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303 lines
9.0 KiB
303 lines
9.0 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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13 years ago
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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14 years ago
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef PLPOINTCHANNEL_H
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#define PLPOINTCHANNEL_H
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// INCLUDES
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//
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/////////////////////////////////////////////////////////////////////////////////////////
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#include "plAGApplicator.h"
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#include "plAGChannel.h"
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#include "hsGeometry3.h"
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// FORWARDS
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//
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/////////////////////////////////////////////////////////////////////////////////////////
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class plController;
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class plControllerCacheInfo;
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// DEFINITIONS
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//
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/////////////////////////////////////////////////////////////////////////////////////////
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// PLPOINTCHANNEL
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/////////////////
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// A source of animated hsPoint3 data
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class plPointChannel : public plAGChannel
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{
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protected:
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hsPoint3 fResult;
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public:
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plPointChannel();
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virtual ~plPointChannel();
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// AG PROTOCOL
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virtual const hsPoint3 & Value(double time);
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virtual void Value(hsPoint3 &point, double time);
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// combine it (allocates combine object)
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virtual plAGChannel * MakeCombine(plAGChannel * channelB);
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// blend it (allocates blend object)
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virtual plAGChannel * MakeBlend(plAGChannel * channelB, plScalarChannel * channelBias, int blendPriority);
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// const eval at time zero
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virtual plAGChannel * MakeZeroState();
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// make a timeScale instance
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virtual plAGChannel * MakeTimeScale(plScalarChannel *timeSource);
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// PLASMA PROTOCOL
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CLASSNAME_REGISTER( plPointChannel );
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GETINTERFACE_ANY( plPointChannel, plAGChannel );
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};
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//////////////////
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// PLPOINTCONSTANT
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//////////////////
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// A point source that just keeps handing out the same point
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class plPointConstant : public plPointChannel
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{
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public:
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plPointConstant();
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plPointConstant(const hsPoint3 &point);
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virtual ~plPointConstant();
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void Set(const hsPoint3 &the_Point) { fResult = the_Point; }
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// PLASMA PROTOCOL
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CLASSNAME_REGISTER( plPointConstant );
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GETINTERFACE_ANY( plPointConstant, plPointChannel );
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void Read(hsStream *stream, hsResMgr *mgr);
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void Write(hsStream *stream, hsResMgr *mgr);
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};
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////////////////////
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// PLPOINTTIMESCALE
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////////////////////
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// Adapts the time scale before passing it to the next channel in line.
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// Use to instance animations while allowing each instance to run at different speeds.
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class plPointTimeScale : public plPointChannel
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{
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protected:
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plScalarChannel *fTimeSource;
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plPointChannel *fChannelIn;
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public:
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plPointTimeScale();
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plPointTimeScale(plPointChannel *channel, plScalarChannel *timeSource);
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virtual ~plPointTimeScale();
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virtual bool IsStoppedAt(double time);
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virtual const hsPoint3 & Value(double time);
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virtual plAGChannel * Detach(plAGChannel * channel);
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// PLASMA PROTOCOL
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CLASSNAME_REGISTER( plPointTimeScale );
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GETINTERFACE_ANY( plPointTimeScale, plPointChannel );
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};
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// PLPOINTBLEND
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///////////////
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// Combines two point sources into one
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class plPointBlend : public plPointChannel
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{
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public:
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plPointBlend();
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plPointBlend(plPointChannel *channelA, plPointChannel *channelB, plScalarChannel *channelBias);
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virtual ~plPointBlend();
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plAGChannel * Remove(plAGChannel *srceToRemove);
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const plPointChannel * GetPointChannelA() const { return fPointA; }
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void SetPointChannelA(plPointChannel *the_PointA) { fPointA = the_PointA; }
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const plPointChannel * GetPointChannelB() const { return fPointB; }
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void SetPointChannelB(plPointChannel *the_PointB) { fPointB = the_PointB; }
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const plScalarChannel * GetChannelBias() const { return fChannelBias; }
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void SetChannelBias(plScalarChannel * channel) { fChannelBias = channel; }
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//float GetBlend() const { return fBlend; }
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//void SetBlend(float the_blend) { fBlend = the_blend; }
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virtual bool IsStoppedAt(double time);
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// AG PROTOCOL
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virtual const hsPoint3 &Value(double time);
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// remove the specified channel from our graph
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virtual plAGChannel * Detach(plAGChannel * channel);
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// PLASMA PROTOCOL
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CLASSNAME_REGISTER( plPointBlend );
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GETINTERFACE_ANY( plPointBlend, plPointChannel );
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protected:
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plPointChannel *fPointA;
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plPointChannel *fPointB;
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plScalarChannel *fChannelBias;
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};
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// BLENDPOINTS
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// Handy little function to share with others.
