// DTMap, so we don't have to re-composite them every time we draw the
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// control.
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void pfGUIMenuItem::IUpdateSkinBuffers( void )
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{
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if( fSkinBuffersUpdated )
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return;
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if( fSkin == nil )
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return;
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if( fDynTextMap == nil )
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return;
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if( fSkin->GetTexture() == nil )
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return;
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uint16_t y = fDynTextMap->GetVisibleHeight();
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IUpdateSingleSkinBuffer( y, false );
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IUpdateSingleSkinBuffer( y << 1, true );
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fSkinBuffersUpdated = true;
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}
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//// IUpdateSingleSkinBuffer /////////////////////////////////////////////////
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// Broken down functionality for the above function
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void pfGUIMenuItem::IUpdateSingleSkinBuffer( uint16_t y, bool sel )
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{
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hsAssert( fSkin != nil && fDynTextMap != nil, "Invalid pointers in IUpdateSingleSkinBuffer()" );
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// Note: add 1 to the visible height so we get enough overlap to take care of mipmapping issues
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uint16_t x = 0, totWidth = fDynTextMap->GetVisibleWidth();
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uint16_t totHeight = y + fDynTextMap->GetVisibleHeight();
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pfGUISkin::pfSRect element;
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totWidth -= fSkin->GetElement( pfGUISkin::kRightSpan ).fWidth;
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if( fHowToSkin == kTop )
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{
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// Draw up-left corner
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element = fSkin->GetElement( pfGUISkin::kUpLeftCorner );
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fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite );
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x += element.fWidth;
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element = fSkin->GetElement( pfGUISkin::kTopSpan );
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for( ; x < totWidth; )
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{
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uint16_t wid = element.fWidth;
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if( x + wid > totWidth )
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wid = totWidth - x;
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fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, wid, element.fHeight, plDynamicTextMap::kImgSprite );
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x += wid;
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}
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element = fSkin->GetElement( pfGUISkin::kUpRightCorner );
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fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite );
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y += element.fHeight;
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}
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else if( fHowToSkin == kBottom )
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{
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// Clip some space for now
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totHeight -= fSkin->GetElement( pfGUISkin::kLowerLeftCorner ).fHeight;
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}
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// Group drawing by skin elements for caching performance
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uint16_t startY = y;
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x = 0;
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element = fSkin->GetElement( pfGUISkin::kLeftSpan );
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for( ; y < totHeight; )
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{
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uint16_t ht = element.fHeight;
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if( y + ht > totHeight )
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ht = totHeight - y;
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fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, ht, plDynamicTextMap::kImgSprite );
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y += ht;
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}
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x += element.fWidth;
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if( sel )
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element = fSkin->GetElement( pfGUISkin::kSelectedFill );
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else
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element = fSkin->GetElement( pfGUISkin::kMiddleFill );
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for( ; x < totWidth; )
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{
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uint16_t wid = element.fWidth;
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if( x + wid > totWidth )
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wid = totWidth - x;
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for( y = startY; y < totHeight; )
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{
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uint16_t ht = element.fHeight;
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if( y + ht > totHeight )
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ht = totHeight - y;
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fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, wid, ht, plDynamicTextMap::kImgSprite );
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y += ht;
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}
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x += wid;
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}
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element = fSkin->GetElement( pfGUISkin::kRightSpan );
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for( y = startY; y < totHeight; )
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{
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uint16_t ht = element.fHeight;
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if( y + ht > totHeight )
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ht = totHeight - y;
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fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, ht, plDynamicTextMap::kImgSprite );
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y += ht;
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}
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if( fHowToSkin == kBottom )
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{
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x = 0;
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// Draw lower-left corner
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element = fSkin->GetElement( pfGUISkin::kLowerLeftCorner );
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fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite );
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x += element.fWidth;
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element = fSkin->GetElement( pfGUISkin::kBottomSpan );
