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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/******************************************************************************
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plActionTableMgr.cpp
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Eric Ellis
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******************************************************************************/
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#include "HeadSpin.h"
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#include "hsWindows.h"
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#include <max.h>
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#include <notify.h>
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#include <vector>
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#pragma hdrstop
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#include "plActionTableMgr.h"
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plActionTableMgr::plActionTableMgr(ActionTableInfo& actionTable, ActionCallbackFunc cbFunc)
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{
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AddActionTable(actionTable, cbFunc);
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RegisterNotification(SysStartup, this, NOTIFY_SYSTEM_STARTUP);
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RegisterNotification(SysShutdown, this, NOTIFY_SYSTEM_SHUTDOWN);
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}
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plActionTableMgr::~plActionTableMgr()
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{
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UnRegisterNotification(SysStartup, this, NOTIFY_SYSTEM_STARTUP);
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UnRegisterNotification(SysShutdown, this, NOTIFY_SYSTEM_SHUTDOWN);
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}
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void plActionTableMgr::AddActionTable(ActionTableInfo& actionTable, ActionCallbackFunc cbFunc)
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{
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actionTable.ActionCB = new ActionTableMgrCB(cbFunc);
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fActionTables.push_back(&actionTable);
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}
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CoreExport void *__cdecl MAX_new(size_t size);
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CoreExport void __cdecl MAX_delete(void* mem);
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class plActionTable : public ActionTable
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{
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public:
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plActionTable(ActionTableId id, ActionContextId contextId, TSTR& name, HACCEL hDefaults, int numIds, ActionDescription* pOps, HINSTANCE hInst)
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: ActionTable(id, contextId, name, hDefaults, numIds, pOps, hInst) {}
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plActionTable(ActionTableId id, ActionContextId contextId, TSTR& name)
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: ActionTable(id, contextId, name) {}
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void *operator new (size_t)
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{
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return MAX_new(sizeof(plActionTable));
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}
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void operator delete (void * mem)
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{
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MAX_delete(mem);
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}
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};
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ActionTable* plActionTableMgr::GetActionTable(int i)
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{
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if(i > this->NumActionTables())
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{
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return NULL;
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}
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ActionTableInfo* pTableInfo = fActionTables[i];
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if(pTableInfo->Created)
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{
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return GetCOREInterface()->GetActionManager()->FindTable(pTableInfo->TableId);
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}
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ActionTable *pTab = new plActionTable(
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pTableInfo->TableId,
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pTableInfo->ContextId,
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pTableInfo->Name, NULL,
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pTableInfo->Actions.size(),
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&pTableInfo->Actions[0],
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hInstance
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);
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// register the action table with the system before we hand it off
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GetCOREInterface()->GetActionManager()->RegisterActionContext(pTableInfo->ContextId, pTableInfo->Name);
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pTableInfo->Created = true;
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return pTab;
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}
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void plActionTableMgr::SysStartup(void *param, NotifyInfo *info)
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{
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plActionTableMgr* pActionTableMgr = (plActionTableMgr*)param;
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// ((MenuTestUtil*)param)->CreateMenu(); //setup menus
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IActionManager* pActionMgr = GetCOREInterface()->GetActionManager();
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for(int i = 0; i < pActionTableMgr->NumActionTables(); i++)
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{
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ActionTableInfo* pTableInfo = pActionTableMgr->fActionTables[i];
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pActionMgr->ActivateActionTable(pTableInfo->ActionCB, pTableInfo->TableId);
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}
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}
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void plActionTableMgr::SysShutdown(void *param, NotifyInfo *info)
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{
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plActionTableMgr* pActionTableMgr = (plActionTableMgr*)param;
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IActionManager* pActionMgr = GetCOREInterface()->GetActionManager();
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for(int i = 0; i < pActionTableMgr->NumActionTables(); i++)
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{
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ActionTableInfo* pTableInfo = pActionTableMgr->fActionTables[i];
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pActionMgr->DeactivateActionTable(pTableInfo->ActionCB, pTableInfo->TableId);
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}
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}
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