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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "SceneSync.h"
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#include "SceneWatcher.h"
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#define MAXPLUGINCODE
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#include "pnSceneObject/plSceneObject.h"
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#include "MaxMain/plMaxNode.h"
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#include "MaxMain/plPluginResManager.h"
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#include "MaxConvert/plConvert.h"
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#include "MaxConvert/hsMaterialConverter.h"
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#include "MaxComponent/plComponent.h"
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#include "hsThread.h"
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#include "hsSTLStream.h"
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#include "plClient/plClientUpdateFormat.h"
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#include "plMaxFileData.h"
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SceneSync& SceneSync::Instance()
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{
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static SceneSync theInstance;
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return theInstance;
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}
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SceneSync::SceneSync() : fUpdateSignal(nil), fSceneWatcher(nil), fTimerID(0), fUpdateFreq(-1)
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{
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// Need to save the current state
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RegisterNotification(INotify, 0, NOTIFY_SYSTEM_PRE_RESET);
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RegisterNotification(INotify, 0, NOTIFY_SYSTEM_PRE_NEW);
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RegisterNotification(INotify, 0, NOTIFY_FILE_PRE_OPEN);
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RegisterNotification(INotify, 0, NOTIFY_PRE_EXPORT);
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// Need to load the saved state
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RegisterNotification(INotify, 0, NOTIFY_FILE_POST_OPEN);
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RegisterNotification(INotify, 0, NOTIFY_POST_EXPORT);
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RegisterNotification(INotify, 0, NOTIFY_EXPORT_FAILED);
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// Need to save the current state and cleanup
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RegisterNotification(INotify, 0, NOTIFY_SYSTEM_SHUTDOWN);
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}
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void SceneSync::IShutdown()
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{
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UnRegisterNotification(INotify, 0, NOTIFY_SYSTEM_PRE_RESET);
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UnRegisterNotification(INotify, 0, NOTIFY_SYSTEM_PRE_NEW);
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UnRegisterNotification(INotify, 0, NOTIFY_FILE_PRE_OPEN);
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UnRegisterNotification(INotify, 0, NOTIFY_PRE_EXPORT);
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UnRegisterNotification(INotify, 0, NOTIFY_FILE_POST_OPEN);
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UnRegisterNotification(INotify, 0, NOTIFY_POST_EXPORT);
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UnRegisterNotification(INotify, 0, NOTIFY_EXPORT_FAILED);
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UnRegisterNotification(INotify, 0, NOTIFY_SYSTEM_SHUTDOWN);
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delete fUpdateSignal;
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fUpdateSignal = nil;
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}
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#include <shellapi.h>
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#include "../MaxMain/plMaxCFGFile.h"
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#include "../MaxExport/plExportErrorMsg.h"
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// TEMP
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#include <direct.h>
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bool SceneSync::CreateClientData()
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{
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char path[MAX_PATH];
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if (!GetOutputDir(path))
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return false;
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char datPath[MAX_PATH];
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sprintf(datPath, "%sdat", path);
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// Setup for the convert
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plExportErrorMsg msg;
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plConvertSettings settings;
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settings.fSceneViewer = true;
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plConvert::Instance().Init(GetCOREInterface(), &msg, &settings);
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// Do the convert
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plConvert::Instance().Convert();
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// If convert failed, fail too
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if (msg.IsBogus())
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return false;
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// Clear the dirty flags since everything is fresh
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IClearDirtyRecur((plMaxNode*)GetCOREInterface()->GetRootNode());
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//
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// Write the converted data out and page out the objects
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//
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IDeletePath(path);
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CreateDirectory(path, NULL);
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CreateDirectory(datPath, NULL);
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// TEMP
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char oldCWD[MAX_PATH];
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getcwd(oldCWD, MAX_PATH);
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chdir(path);
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hsAssert( false, "YOU NEED TO FIX ME" );
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// hsgResMgr::ResMgr()->Write();
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// TEMP
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chdir(oldCWD);
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IWriteNodeMap(path);
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// TEMP
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hsMaterialConverter::Instance().FreeMaterialCache(path);
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hsAssert( false, "YOU NEED TO FIX ME" );
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// hsgResMgr::ResMgr()->PageOutConverted();
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hsgResMgr::Reset();
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return true;
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}
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bool SceneSync::IsClientRunning()
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{
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return (fUpdateSignal != nil);
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}
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void SceneSync::IShutdownClient()
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{
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hsNamedPipeStream outStream(hsNamedPipeStream::kThrowOnError, 500);
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try
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{
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if (outStream.Open(fPipeName, "w"))
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{
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// Signal the Client
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fUpdateSignal->Signal();
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if (outStream.WaitForClientConnect())
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outStream.WriteByte(ClientUpdate::kShutdown);
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outStream.Close();
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}
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}
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catch (hsNamedPipeStream*)
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{
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hsAssert(0, "Error writing to pipe");
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outStream.Close();
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}
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}
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void SceneSync::SetUpdateFreq(int freq)
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{
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fUpdateFreq = freq;
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// If the client is running, change it's update freq
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if (IsClientRunning())
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{
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// Kill the old timer
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if (fTimerID != 0)
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{
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KillTimer(NULL, fTimerID);
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fTimerID = 0;
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}
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// Create a new timer
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if (fUpdateFreq != -1)
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fTimerID = SetTimer(NULL, 0, fUpdateFreq, ITimerProc);
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}
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}
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bool SceneSync::BeginClientSync(const char *semaphoreName, const char *pipeName)
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{
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char path[MAX_PATH];
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if (!GetOutputDir(path))
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return false;
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char datPath[MAX_PATH];
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sprintf(datPath, "%sdat", path);
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// Load the saved rooms and their keys (but not objects)
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hsAssert( false, "YOU NEED TO FIX ME" );
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// hsgResMgr::ResMgr()->ForceLoadDirectory(datPath, true/*false*/); // TEMP
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// Set the keys in the plMaxNodes. Also, delete Plasma objects for any
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// plMaxNodes that can't be found (must have been deleted).
