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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// plAnimStealthNode - Stealthy hidden INode that represents a single //
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// segment's worth of animation info for a material. //
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// Stored as an INode so they can be "selected" //
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// by components as targets of animation messages. //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#ifndef _plAnimStealthNode_h
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#define _plAnimStealthNode_h
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#include "MaxComponent/plAnimObjInterface.h"
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#include "MaxComponent/plMaxAnimUtils.h"
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extern TCHAR *GetString(int id);
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extern HINSTANCE hInstance;
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#define ANIMSTEALTH_CLASSID Class_ID(0xd0272f8, 0x750349c9)
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#define REFMSG_NOTETRACK_ADDED REFMSG_USER + 1
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class plAnimTimeConvert;
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class plErrorMsg;
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class plKey;
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class plMaxNode;
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class INode;
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class NoteTrack;
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class plPassMtlBase;
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//// Class Def ///////////////////////////////////////////////////////////////
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class plAnimStealthNode : public HelperObject, public plAnimObjInterface
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{
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protected:
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ClassDesc2 *fClassDesc;
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IParamBlock2 *fParamBlock;
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plPassMtlBase *fParentMtl;
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static ParamBlockDesc2 sAnimStealthPB;
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bool fPreppedForConvert;
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SegmentMap *fCachedSegMap;
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SegmentSpec *IGetSegmentSpec( void ) const;
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public:
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// Some IDs
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enum
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{
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kBlockPB = 0
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};
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enum Refs
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{
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kRefParamBlock,
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kRefParentMtl
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};
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// ParamBlock IDs
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enum ParamBlockIDs
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{
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kPBAutoStart, // Start the Animation on load (V2)
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kPBLoop, // Start Looping at Begin Location
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kPBName, // Name of the notetrack animation to play
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kPBLoopName, // Name of the notetrack specified loop
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kPBEaseInType,
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kPBEaseOutType,
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kPBEaseInLength,
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kPBEaseOutLength,
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kPBEaseInMin,
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kPBEaseInMax,
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kPBEaseOutMin,
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kPBEaseOutMax
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};
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plAnimStealthNode( BOOL loading );
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virtual ~plAnimStealthNode();
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void DeleteThis() { delete this; }
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INode *GetINode( void );
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plPassMtlBase *GetParentMtl( void );
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void SetParentMtl( plPassMtlBase *parent );
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void SetNodeName( const char *parentName );
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// Create the dialog for this object and place it inside the given dialog, centering it in the given control if any
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bool CreateAndEmbedDlg( IParamMap2 *parentMap, IMtlParams *parentParams, HWND frameCtrl = nil );
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// Release said dialog
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void ReleaseDlg( void );
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// Switch underlying objects in the dialog (to avoid unnecessary deletion/recreations)
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void SwitchDlg( plAnimStealthNode *toSwitchTo );
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// Get the actual window handle of the currently active dialog displaying us
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HWND GetWinDlg( void ) const;
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// Interesting functions
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plString GetSegmentName( void ) const;
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void SetSegment( const char *name ); // nil for "entire animation"
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// Conversion from stealth's INode to the actual object
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static bool CanConvertToStealth( INode *objNode );
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static plAnimStealthNode *ConvertToStealth( INode *objNode );
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///////////////////////////////////////////////////////////////////////////////////////
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// Required Max functions
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//
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TCHAR* GetObjectName() { return (TCHAR*)fClassDesc->ClassName(); }
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void InitNodeName(TSTR& s) { s = fClassDesc->InternalName(); }
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void GetClassName(TSTR& s) { s = fClassDesc->ClassName(); }
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Class_ID ClassID() { return ANIMSTEALTH_CLASSID; }
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RefTargetHandle Clone(RemapDir &remap);
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int NumRefs();
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RefTargetHandle GetReference(int i);
