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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef hsBounds_inc
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#define hsBounds_inc
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#include "hsGeometry3.h"
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#include "hsPoint2.h"
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#include "hsMatrix44.h"
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#include <algorithm>
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///////////////////////////////////////////////////////////////////////////////
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// BOUNDS
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///////////////////////////////////////////////////////////////////////////////
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enum hsBoundsType
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{
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kBoundsNormal,
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kBoundsFull,
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kBoundsEmpty,
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kBoundsUninitialized
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};
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//
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// Abstract base class
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//
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class hsBounds3;
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class hsBounds
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{
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protected:
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hsBoundsType fType;
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public:
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static const float kRealSmall;
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hsBounds() : fType(kBoundsUninitialized) { };
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hsBounds& MakeEmpty() { fType = kBoundsEmpty; return *this; }
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hsBounds& MakeFull() { fType = kBoundsFull; return *this; }
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hsBoundsType GetType() const { return fType; }
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//
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// These set type to kBounds Normal
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//
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virtual void Reset(const hsBounds3*) = 0;
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virtual bool IsInside(const hsPoint3* pos) const =0; // Only valid for kBounds Normal
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virtual void Read(hsStream*);
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virtual void Write(hsStream*);
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};
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//
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//
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//
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class hsBounds3 : public hsBounds
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{
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public:
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enum {
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kCenterValid = 0x1,
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kIsSphere = 0x2
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};
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protected:
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mutable uint32_t fBounds3Flags;
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hsPoint3 fMins;
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hsPoint3 fMaxs;
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mutable hsPoint3 fCenter;
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void ICalcCenter() const;
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public:
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hsBounds3() : fBounds3Flags(0) {}
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hsBounds3(const hsBounds3 &pRHS) : fBounds3Flags(0) { Reset(&pRHS); }
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hsBounds3 &operator=(const hsBounds3 &pRHS )
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{ if (&pRHS != this) Reset(&pRHS); return *this; }
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//
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// These set type to kBounds Normal
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//
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virtual void Reset(const hsBounds3*);
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virtual void Reset(const hsPoint3 *p);
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virtual void Reset(int n, const hsPoint3 *p);
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virtual void Union(const hsPoint3 *p);
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virtual void Union(const hsBounds3 *b);
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virtual void Union(const hsVector3 *v); // smears the bounds in given direction
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virtual void MakeSymmetric(const hsPoint3* p); // Expands bounds to be symmetric about p
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virtual void InscribeSphere();
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virtual void Transform(const hsMatrix44*);
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//
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// Only valid for kBounds Normal
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//
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virtual void GetCorners(hsPoint3 *b) const;
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const hsPoint3& GetMins() const;
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const hsPoint3& GetMaxs() const;
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float GetMaxDim() const; // Computes the answer
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const hsPoint3& GetCenter() const; // Computes the answer if not already there
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virtual bool IsInside(const hsPoint3* pos) const; // ok for full/empty
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virtual void TestPlane(const hsVector3 &n, hsPoint2 &depth) const;
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virtual void TestPlane(const hsPlane3 *p, hsPoint2 &depth) const;
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virtual bool ClosestPoint(const hsPoint3& p, hsPoint3& inner, hsPoint3& outer) const;
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// Test according to my axes only, doesn't check other's axes
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// neg, pos, zero == disjoint, I contain other, overlap
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virtual int32_t TestBound(const hsBounds3& other) const;
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static float ClosestPointToLine(const hsPoint3 *p, const hsPoint3 *v0, const hsPoint3 *v1, hsPoint3 *out);
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static float ClosestPointToInfiniteLine(const hsPoint3* p, const hsVector3* v, hsPoint3* out);
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virtual void Read(hsStream*);
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virtual void Write(hsStream*);
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};
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inline void hsBounds3::ICalcCenter() const
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{
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hsAssert(kBoundsNormal == fType, "Invalid type for ICalcCenter");
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fCenter = ((fMins + fMaxs) / 2.0);
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fBounds3Flags |= kCenterValid;
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}
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inline void hsBounds3::GetCorners(hsPoint3 *b) const
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{
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hsAssert(kBoundsNormal == fType, "Invalid type for GetCorners");
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for(int i = 0; i < 8; i++)
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{
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b[i][0] = (i & 0x1) ? fMins[0] : fMaxs[0];
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b[i][1] = (i & 0x2) ? fMins[1] : fMaxs[1];
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b[i][2] = (i & 0x4) ? fMins[2] : fMaxs[2];
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}
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}
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inline const hsPoint3& hsBounds3::GetMins() const
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{
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hsAssert(kBoundsNormal == fType, "Invalid type for GetMins");
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return fMins;
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}
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inline const hsPoint3& hsBounds3::GetMaxs() const
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{
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hsAssert(kBoundsNormal == fType, "Invalid type for GetMaxs");
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return fMaxs;
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}
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inline const hsPoint3& hsBounds3::GetCenter() const
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{
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hsAssert(kBoundsNormal == fType, "Invalid type for GetCenter");
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if(!(fBounds3Flags & kCenterValid))
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ICalcCenter();
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return fCenter;
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}
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inline float hsBounds3::GetMaxDim() const
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{
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hsAssert(kBoundsNormal == fType, "Invalid type for GetMaxDim");
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return std::max({ fMaxs.fX - fMins.fX, fMaxs.fY - fMins.fY, fMaxs.fZ - fMins.fZ });
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}
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//
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// A convex region specified by a series of planes.
