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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef hsFogControl_inc
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#define hsFogControl_inc
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//#include "hsSceneObject.h"
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//#include "hsGEnviron.h"
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class hsSceneNode;
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class hsG3DDevice;
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class hsGView3;
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class hsPortal;
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class hsFogControl : public plCreatable {
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public:
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enum {
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kFogCtlPortal
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};
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protected:
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plKey fNodeKey;
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hsDynamicArray<plKey> fFogNodes;
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// hsGEnvironment::FogState fAvgFog;
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virtual float IGetStrength(hsSceneNode* node) = 0;
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void IPopNodes();
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void IPushNodes();
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void IZeroAvgFog();
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void IAverageNodes();
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// void IAccumFog(hsGEnvironment* env, float wgt);
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public:
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hsFogControl() {}
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~hsFogControl() {}
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CLASSNAME_REGISTER( hsFogControl );
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GETINTERFACE_ANY( hsFogControl, plCreatable );
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virtual uint32_t GetType() = 0;
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// virtual hsGEnvironment* GetHomeEnv() = 0;
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virtual void Init(hsSceneNode* node);
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virtual void Blend() = 0;
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virtual void Restore() = 0;
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virtual void Read(hsStream *stream, hsResMgr* mgr) = 0;
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virtual void Write(hsStream *stream, hsResMgr* mgr) = 0;
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};
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#if 0 // Move up to FeatureLevel
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class hsNodeFogControl : public hsFogControl {
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public:
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hsNodeFogControl();
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~hsNodeFogControl();
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hsSceneNode* GetFogNode(int i);
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hsSceneNode *GetHomeNode();
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virtual void Init(hsSceneNode* node);
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virtual hsGEnvironment* GetHomeEnv();
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virtual void Blend();
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virtual void Restore();
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virtual void Read(hsStream *stream);
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virtual void Write(hsStream *stream);
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};
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class hsPortalFogControl : public hsNodeFogControl {
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protected:
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enum {
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kStatusNone = 0x0,
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kStatusNodesSet = 0x1
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};
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hsDynamicArray<plKey> fPortals;
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float fDefRadius;
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uint32_t fStatus;
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void IFindFogNodes();
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virtual float IGetStrength(hsSceneNode* node);
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public:
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hsPortalFogControl();
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void SetDefaultRadius(float r) { fDefRadius = r; }
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float GetDefaultRadius() { return fDefRadius; }
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hsPortal* GetPortal(int i);
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virtual uint32_t GetType() { return kFogCtlPortal; }
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virtual void Init(hsSceneNode* node);
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virtual void Blend();
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int GetNumPortalKeys() { return fPortals.GetCount(); }
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void AddPortalKey(plKey key) { fPortals.Append(key); }
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plKey GetPortalKey(int i) { return fPortals[i]; }
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virtual void Read(hsStream *stream);
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virtual void Write(hsStream *stream);
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};
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#endif // Move up to FeatureLevel
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#endif //hsFogControl_inc
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