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for( ; x < totWidth; )
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{
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uint16_t wid = element.fWidth;
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if( x + wid > totWidth )
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wid = totWidth - x;
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fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, wid, element.fHeight, plDynamicTextMap::kImgSprite );
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x += wid;
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}
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element = fSkin->GetElement( pfGUISkin::kLowerRightCorner );
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fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite );
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y += element.fHeight;
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}
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}
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//// IUpdate /////////////////////////////////////////////////////////////////
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void pfGUIMenuItem::IUpdate( void )
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{
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if( fDynTextMap == nil )
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return;
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if( fSkin != nil )
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{
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IUpdateSkinBuffers();
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if( !fSkinBuffersUpdated )
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return;
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// Copy now from our skin buffer, plus set our text color
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uint16_t y = fDynTextMap->GetVisibleHeight();
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if( IsInteresting() )
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{
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fDynTextMap->DrawClippedImage( 0, 0, fDynTextMap, 0, y << 1, fDynTextMap->GetVisibleWidth(), y, plDynamicTextMap::kImgSprite );
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fDynTextMap->SetTextColor( GetColorScheme()->fSelForeColor );
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}
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else
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{
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fDynTextMap->DrawClippedImage( 0, 0, fDynTextMap, 0, y, fDynTextMap->GetVisibleWidth(), y, plDynamicTextMap::kImgSprite );
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fDynTextMap->SetTextColor( GetColorScheme()->fForeColor );
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}
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}
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else
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{
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if( IsInteresting() )
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{
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fDynTextMap->ClearToColor( GetColorScheme()->fSelBackColor );
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fDynTextMap->SetTextColor( GetColorScheme()->fSelForeColor );
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}
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else
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{
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fDynTextMap->ClearToColor( GetColorScheme()->fBackColor );
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fDynTextMap->SetTextColor( GetColorScheme()->fForeColor );
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}
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}
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fDynTextMap->SetJustify( plDynamicTextMap::kLeftJustify );
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if( fName != nil )
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{
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uint16_t ht;
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fDynTextMap->CalcStringWidth( fName, &ht );
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int16_t x = 0, y = ( fDynTextMap->GetVisibleHeight() - ht ) >> 1;
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if( fHowToSkin == kTop && fSkin != nil )
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y += fSkin->GetElement( pfGUISkin::kTopSpan ).fHeight >> 1;
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else if( fHowToSkin == kBottom && fSkin != nil )
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y -= fSkin->GetElement( pfGUISkin::kTopSpan ).fHeight >> 1;
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if( fSkin != nil )
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x += fSkin->GetBorderMargin();
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if( fClicking )
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{
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x += 2;
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y += 2;
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}
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fDynTextMap->DrawClippedString( x, y, fName, fDynTextMap->GetVisibleWidth(), fDynTextMap->GetVisibleHeight() );
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if( HasFlag( kDrawSubMenuArrow ) )
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{
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if( fSkin != nil )
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{
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pfGUISkin::pfSRect element;
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if( IsInteresting() )
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element = fSkin->GetElement( pfGUISkin::kSelectedSubMenuArrow );
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else
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element = fSkin->GetElement( pfGUISkin::kSubMenuArrow );
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y += ( ht >> 1 ) - ( element.fHeight >> 1 );
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if( y < 0 || y + element.fHeight >= fDynTextMap->GetHeight() )
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y = 0;
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fDynTextMap->DrawClippedImage( x + fDynTextMap->GetVisibleWidth() - 2 - element.fWidth
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- fSkin->GetElement( pfGUISkin::kRightSpan ).fWidth,
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y,
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fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgBlend );
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}
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else
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{
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fDynTextMap->SetJustify( plDynamicTextMap::kRightJustify );
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fDynTextMap->DrawString( x + fDynTextMap->GetVisibleWidth() - 2, y, ">>" );
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}
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}
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}
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fDynTextMap->FlushToHost();
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}
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void pfGUIMenuItem::PurgeDynaTextMapImage()
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|
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|
{
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|
if ( fDynTextMap != nil )
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|
fDynTextMap->PurgeImage();
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}
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//// GetTextExtents //////////////////////////////////////////////////////////
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// Calculate the size of the drawn text.
