|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
|
|
|
|
#ifndef hsTimedValue_inc
|
|
|
|
#define hsTimedValue_inc
|
|
|
|
|
|
|
|
#include "hsStream.h"
|
|
|
|
|
|
|
|
template <class T>
|
|
|
|
class hsTimedValue {
|
|
|
|
public:
|
|
|
|
enum {
|
|
|
|
kIdle = 0x1,
|
|
|
|
kInstant = 0x2
|
|
|
|
};
|
|
|
|
protected:
|
|
|
|
UInt32 fFlags;
|
|
|
|
hsScalar fDuration;
|
|
|
|
hsScalar fStartTime;
|
|
|
|
|
|
|
|
T fValue;
|
|
|
|
T fGoal;
|
|
|
|
T fFrom;
|
|
|
|
|
|
|
|
public:
|
|
|
|
hsTimedValue() : fFlags(kIdle|kInstant), fDuration(0) {}
|
|
|
|
hsTimedValue(const T& v) : fFlags(kIdle|kInstant), fDuration(0) { SetValue(v); }
|
|
|
|
|
|
|
|
UInt32 GetFlags() { return fFlags; }
|
|
|
|
|
|
|
|
void SetDuration(hsScalar duration);
|
|
|
|
hsScalar GetDuration() const { return fDuration; }
|
|
|
|
|
|
|
|
hsBool32 operator==(const hsTimedValue<T>& v);
|
|
|
|
hsTimedValue<T>& operator=(const T& v) { SetValue(v); return *this; }
|
|
|
|
hsTimedValue<T>& operator+=(const T& v) { SetValue(v + fValue); return *this; }
|
|
|
|
|
|
|
|
void SetTempValue(const T& v) { fValue = v; }
|
|
|
|
void SetValue(const T& v) { fFrom = fGoal = fValue = v; fFlags |= kIdle; }
|
|
|
|
const T& GetValue() const { return fValue; }
|
|
|
|
|
|
|
|
void SetGoal(const T& g) { fGoal = g; }
|
|
|
|
const T& GetGoal() const { return fGoal; }
|
|
|
|
|
|
|
|
void Reset() { fFlags |= (kIdle | kInstant); }
|
|
|
|
|
|
|
|
void StartClock(hsScalar s);
|
|
|
|
hsScalar GetStartTime() const { return fStartTime; }
|
|
|
|
|
|
|
|
const T& GetFrom() const { return fFrom; }
|
|
|
|
|
|
|
|
void Update(hsScalar s);
|
|
|
|
|
|
|
|
void WriteScalar(hsStream* s, hsScalar currSecs);
|
|
|
|
void Write(hsStream* s, hsScalar currSecs);
|
|
|
|
|
|
|
|
void ReadScalar(hsStream* s, hsScalar currSecs);
|
|
|
|
void Read(hsStream* s, hsScalar currSecs);
|
|
|
|
};
|
|
|
|
|
|
|
|
template <class T>
|
|
|
|
void hsTimedValue<T>::WriteScalar(hsStream* s, hsScalar currSecs)
|
|
|
|
{
|
|
|
|
s->WriteLE32(fFlags);
|
|
|
|
|
|
|
|
s->WriteLEScalar(fValue);
|
|
|
|
|
|
|
|
if( !(fFlags & kIdle) )
|
|
|
|
{
|
|
|
|
s->WriteLEScalar(fDuration);
|
|
|
|
s->WriteLEScalar(currSecs - fStartTime);
|
|
|
|
|
|
|
|
s->WriteLEScalar(fGoal);
|
|
|
|
s->WriteLEScalar(fFrom);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
template <class T>
|
|
|
|
void hsTimedValue<T>::Write(hsStream* s, hsScalar currSecs)
|
|
|
|
{
|
|
|
|
s->WriteLE32(fFlags);
|
|
|
|
|
|
|
|
fValue.Write(s);
|
|
|
|
|
|
|
|
if( !(fFlags & kIdle) )
|
|
|
|
{
|
|
|
|
s->WriteLEScalar(fDuration);
|
|
|
|
