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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include <cmath>
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#include <algorithm>
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#include "plAvBehaviors.h"
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#include "plAvBrainHuman.h"
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#include "plArmatureMod.h"
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#include "plAnimation/plAGAnimInstance.h"
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#include "plMessage/plAvatarMsg.h"
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#include "plPipeline/plDebugText.h"
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plArmatureBehavior::plArmatureBehavior() : fAnim(nil), fArmature(nil), fBrain(nil), fIndex((uint8_t)-1), fFlags(0) {}
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plArmatureBehavior::~plArmatureBehavior()
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{
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if (fAnim)
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fAnim->Detach();
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}
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void plArmatureBehavior::Init(plAGAnim *anim, bool loop, plArmatureBrain *brain, plArmatureModBase *armature, uint8_t index)
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{
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fArmature = armature;
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fBrain = brain;
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fIndex = index;
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fStrength.Set(0);
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if (anim)
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{
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fAnim = fArmature->AttachAnimationBlended(anim, 0, 0, true);
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fAnim->SetLoop(loop);
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}
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}
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void plArmatureBehavior::Process(double time, float elapsed)
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{
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}
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void plArmatureBehavior::SetStrength(float val, float rate /* = 0.f */)
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{
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float oldStrength = GetStrength();
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if (rate == 0)
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fStrength.Set(val);
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else
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fStrength.Set(val, fabs(val - oldStrength) / rate);
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if (fAnim)
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fAnim->Fade(val, rate);
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if (val > 0 && oldStrength == 0)
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IStart();
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else if (val == 0 && oldStrength > 0)
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IStop();
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}
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float plArmatureBehavior::GetStrength()
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{
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return fStrength.Value();
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}
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void plArmatureBehavior::Rewind()
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{
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if (fAnim)
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fAnim->SetCurrentTime(0.0f, true);
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}
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void plArmatureBehavior::DumpDebug(int &x, int &y, int lineHeight, plDebugText &debugTxt)
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{
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float strength = GetStrength();
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const char *onOff = strength > 0 ? "on" : "off";
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char blendBar[] = "||||||||||";
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int bars = std::min(static_cast<int>(10 * strength), 10);
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blendBar[bars] = '\0';
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plString details;
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if (fAnim)
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{
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float time = fAnim->GetTimeConvert()->CurrentAnimTime();
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details = plFormat("{>20} {>3} time: {5.2f} {}", fAnim->GetName(), onOff, time, blendBar);
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}
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else
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details = plFormat(" Behavior {2} {>3} {}", fIndex, onOff, blendBar);
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debugTxt.DrawString(x, y, details);
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y += lineHeight;
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}
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void plArmatureBehavior::IStart()
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{
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if (fAnim)
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{
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fAnim->SetCurrentTime(0.0f, true);
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fAnim->Start();
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}
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}
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void plArmatureBehavior::IStop()
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{
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if (fFlags & kBehaviorFlagNotifyOnStop)
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fBrain->OnBehaviorStop(fIndex);
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}
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