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void SetReference(int i, RefTargetHandle rtarg);
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RefResult NotifyRefChanged(Interval changeInt,RefTargetHandle hTarget, PartID& partID, RefMessage message);
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// allow retreival of our paramblock from other plug-ins
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// and the max core
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int NumParamBlocks();
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IParamBlock2* GetParamBlock(int i);
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IParamBlock2* GetParamBlockByID(BlockID id);
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// We override because we don't want to be able to animate this sucker
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int NumSubs() { return 0; }
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Animatable *SubAnim( int i ) { return nil; }
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TSTR SubAnimName( int i ) { return fClassDesc->ClassName(); }
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// plug-in mouse creation callback
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CreateMouseCallBack* GetCreateMouseCallBack();
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void BeginEditParams(IObjParam *ip, ULONG flags, Animatable *prev);
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void EndEditParams(IObjParam *ip, ULONG flags, Animatable *next);
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// void SelectionSetChanged(Interface *ip, IUtil *iu);
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void BuildMesh(TimeValue t);
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void FreeCaches();
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void GetLocalBoundBox(TimeValue t, INode *node, ViewExp *vpt, Box3 &box);
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void GetWorldBoundBox(TimeValue t, INode *node, ViewExp *vpt, Box3 &box);
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int Display(TimeValue t, INode *node, ViewExp *vpt, int flags);
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int HitTest(TimeValue t, INode *node, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt);
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ObjectState Eval(TimeValue t) { return ObjectState(this); }
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IOResult Save(ISave* isave);
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IOResult Load(ILoad* iload);
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int CanConvertToType( Class_ID obtype ) { return ( obtype == ANIMSTEALTH_CLASSID ) ? 1 : 0; }
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const char *GetCategory() { return fClassDesc->Category(); }
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/// Parameter access
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bool GetAutoStart( void ) const;
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void SetAutoStart( bool b );
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bool GetLoop( void ) const;
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plString GetLoopName( void ) const;
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void SetLoop( bool b, const plString &name );
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uint8_t GetEaseInType( void ) const;
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float GetEaseInLength( void ) const;
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float GetEaseInMin( void ) const;
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float GetEaseInMax( void ) const;
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void SetEaseIn( uint8_t type, float length, float min, float max );
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uint8_t GetEaseOutType( void ) const;
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float GetEaseOutLength( void ) const;
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float GetEaseOutMin( void ) const;
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float GetEaseOutMax( void ) const;
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void SetEaseOut( uint8_t type, float length, float min, float max );
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// Conversion stuff
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void GetAllStopPoints( hsTArray<float> &out );
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float GetSegStart( void ) const;
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float GetSegEnd( void ) const;
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void GetLoopPoints( float &start, float &end ) const;
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void StuffToTimeConvert( plAnimTimeConvert &convert, float maxLength );
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// plAnimObjInterface functions
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virtual void PickTargetNode( IParamBlock2 *destPB, ParamID destParamID, ParamID typeID );
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virtual bool IsNodeRestricted( void ) { return true; }
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virtual plString GetIfaceSegmentName( bool allowNil );
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virtual bool GetKeyList( INode *restrictedNode, hsTArray<plKey> &outKeys );
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virtual bool MightRequireSeparateMaterial( void ) { return true; }
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// Convert time, called on the setupProps pass for each material applied to a node in the scene
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virtual bool SetupProperties( plMaxNode *node, plErrorMsg *pErrMsg );
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virtual bool ConvertDeInit( plMaxNode *node, plErrorMsg *pErrMsg );
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// Returns true if the parent material is applied to any node in the scene, false otherwise
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bool IsParentUsedInScene( void );
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};
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//// Accessor for Parent's ParamBlock ////////////////////////////////////////
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class plStealthNodeAccessor : public PBAccessor
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{
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protected:
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void ISetParent( ReferenceTarget *target, plPassMtlBase *parent );
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void IHandleSet( PB2Value &v, ReferenceMaker *owner, ParamID id, int tabIndex, TimeValue t );
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public:
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plStealthNodeAccessor() { }
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static plStealthNodeAccessor &GetInstance( void );
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virtual void Set( PB2Value &v, ReferenceMaker *owner, ParamID id, int tabIndex, TimeValue t );
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virtual void TabChanged( tab_changes changeCode, Tab<PB2Value> *tab, ReferenceMaker *owner,
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ParamID id, int tabIndex, int count );
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};
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#endif //_plAnimStealthNode_h
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