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//
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class hsBoundsOriented : public hsBounds
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{
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private:
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bool fCenterValid;
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hsPoint3 fCenter;
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hsPlane3 *fPlanes;
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uint32_t fNumPlanes;
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public:
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hsBoundsOriented() : fPlanes(nil),fNumPlanes(0),fCenterValid(false) {}
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virtual ~hsBoundsOriented() { if (fPlanes) delete [] fPlanes; }
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// Center is not computed by the class, it must be set by the creator of the class.
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void SetCenter(const hsPoint3* c) { fCenter=*c; fCenterValid = true; }
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void SetCenter(const hsBounds3* b) { hsBounds3 bb=*b; fCenter=bb.GetCenter(); fCenterValid = true; }
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void SetCenter(const hsBoundsOriented* b) { fCenter=b->GetCenter(); fCenterValid = true; }
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hsPoint3 GetCenter() const;
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void SetNumberPlanes(uint32_t n);
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hsPlane3* GetPlane(int i) { return &fPlanes[i]; }
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int GetNumPlanes() { return fNumPlanes; }
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//
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// These set type to kBounds Normal
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//
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virtual void Reset(const hsBounds3*);
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void SetPlane(uint32_t i, hsPlane3 *p);
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//
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// Only valid for kBounds Normal
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//
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virtual bool IsInside(const hsPoint3* pos) const;
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virtual void TestPlane(const hsVector3 &n, hsPoint2 &depth) const; // Complain and refuse
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virtual void Write(hsStream *stream);
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virtual void Read(hsStream *stream);
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};
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class hsHitInfoExt;
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class hsBounds3Ext : public hsBounds3 {
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protected:
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enum {
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kAxisAligned =0x1,
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kSphereSet =0x2,
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kDistsSet =0x4,
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kAxisZeroZero =(1<<20),
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kAxisOneZero =(1<<21),
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kAxisTwoZero =(1<<22)
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};
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mutable uint32_t fExtFlags;
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hsPoint3 fCorner;
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hsVector3 fAxes[3];
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mutable hsPoint2 fDists[3];
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mutable float fRadius;
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bool IAxisIsZero(uint32_t i) const { return (fExtFlags & (1 << (20+i))) != 0; };
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void IMakeSphere() const;
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void IMakeDists() const;
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void IMakeMinsMaxs();
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public:
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hsBounds3Ext() : fExtFlags(kAxisAligned) {};
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hsBounds3Ext(const hsBounds3 &b);
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hsBounds3Ext &operator=(const hsBounds3 &b);
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hsBounds3Ext(const hsBounds3Ext &pRHS) { Reset(&pRHS); }
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hsBounds3Ext &operator=(const hsBounds3Ext &pRHS )
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{ if (&pRHS != this) Reset(&pRHS); return *this; }
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virtual void Reset(const hsBounds3Ext *b);
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virtual void Reset(const hsBounds3 *b);
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virtual void Reset(const hsPoint3 *p);
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virtual void Reset(int n, const hsPoint3 *p);
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virtual void Union(const hsPoint3 *p);
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virtual void Union(const hsBounds3 *b);
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virtual void Union(const hsVector3 *v); // smears the bounds in given direction
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virtual void MakeSymmetric(const hsPoint3* p); // Expands bounds to be symmetric about p
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virtual void InscribeSphere();