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hsPoint3 BlendPoints(hsPoint3 &pointA, hsPoint3 &pointB, float blend);
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///////////////////////////
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// PLPOINTCONTROLLERCHANNEL
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///////////////////////////
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// converts a plController-style animation into a plPointChannel
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class plPointControllerChannel : public plPointChannel
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{
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protected:
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plController *fController;
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public:
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// xTORs
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plPointControllerChannel();
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plPointControllerChannel(plController *controller);
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virtual ~plPointControllerChannel();
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// AG PROTOCOL
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virtual const hsPoint3 & Value(double time);
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virtual const hsPoint3 & Value(double time, plControllerCacheInfo *cache);
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virtual plAGChannel * MakeCacheChannel(plAnimTimeConvert *atc);
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// PLASMA PROTOCOL
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// rtti
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CLASSNAME_REGISTER( plPointControllerChannel );
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GETINTERFACE_ANY( plPointControllerChannel, plPointChannel );
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// persistence
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virtual void Write(hsStream *stream, hsResMgr *mgr);
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virtual void Read(hsStream *s, hsResMgr *mgr);
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};
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////////////////////////////////
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// PLPOINTCONTROLLERCACHECHANNEL
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////////////////////////////////
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// Same as plPointController, but with caching info
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class plPointControllerCacheChannel : public plPointChannel
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{
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protected:
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plControllerCacheInfo *fCache;
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plPointControllerChannel *fControllerChannel;
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public:
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plPointControllerCacheChannel();
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plPointControllerCacheChannel(plPointControllerChannel *channel, plControllerCacheInfo *cache);
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virtual ~plPointControllerCacheChannel();
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virtual const hsPoint3 & Value(double time, bool peek = false);
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virtual plAGChannel * Detach(plAGChannel * channel);
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// PLASMA PROTOCOL
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CLASSNAME_REGISTER( plPointControllerCacheChannel );
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GETINTERFACE_ANY( plPointControllerCacheChannel, plPointChannel );
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// Created at runtime only, so no Read/Write
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};
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////////////////////////////
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//
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// Channel Applicator classes
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class plPointChannelApplicator : public plAGApplicator
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{
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protected:
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virtual void IApply(const plAGModifier *mod, double time);
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public:
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CLASSNAME_REGISTER( plPointChannelApplicator );
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GETINTERFACE_ANY( plPointChannelApplicator, plAGApplicator );
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};
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class plLightDiffuseApplicator : public plAGApplicator
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{
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protected:
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virtual void IApply(const plAGModifier *mod, double time);
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public:
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CLASSNAME_REGISTER( plLightDiffuseApplicator );
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GETINTERFACE_ANY( plLightDiffuseApplicator, plAGApplicator );
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};
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class plLightAmbientApplicator : public plAGApplicator
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{
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protected:
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virtual void IApply(const plAGModifier *mod, double time);
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public:
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CLASSNAME_REGISTER( plLightAmbientApplicator );
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GETINTERFACE_ANY( plLightAmbientApplicator, plAGApplicator );
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};
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class plLightSpecularApplicator : public plAGApplicator
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{
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protected:
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virtual void IApply(const plAGModifier *mod, double time);
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public:
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CLASSNAME_REGISTER( plLightSpecularApplicator );
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GETINTERFACE_ANY( plLightSpecularApplicator, plAGApplicator );
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};
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#endif // PLPOINTCHANNEL_H
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