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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plMovieMsg_inc
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#define plMovieMsg_inc
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#include "pnMessage/plMessage.h"
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#include "pnKeyedObject/plFixedKey.h"
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#include "hsPoint2.h"
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#include "hsTemplates.h"
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class plMovieMsg : public plMessage
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{
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public:
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enum
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{
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kIgnore = 0x0,
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kStart = 0x1,
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kPause = 0x2,
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kResume = 0x4,
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kStop = 0x8,
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kMove = 0x10, // Call SetCenter() or default is 0,0
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kScale = 0x20, // Call SetScale() or default is 1,1
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kColor = 0x40, // Call SetColor() or default is 1,1,1
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kVolume = 0x80, // Call SetVolume() or default is 1
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kOpacity = 0x100, // Call SetOpacity() or default is 1
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kColorAndOpacity = 0x200, // Call SetColor() or default is 1,1,1,1
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kMake = 0x400, //Installs, but doesn't play until kStart
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kAddCallbacks = 0x800, // Call AddCallback() for each callback message
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kFadeIn = 0x1000, // Call SetFadeInSecs() and SetFadeInColor() or defs are 0 and 0,0,0,0
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kFadeOut = 0x2000 // Call SetFadeOutSecs() and SetFadeOutColor() or defs are 0 and 0,0,0,0
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};
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protected:
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hsPoint2 fCenter;
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hsPoint2 fScale;
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hsColorRGBA fColor;
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hsColorRGBA fFadeInColor;
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float fFadeInSecs;
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hsColorRGBA fFadeOutColor;
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float fFadeOutSecs;
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float fVolume;
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plString fFileName;
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uint16_t fCmd;
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hsTArray<plMessage*> fCallbacks;
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public:
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plMovieMsg(const plString& name, uint16_t cmd)
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: plMessage(nil, nil, nil)
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{
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fFileName = name;
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SetCmd(cmd).MakeDefault();
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}
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plMovieMsg() : fCmd(kIgnore)
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{
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MakeDefault();
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}
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virtual ~plMovieMsg()
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{
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for (int i = 0; i < fCallbacks.GetCount(); i++)
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{
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hsRefCnt_SafeUnRef(fCallbacks[i]);
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}
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}
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CLASSNAME_REGISTER( plMovieMsg );
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GETINTERFACE_ANY( plMovieMsg, plMessage );
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plMovieMsg& MakeDefault()
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{
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SetCenter(0,0);
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SetScale(1.f,1.f);
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SetColor(1.f, 1.f, 1.f, 1.f);
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SetFadeInSecs(0);
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SetFadeInColor(0, 0, 0, 0);
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SetFadeOutSecs(0);
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SetFadeOutColor(0, 0, 0, 0);
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SetVolume(1.f);
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SetBCastFlag(kBCastByType);
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return *this;
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}
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// Make sure you set at least one command, and set appropriate params for the command
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uint16_t GetCmd() const { return fCmd; }
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plMovieMsg& SetCmd(uint16_t c) { fCmd = c; return *this; }
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// Center 0,0 is center of screen, 1,1 is Upper-Right, -1,-1 is Lower-Left, etc.
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const hsPoint2& GetCenter() const { return fCenter; }
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float GetCenterX() const { return fCenter.fX; }
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float GetCenterY() const { return fCenter.fY; }
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plMovieMsg& SetCenter(const hsPoint2& p) { fCenter = p; return *this; }
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plMovieMsg& SetCenter(float x, float y) { fCenter.Set(x, y); return *this; }
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plMovieMsg& SetCenterX(float x) { fCenter.fX = x; return *this; }
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plMovieMsg& SetCenterY(float y) { fCenter.fY = y; return *this; }
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// Scale of 1.0 matches movie pixel to screen pixel (whatever the resolution).
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// Scale of 2.0 doubles each movie pixel across 2 screen pixels.
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// Etc.
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const hsPoint2& GetScale() const { return fScale; }
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float GetScaleX() const { return fScale.fX; }
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float GetScaleY() const { return fScale.fY; }
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plMovieMsg& SetScale(const hsPoint2& p) { fScale = p; return *this; }
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plMovieMsg& SetScale(float x, float y) { fScale.Set(x, y); return *this; }
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plMovieMsg& SetScaleX(float x) { fScale.fX = x; return *this; }
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plMovieMsg& SetScaleY(float y) { fScale.fY = y; return *this; }
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// Include the movie folder, e.g. "avi/movie.avi"
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// String is copied, not pointer copy.
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plString GetFileName() const { return fFileName; }
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plMovieMsg& SetFileName(const plString& name) { fFileName = name; return *this; }
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// Color is mostly useful for alpha fade up and down.
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const hsColorRGBA& GetColor() const { return fColor; }
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plMovieMsg& SetColor(const hsColorRGBA& c) { fColor = c; return *this; }
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plMovieMsg& SetColor(float r, float g, float b, float a) { fColor.Set(r,g,b,a); return *this; }
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plMovieMsg& SetOpacity(float a) { return SetColor(1.f, 1.f, 1.f, a); }
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// Or the auto matic fades
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const hsColorRGBA& GetFadeInColor() const { return fFadeInColor; }
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plMovieMsg& SetFadeInColor(const hsColorRGBA& c) { fFadeInColor = c; return *this; }
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plMovieMsg& SetFadeInColor(float r, float g, float b, float a) { fFadeInColor.Set(r,g,b,a); return *this; }
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float GetFadeInSecs() const { return fFadeInSecs; }
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plMovieMsg& SetFadeInSecs(float s) { fFadeInSecs = s; return *this; }
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const hsColorRGBA& GetFadeOutColor() const { return fFadeOutColor; }
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plMovieMsg& SetFadeOutColor(const hsColorRGBA& c) { fFadeOutColor = c; return *this; }
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plMovieMsg& SetFadeOutColor(float r, float g, float b, float a) { fFadeOutColor.Set(r,g,b,a); return *this; }
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float GetFadeOutSecs() const { return fFadeOutSecs; }
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plMovieMsg& SetFadeOutSecs(float s) { fFadeOutSecs = s; return *this; }
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// Volume is on scale of 0=muted to 1=full
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float GetVolume() const { return fVolume; }
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plMovieMsg& SetVolume(float v) { fVolume = v; return *this; }
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plMovieMsg& AddCallback(plMessage* msg) { hsRefCnt_SafeRef(msg); fCallbacks.Append(msg); return *this; }
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uint32_t GetNumCallbacks() const { return fCallbacks.GetCount(); }
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plMessage* GetCallback(int i) const { return fCallbacks[i]; }
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virtual void Read(hsStream* s, hsResMgr* mgr) { hsAssert(false, "Not for I/O"); plMessage::IMsgRead(s, mgr); }
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virtual void Write(hsStream* s, hsResMgr* mgr) { hsAssert(false, "Not for I/O"); plMessage::IMsgWrite(s, mgr); }
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};
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#endif // plMovieMsg_inc
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