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virtual void Unalign();
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virtual void Transform(const hsMatrix44 *m);
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virtual void Translate(const hsVector3 &v);
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virtual float GetRadius() const;
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virtual void GetAxes(hsVector3 *fAxis0, hsVector3 *fAxis1, hsVector3 *fAxis2) const;
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virtual hsPoint3 *GetCorner(hsPoint3 *c) const { *c = (fExtFlags & kAxisAligned ? fMins : fCorner); return c; }
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virtual void GetCorners(hsPoint3 *b) const;
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virtual bool ClosestPoint(const hsPoint3& p, hsPoint3& inner, hsPoint3& outer) const;
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virtual bool IsInside(const hsPoint3* pos) const; // ok for full/empty
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virtual void TestPlane(const hsVector3 &n, hsPoint2 &depth) const;
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virtual int32_t TestPoints(int n, const hsPoint3 *pList) const; // pos,neg,zero == allout, allin, cut
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// Test according to my axes only, doesn't check other's axes
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// neg, pos, zero == disjoint, I contain other, overlap
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virtual int32_t TestBound(const hsBounds3Ext& other) const;
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virtual void TestPlane(const hsVector3 &n, const hsVector3 &myVel, hsPoint2 &depth) const;
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virtual void TestPlane(const hsPlane3 *p, const hsVector3 &myVel, hsPoint2 &depth) const;
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virtual int32_t TestPoints(int n, const hsPoint3 *pList, const hsVector3 &ptVel) const; // pos,neg,zero == allout, allin, cut
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virtual bool ISectBB(const hsBounds3Ext &other, const hsVector3 &myVel) const;
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virtual bool ISectBB(const hsBounds3Ext &other, const hsVector3 &myVel, hsHitInfoExt *hit) const;
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virtual bool ISectABB(const hsBounds3Ext &other, const hsVector3 &myVel) const;
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virtual bool ISectBS(const hsBounds3Ext &other, const hsVector3 &myVel) const;
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virtual int32_t IClosestISect(const hsBounds3Ext& other, const hsVector3& myVel,
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float* tClose, float* tImpact) const;
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virtual bool ISectBoxBS(const hsBounds3Ext &other, const hsVector3 &myVel, hsHitInfoExt *hit) const;
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virtual bool ISectBSBox(const hsBounds3Ext &other, const hsVector3 &myVel, hsHitInfoExt *hit) const;
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virtual bool ISectBoxBS(const hsBounds3Ext &other, const hsVector3 &myVel) const;
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virtual bool ISectBSBS(const hsBounds3Ext &other, const hsVector3 &myVel, hsHitInfoExt *hit) const;
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virtual bool ISectLine(const hsPoint3* from, const hsPoint3* to) const;
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virtual bool ISectCone(const hsPoint3* from, const hsPoint3* to, float radius) const;
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virtual bool ISectRayBS(const hsPoint3& from, const hsPoint3& to, hsPoint3& at) const;
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virtual void Read(hsStream *s);
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virtual void Write(hsStream *s);
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};
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inline float hsBounds3Ext::GetRadius() const
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{
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if( !(fExtFlags & kSphereSet) )
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IMakeSphere();
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return fRadius;
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}
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class hsHitInfoExt {
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public:
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float fDepth;
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hsVector3 fNormal;
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hsVector3 fDelPos;
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const hsBounds3Ext* fBoxBnd;
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const hsBounds3Ext* fOtherBoxBnd;
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const hsPoint3* fRootCenter;
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hsHitInfoExt(const hsPoint3 *ctr, const hsVector3& offset) { fRootCenter=ctr; fDelPos=offset; };
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void Set(const hsBounds3Ext *m, const hsVector3* n, float d)
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{ fDepth = d; fBoxBnd = m; fNormal = *n; fOtherBoxBnd = nil; }
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void Set(const hsBounds3Ext *m, const hsBounds3Ext *o, const hsVector3 &norm, float d)
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{ fDepth = d; fBoxBnd = m, fOtherBoxBnd = o; fNormal = norm; }
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};
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#endif // hsBounds_inc
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