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IReadNodeMap(path);
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if (!fSceneWatcher)
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IStartWatching(true);
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if (fUpdateFreq != -1)
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fTimerID = SetTimer(NULL, 0, fUpdateFreq, ITimerProc);
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// Update();
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fUpdateSignal = new hsSemaphore(0, semaphoreName);
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fPipeName = pipeName;
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return true;
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}
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void SceneSync::EndClientSync(bool abort)
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{
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if (fTimerID != 0 || fUpdateSignal)
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{
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KillTimer(NULL, fTimerID);
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fTimerID = 0;
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if (!abort)
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{
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SaveResMgr();
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IShutdownClient();
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}
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else
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{
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// Delete files so we won't try to run with this possibly corrupted data
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char path[MAX_PATH];
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if (GetOutputDir(path))
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IDeletePath(path);
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}
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delete fUpdateSignal;
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fUpdateSignal = nil;
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hsAssert( false, "YOU NEED TO FIX ME" );
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// hsgResMgr::ResMgr()->PageOutConverted();
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// hsgResMgr::Reset();
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}
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}
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#include "../pnKeyedObject/plKey.h"
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void SceneSync::IClearDirtyRecur(plMaxNode *node)
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{
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node->SetDirty(plMaxNode::kAllDirty, false);
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for (int i = 0; i < node->NumberOfChildren(); i++)
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IClearDirtyRecur((plMaxNode*)node->GetChildNode(i));
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}
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#include "../plFile/hsFiles.h"
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void SceneSync::IDeletePath(const char *path)
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{
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// Remove any files in the dat directory
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char datPath[MAX_PATH];
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sprintf(datPath, "%sdat\\", path);
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hsFolderIterator folder(datPath);
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while (folder.NextFile())
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{
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char file[MAX_PATH];
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folder.GetPathAndName(file);
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DeleteFile(file);
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}
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// Remove the dat directory
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// RemoveDirectory(datPath);
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// Remove any files in the root dir
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folder.SetPath(path);
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while (folder.NextFile())
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{
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char file[MAX_PATH];
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folder.GetPathAndName(file);
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DeleteFile(file);
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}
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}
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bool SceneSync::SaveResMgr()
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{
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// Get the output directory for the current file
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char path[MAX_PATH];
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if (!GetOutputDir(path))
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return false;
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IWriteNodeMap(path);
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return true;
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}
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bool SceneSync::GetOutputDir(char *buf)
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{
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const char *path = plMaxConfig::GetClientPath();
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if (!path)
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return false;
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const char *file = GetCOREInterface()->GetCurFileName();
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if (!file || *file == '\0')
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return false;
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char filecpy[_MAX_FNAME];
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_splitpath(file, nil, nil, filecpy, nil);
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strcpy(buf, path);
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strcat(buf, "SceneViewer\\");
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// Make sure the SceneViewer directory is created (CreateDirectory sucks)
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// CreateDirectory(buf, nil);
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strcat(buf, filecpy);
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strcat(buf, "\\");
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return true;
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}
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bool SceneSync::IStartWatching(bool forceWatch)
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{
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IStopWatching();
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// Ref all the nodes in the scene if:
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// a) we are being forced to watch (starting SceneViewer)
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// b) there is previously saved data for this scene (we need to keep up to date)
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if (forceWatch || CanLoadOldResMgr())
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{
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fSceneWatcher = new SceneWatcher;
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}
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return true;
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}
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bool SceneSync::IStopWatching()
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{
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if (!fSceneWatcher)
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return true;
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delete fSceneWatcher;
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fSceneWatcher = nil;
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return true;
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}
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static const char *kKeysFile = "NodeMap.dat";
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bool SceneSync::CanLoadOldResMgr()
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{
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char path[MAX_PATH];
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if (!GetOutputDir(path))
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return false;
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strcat(path, kKeysFile);
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hsUNIXStream s;
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if (s.Open(path))
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{
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s.Close();
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return true;
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}
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return false;
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}
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static void IGetNodes(std::vector<plMaxNode*>& nodes, plMaxNode *curNode=nil)
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{
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if (!curNode)
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curNode = (plMaxNode*)GetCOREInterface()->GetRootNode();
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else
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nodes.push_back(curNode);
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for (int i = 0; i < curNode->NumberOfChildren(); i++)
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{
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plMaxNode *childNode = (plMaxNode*)curNode->GetChildNode(i);
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if (childNode)
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IGetNodes(nodes, childNode);
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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// The NodeMap is a mapping from unique node id's to Uoid's.