s->WriteLEScalar(currSecs - fStartTime);
|
|
|
|
|
|
|
|
fGoal.Write(s);
|
|
|
|
fFrom.Write(s);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
template <class T>
|
|
|
|
void hsTimedValue<T>::ReadScalar(hsStream* s, hsScalar currSecs)
|
|
|
|
{
|
|
|
|
fFlags = s->ReadLE32();
|
|
|
|
|
|
|
|
fValue = s->ReadLEScalar();
|
|
|
|
|
|
|
|
if( !(fFlags & kIdle) )
|
|
|
|
{
|
|
|
|
fDuration = s->ReadLEScalar();
|
|
|
|
fStartTime = currSecs - s->ReadLEScalar();
|
|
|
|
|
|
|
|
fGoal = s->ReadLEScalar();
|
|
|
|
fFrom = s->ReadLEScalar();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
template <class T>
|
|
|
|
void hsTimedValue<T>::Read(hsStream* s, hsScalar currSecs)
|
|
|
|
{
|
|
|
|
fFlags = s->ReadLE32();
|
|
|
|
|
|
|
|
fValue.Read(s);
|
|
|
|
|
|
|
|
if( !(fFlags & kIdle) )
|
|
|
|
{
|
|
|
|
fDuration = s->ReadLEScalar();
|
|
|
|
fStartTime = currSecs - s->ReadLEScalar();
|
|
|
|
|
|
|
|
fGoal.Read(s);
|
|
|
|
fFrom.Read(s);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
template <class T>
|
|
|
|
void hsTimedValue<T>::SetDuration(hsScalar duration)
|
|
|
|
{
|
|
|
|
fDuration = duration;
|
|
|
|
if( fDuration > 0 )
|
|
|
|
fFlags &= ~kInstant;
|
|
|
|
else
|
|
|
|
fFlags |= kInstant;
|
|
|
|
}
|
|
|
|
|
|
|
|
template <class T>
|
|
|
|
hsBool32 hsTimedValue<T>::operator==(const hsTimedValue<T>& v)
|
|
|
|
{
|
|
|
|
if ((fFlags == v.fFlags) &&
|
|
|
|
(fDuration == v.fDuration) &&
|
|
|
|
(fStartTime == v.fStartTime) &&
|
|
|
|
(fValue == v.fValue) &&
|
|
|
|
(fGoal == v.fGoal) &&
|
|
|
|
(fFrom == v.fFrom))
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
template <class T>
|
|
|
|
void hsTimedValue<T>::StartClock(hsScalar s)
|
|
|
|
{
|
|
|
|
fStartTime = s;
|
|
|
|
|
|
|
|
if( fFlags & kInstant )
|
|
|
|
{
|
|
|
|
fFlags |= kIdle;
|
|
|
|
fValue = fGoal;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
fFlags &= ~kIdle;
|
|
|
|
|
|
|
|
if( fValue == fGoal )
|
|
|
|
fFlags |= kIdle;
|
|
|
|
|
|
|
|
fFrom = fValue;
|
|
|
|
}
|
|
|
|
|
|
|
|
template <class T>
|
|
|
|
void hsTimedValue<T>::Update(hsScalar s)
|
|
|
|
{
|
|
|
|
if( fFlags & kIdle )
|
|
|
|
return;
|
|
|
|
|
|
|
|
hsAssert(fDuration > 0, "Instant should always be idle");
|
|
|
|
|
|
|
|
hsScalar interp = (s - fStartTime) / fDuration;
|
|
|
|
|
|
|
|
if( interp >= hsScalar1 )
|
|
|
|
{
|
|
|
|
fValue = fGoal;
|
|
|
|
interp = hsScalar1;
|
|
|
|
fFlags |= kIdle;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
fValue = fFrom + (fGoal - fFrom) * interp;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif // hsTimedValue_inc
|