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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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///////////////////////////////////////////////////////////////////////////////
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// //
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// pcSmallRect - A tiny int16_t-based 2D rectangle class //
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// //
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///////////////////////////////////////////////////////////////////////////////
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// Note: I'm introducing the concept here that new-style coreLib files/classes
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// are named with the "pc" prefix, just as featureLib uses "pf" and nucleusLib
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// uses "pn". I have no clue if this is kosher or good, but I'm doing it anyway.
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// Feel free to change if desired
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#ifndef _pcSmallRect_h
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#define _pcSmallRect_h
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#include "HeadSpin.h"
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class hsStream;
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class pcSmallRect
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{
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public:
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int16_t fX, fY, fWidth, fHeight;
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pcSmallRect() { Empty(); }
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pcSmallRect( int16_t x, int16_t y, int16_t w, int16_t h ) { Set( x, y, w, h ); }
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void Set( int16_t x, int16_t y, int16_t w, int16_t h ) { fX = x; fY = y; fWidth = w; fHeight = h; }
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void Empty( void ) { fX = fY = fWidth = fHeight = 0; }
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int16_t GetRight( void ) const { return fX + fWidth; }
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int16_t GetBottom( void ) const { return fY + fHeight; }
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void Read( hsStream *s );
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void Write( hsStream *s );
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bool Contains( int16_t x, int16_t y ) const
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{
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return (x >= fX) && (x <= fX + fWidth) && (y >= fY) && (y <= fY + fHeight);
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}
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};
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#endif // _pcSmallRect_h
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