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// It is used to figure out the plKey associated with a particular node, which
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// will be needed if the node's data needs to be deleted out of the Plasma scene.
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//
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bool SceneSync::IWriteNodeMap(const char *dir)
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{
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char path[MAX_PATH];
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strcpy(path, dir);
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strcat(path, kKeysFile);
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hsUNIXStream s;
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if (!s.Open(path, "wb"))
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return false;
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int numWritten = 0;
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s.WriteSwap32(numWritten);
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std::vector<plMaxNode*> nodes;
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IGetNodes(nodes);
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int numNodes = nodes.size();
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for (int i = 0; i < numNodes; i++)
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{
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plMaxNode *node = nodes[i];
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if (node->GetKey())
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{
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s.WriteSwap32(node->GetHandle());
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node->GetKey()->GetUoid().Write(&s);
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numWritten++;
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}
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}
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s.Rewind();
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s.WriteSwap32(numWritten);
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s.Close();
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return true;
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}
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#include "../MaxMain/plMaxNodeData.h"
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bool SceneSync::IReadNodeMap(const char *dir)
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{
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char path[MAX_PATH];
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strcpy(path, dir);
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strcat(path, kKeysFile);
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hsUNIXStream s;
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if (!s.Open(path, "rb"))
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return false;
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int numWritten = s.ReadSwap32();
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for (int i = 0; i < numWritten; i++)
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{
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// Read in the node handle and get the actual node
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ULONG handle = s.ReadSwap32();
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plMaxNode *node = (plMaxNode*)GetCOREInterface()->GetINodeByHandle(handle);
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// Read in the Uoid and get the key
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plUoid uoid;
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uoid.Read(&s);
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plKey key = hsgResMgr::ResMgr()->FindKey(uoid);
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// A node with that handle wasn't found, it must have been deleted.
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// Delete it from the Plasma scene.
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if (!node)
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{
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hsAssert( false, "YOU NEED TO FIX ME" );
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// hsgResMgr::ResMgr()->RemoveObject(key);
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}
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else
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{
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// Save the node's key in the node data
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plMaxNodeData *dat = node->GetMaxNodeData();
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// Allocate the node data if it doesn't have any
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if (!dat)
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{
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plMaxNodeData data;
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node->SetMaxNodeData(&data);
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dat = node->GetMaxNodeData();
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}
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dat->SetKey(key);
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dat->SetSceneObject(plSceneObject::ConvertNoRef(key->GetObjectPtr()));
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node->CanConvert();
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}
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}
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s.Close();
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return true;
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}
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#include "plKeyRefSort.h"
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bool SceneSync::Update()
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{
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// If there are no dirty nodes, and nothing was deleted, return now
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if (!fSceneWatcher || (!fSceneWatcher->AnyDirty() && !fSceneWatcher->AnyDeleted()))
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return false;
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std::vector<plUoid> delUoids;
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// If any nodes were deleted, remove them from the ResManager
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if (fSceneWatcher->AnyDeleted())
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{
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SceneWatcher::KeyList& deleted = fSceneWatcher->GetDeleted();
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for (int i = 0; i < deleted.size(); i++)
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{
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delUoids.push_back(deleted[i]->GetUoid());
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hsAssert( false, "YOU NEED TO FIX ME" );
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// hsgResMgr::ResMgr()->RemoveObject(deleted[i]);
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}
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deleted.clear();
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}
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hsAssert( false, "YOU NEED TO FIX ME" );
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// hsgResMgr::ResMgr()->SaveNewKeys(true);
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// If any nodes are dirty, reconvert them
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if (fSceneWatcher->AnyDirty())
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{
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// Go through all the referenced nodes and put all the ones that need to be
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// reconverted in a list
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SceneWatcher::NodeSet dirtyNodes;
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fSceneWatcher->GetDirty(dirtyNodes);
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// Delete the SceneObjects for all the dirty nodes, and put them in a list
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// that we can send to the converter
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hsTArray<plMaxNode*> nodes;
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for (SceneWatcher::NodeSet::iterator it = dirtyNodes.begin(); it != dirtyNodes.end(); it++)
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{
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// If the material is dirty, tell the material converter to release
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// it's ref, so it will be recreated.
