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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsWindows.h"
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#include <process.h>
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#pragma hdrstop
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#include "hsThread.h"
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#include "hsExceptions.h"
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#include "hsMemory.h"
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struct WinThreadParam
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{
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hsThread* fThread;
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HANDLE fQuitSemaH; // private member of hsThread
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WinThreadParam(hsThread* t, HANDLE quit)
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: fThread(t), fQuitSemaH(quit)
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{ }
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};
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static unsigned int __stdcall gEntryPointBT(void* param)
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{
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#ifdef USE_VLD
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// Needs to be enabled for each thread except the WinMain
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VLDEnable();
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#endif
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WinThreadParam* wtp = (WinThreadParam*)param;
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unsigned int result = wtp->fThread->Run();
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wtp->fThread->OnQuit();
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::ReleaseSemaphore(wtp->fQuitSemaH, 1, nil); // signal that we've quit
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delete wtp;
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return result;
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}
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hsThread::hsThread(uint32_t stackSize) : fStackSize(stackSize), fQuit(false), fThreadH(nil), fQuitSemaH(nil)
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{
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}
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hsThread::~hsThread()
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{
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this->Stop();
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}
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hsThread::ThreadId hsThread::GetMyThreadId()
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{
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return GetCurrentThreadId();
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}
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void hsThread::Start()
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{
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if (fThreadH == nil)
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{
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fQuitSemaH = ::CreateSemaphore(nil, 0, kPosInfinity32, nil);
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if (fQuitSemaH == nil)
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throw hsOSException(-1);
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WinThreadParam* wtp = new WinThreadParam(this, fQuitSemaH);
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fThreadH = (HANDLE)_beginthreadex(nil, fStackSize, gEntryPointBT, wtp, 0, (unsigned int*)&fThreadId);
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if (fThreadH == nil)
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throw hsOSException(-1);
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}
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}
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void hsThread::Stop()
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{
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if (fThreadH != nil)
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{ this->fQuit = true;
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if (fQuitSemaH != nil)
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::WaitForSingleObject(fQuitSemaH, INFINITE); // wait for the thread to quit
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::CloseHandle(fThreadH);
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fThreadH = nil;
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::CloseHandle(fQuitSemaH);
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fQuitSemaH = nil;
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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void* hsThread::Alloc(size_t size)
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{
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return HSMemory::New(size);
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}
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void hsThread::Free(void* p)
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{
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HSMemory::Delete(p);
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}
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void hsThread::ThreadYield()
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{
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// Don't know how to explicitly yield on WIN32
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}
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//////////////////////////////////////////////////////////////////////////////
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hsGlobalSemaphore::hsGlobalSemaphore(int initialValue, const char *name)
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{
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fSemaH = ::CreateSemaphore(nil, initialValue, kPosInfinity32, name);
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if (fSemaH == nil)
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throw hsOSException(-1);
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}
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hsGlobalSemaphore::~hsGlobalSemaphore()
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{
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::CloseHandle(fSemaH);
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}
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bool hsGlobalSemaphore::Wait(hsMilliseconds timeToWait)
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{
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if (timeToWait == kPosInfinity32)
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timeToWait = INFINITE;
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DWORD result =::WaitForSingleObject(fSemaH, timeToWait);
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if (result == WAIT_OBJECT_0)
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return true;
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else
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{ hsThrowIfFalse(result == WAIT_TIMEOUT);
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return false;
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}
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}
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void hsGlobalSemaphore::Signal()
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{
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::ReleaseSemaphore(fSemaH, 1, nil);
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}
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///////////////////////////////////////////////////////////////
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void hsSleep::Sleep(uint32_t millis)
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{
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::Sleep(millis);
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}
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