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|
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|
|
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void pfGUIMenuItem::GetTextExtents( uint16_t &width, uint16_t &height )
|
|
|
|
{
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|
|
|
if( fName == nil )
|
|
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|
width = height = 0;
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|
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|
else
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|
width = fDynTextMap->CalcStringWidth( fName, &height );
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|
}
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|
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|
//// MsgReceive //////////////////////////////////////////////////////////////
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|
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|
bool pfGUIMenuItem::MsgReceive( plMessage *msg )
|
|
|
|
{
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|
|
|
return pfGUIButtonMod::MsgReceive( msg );
|
|
|
|
}
|
|
|
|
|
|
|
|
//// Read/Write //////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void pfGUIMenuItem::Read( hsStream *s, hsResMgr *mgr )
|
|
|
|
{
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|
|
|
pfGUIButtonMod::Read( s, mgr );
|
|
|
|
}
|
|
|
|
|
|
|
|
void pfGUIMenuItem::Write( hsStream *s, hsResMgr *mgr )
|
|
|
|
{
|
|
|
|
pfGUIButtonMod::Write( s, mgr );
|
|
|
|
}
|
|
|
|
|
|
|
|
//// HandleMouseDown/Up //////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void pfGUIMenuItem::HandleMouseDown( hsPoint3 &mousePt, uint8_t modifiers )
|
|
|
|
{
|
|
|
|
pfGUIButtonMod::HandleMouseDown( mousePt, modifiers );
|
|
|
|
IUpdate();
|
|
|
|
}
|
|
|
|
|
|
|
|
void pfGUIMenuItem::HandleMouseUp( hsPoint3 &mousePt, uint8_t modifiers )
|
|
|
|
{
|
|
|
|
pfGUIButtonMod::HandleMouseUp( mousePt, modifiers );
|
|
|
|
IUpdate();
|
|
|
|
}
|
|
|
|
|
|
|
|
void pfGUIMenuItem::HandleMouseDrag( hsPoint3 &mousePt, uint8_t modifiers )
|
|
|
|
{
|
|
|
|
/* if( !fClicking )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( fDraggable == nil )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( !fDraggable->IsVisible() )
|
|
|
|
{
|
|
|
|
// Are we outside ourselves?
|
|
|
|
if( !PointInBounds( mousePt ) )
|
|
|
|
{
|
|
|
|
// Yes, start dragging
|
|
|
|
StartDragging();
|
|
|
|
|
|
|
|
// Hand off our interest to the draggable
|
|
|
|
fDialog->SetControlOfInterest( fDraggable );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
pfGUIButtonMod::HandleMouseDrag( mousePt, modifiers );
|
|
|
|
}
|
|
|
|
|
|
|
|
void pfGUIMenuItem::HandleMouseHover( hsPoint3 &mousePt, uint8_t modifiers )
|
|
|
|
{
|
|
|
|
pfGUIButtonMod::HandleMouseHover( mousePt, modifiers );
|
|
|
|
if( HasFlag( kReportHovers ) )
|
|
|
|
{
|
|
|
|
if( PointInBounds( mousePt ) )
|
|
|
|
{
|
|
|
|
if( !fReportingHover && ( fDialog->GetControlOfInterest() == nil ||
|
|
|
|
fDialog->GetControlOfInterest() == this ) )
|
|
|
|
{
|
|
|
|
fReportingHover = true;
|
|
|
|
HandleExtendedEvent( kMouseHover );
|
|
|
|
fDialog->SetControlOfInterest( this );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if( fReportingHover )
|
|
|
|
{
|
|
|
|
fReportingHover = false;
|
|
|
|
HandleExtendedEvent( kMouseExit );
|
|
|
|
fDialog->SetControlOfInterest( nil );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//// SetInteresting //////////////////////////////////////////////////////////
|
|
|
|
// Overridden to play mouse over animation when we're interesting
|
|
|
|
|
|
|
|
void pfGUIMenuItem::SetInteresting( bool i )
|
|
|
|
{
|
|
|
|
pfGUIButtonMod::SetInteresting( i );
|
|
|
|
IUpdate();
|
|
|
|
|
|
|
|
// Make sure we're not still thinking we're reporting hovers when we're not
|
|
|
|
if( !i )
|
|
|
|
fReportingHover = false;
|
|
|
|
}
|