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if ((*it)->GetDirty(plMaxNode::kMatDirty))
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hsMaterialConverter::Instance().ClearDoneMaterials(*it);
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plKey key = (*it)->GetKey();
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if (key)
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{
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delUoids.push_back(key->GetUoid());
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hsAssert( false, "YOU NEED TO FIX ME" );
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// hsgResMgr::ResMgr()->RemoveObject(key);
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}
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nodes.Append(*it);
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}
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// Convert
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plExportErrorMsg msg;
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plConvertSettings settings;
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settings.fSceneViewer = true;
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plConvert::Instance().Init(GetCOREInterface(), &msg, &settings);
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bool ret = plConvert::Instance().Convert(nodes);
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// REMOVE/FIX (COLIN)
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hsMaterialConverter::Instance().FreeMaterialCache(nil);
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}
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//
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// Sort the new keys
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//
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hsAssert( false, "YOU NEED TO FIX ME" );
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// const plUpdatableResManager::KeyList& keys = hsgResMgr::ResMgr()->GetNewKeys();
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std::vector<plKey> newKeys;// = keys;
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plKeyRefSort::Sort(&newKeys);
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#if 0
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hsStatusMessage("New Keys (Sorted):\n");
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for (int x = 0; x < newKeys.size(); x++)
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{
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hsStatusMessage(" ");
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hsStatusMessage(newKeys[x]->GetName());
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hsStatusMessage("\n");
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}
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#endif
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//
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// Write out the data to the client
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//
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hsNamedPipeStream outStream(hsNamedPipeStream::kThrowOnError);
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try
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{
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if (outStream.Open(fPipeName, "w"))
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{
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// Signal the Client
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fUpdateSignal->Signal();
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if (outStream.WaitForClientConnect())
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{
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outStream.WriteByte(ClientUpdate::kUpdate);
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int i;
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// Write out the deleted Uoids
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int numUoids = delUoids.size();
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outStream.WriteSwap32(numUoids);
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for (i = 0; i < numUoids; i++)
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{
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delUoids[i].Write(&outStream);
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}
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hsAssert( false, "NEED TO FIX ME!" );
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// hsgResMgr::ResMgr()->WriteChangedSpans(&outStream);
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// Write out the new keys (and objects)
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int numKeys = newKeys.size();
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outStream.WriteSwap32(numKeys);
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for (i = 0; i < numKeys; i++)
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{
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plKey key = newKeys[i];
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if (key && key->GetObjectPtr())
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hsgResMgr::ResMgr()->WriteCreatable(&outStream, key->GetObjectPtr());
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}
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}
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outStream.Close();
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}
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}
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catch (...)
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{
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hsAssert(0, "Error writing to pipe");
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outStream.Close();
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EndClientSync(true);
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}
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hsAssert( false, "NEED TO FIX ME!" );
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// hsgResMgr::ResMgr()->SaveNewKeys(false);
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return true;
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}
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void SceneSync::INotify(void *param, NotifyInfo *info)
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{
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SceneSync &inst = SceneSync::Instance();
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int code = info->intcode;
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// Need to save the current state
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if (code == NOTIFY_SYSTEM_PRE_RESET ||
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code == NOTIFY_SYSTEM_PRE_NEW ||
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code == NOTIFY_FILE_PRE_OPEN ||
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code == NOTIFY_PRE_EXPORT)
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{
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inst.IStopWatching();
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}
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// Need to load the saved state
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else if (code == NOTIFY_FILE_POST_OPEN ||
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code == NOTIFY_POST_EXPORT ||
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code == NOTIFY_EXPORT_FAILED)
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{
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inst.IStartWatching();
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}
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// Need to save the current state and cleanup
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else if (code == NOTIFY_SYSTEM_SHUTDOWN)
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{
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inst.SaveResMgr();
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inst.IStopWatching();
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inst.IShutdown();
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}
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}
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void CALLBACK SceneSync::ITimerProc(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime)
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{
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Instance().Update();
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}
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