|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
// //
|
|
|
|
// pfGameGUIMsg Header //
|
|
|
|
// //
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#ifndef _pfGameGUIMsg_h
|
|
|
|
#define _pfGameGUIMsg_h
|
|
|
|
|
|
|
|
#include "HeadSpin.h"
|
|
|
|
#include "hsStream.h"
|
|
|
|
#include "pnMessage/plMessage.h"
|
|
|
|
|
|
|
|
#define GAME_GUI_MSG_STRING_SIZE (128)
|
|
|
|
|
|
|
|
class pfGameGUIMsg : public plMessage
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
|
|
|
|
uint8_t fCommand;
|
|
|
|
plString fString;
|
|
|
|
plString fAge;
|
|
|
|
|
|
|
|
public:
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
kShowDialog,
|
|
|
|
kHideDialog,
|
|
|
|
kLoadDialog
|
|
|
|
};
|
|
|
|
|
|
|
|
pfGameGUIMsg() : plMessage( nil, nil, nil ) { SetBCastFlag( kBCastByExactType ); }
|
|
|
|
pfGameGUIMsg(plKey &receiver, uint8_t command) : plMessage(nil, nil, nil) { AddReceiver(receiver); fCommand = command; }
|
|
|
|
|
|
|
|
CLASSNAME_REGISTER( pfGameGUIMsg );
|
|
|
|
GETINTERFACE_ANY( pfGameGUIMsg, plMessage );
|
|
|
|
|
|
|
|
virtual void Read(hsStream* s, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plMessage::IMsgRead( s, mgr );
|
|
|
|
s->ReadLE( &fCommand );
|
|
|
|
char buffer[GAME_GUI_MSG_STRING_SIZE];
|
|
|
|
s->Read(sizeof(buffer), buffer);
|
|
|
|
buffer[GAME_GUI_MSG_STRING_SIZE - 1] = 0;
|
|
|
|
fString = buffer;
|
|
|
|
fAge = s->ReadSafeString();
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void Write(hsStream* s, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plMessage::IMsgWrite( s, mgr );
|
|
|
|
s->WriteLE( fCommand );
|
|
|
|
char buffer[GAME_GUI_MSG_STRING_SIZE];
|
|
|
|
strncpy(buffer, fString.c_str(), GAME_GUI_MSG_STRING_SIZE);
|
|
|
|
s->Write(sizeof(buffer), buffer);
|
|
|
|
s->WriteSafeString( fAge );
|
|
|
|
}
|
|
|
|
|
|
|
|
uint8_t GetCommand() const { return fCommand; }
|
|
|
|
|
|
|
|
void SetString(const plString &str) { fString = str; }
|
|
|
|
plString GetString() const { return fString; }
|
|
|
|
|
|
|
|
void SetAge(const plString &age) { fAge = age; }
|
|
|
|
plString GetAge() const { return fAge; }
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // _pfGameGUIMsg_h
|