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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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////////////////////////////////////////////////////////////////////
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// pyNetClientComm - python wrapper for plNetClientComm class.
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#ifndef pyNetClientComm_h_inc
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#define pyNetClientComm_h_inc
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#include "../plNetClientComm/plNetClientComm.h"
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#include "../plStatusLog/plStatusLog.h"
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#include "../FeatureLib/pfPython/pyGlueHelpers.h"
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#include <python.h>
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////////////////////////////////////////////////////////////////////
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class pyAgeLinkStruct;
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class pyNetServerSessionInfo;
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class pyStatusLog;
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class pyNetCore;
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////////////////////////////////////////////////////////////////
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// plNetClientComm Callback Wrappers
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// Message handler for unsolicited msgs or registered
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// for specific msg types.
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class pyNetClientCommMsgHandler : public plNetClientComm::MsgHandler
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{
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public:
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PyObject* fPyObject;
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pyNetClientCommMsgHandler( PyObject* pyObject ): fPyObject( pyObject ) {}
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int HandleMessage( plNetMessage* msg );
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};
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// Receipt handler for changed msg receipts.
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class pyNetClientCommRcptHandler : public plNetClientComm::RcptHandler
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{
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public:
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PyObject* fPyObject;
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pyNetClientCommRcptHandler( PyObject* pyObject ): fPyObject( pyObject ) {}
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void HandleMsgReceipt( plNetCoreMsgReceipt* rcpt );
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};
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////////////////////////////////////////////////////////////////////
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class pyNetClientComm
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{
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// We contain the plNetClientComm we are wrapping.
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plNetClientComm fNetClient;
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protected:
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////////////////////////////////////////////////////////////////
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pyNetClientComm();
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public:
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~pyNetClientComm();
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptNetClientComm);
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PYTHON_CLASS_NEW_DEFINITION;
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyNetClientComm object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyNetClientComm); // converts a PyObject to a pyNetClientComm (throws error if not correct type)
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static void AddPlasmaClasses(PyObject *m);
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plNetClientComm * GetNetClientComm() { return &fNetClient; }
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////////////////////////////////////////////////////////////////
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// NETWORK OPERATIONS
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// Auth with active server using auth info set earlier.
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// Will timeout after maxAuthSecs elapsed.
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int NetAuthenticate( double maxAuthSecs, PyObject* cbClass=nil, UInt32 cbContext=0 );
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// Leave the active server.
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int NetLeave( UInt8 reason, PyObject* cbClass=nil, UInt32 cbContext=0 );
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// Ping the specified server.
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int NetPing( int serverType, int timeoutSecs=0, PyObject* cbClass=nil, UInt32 cbContext=0 );
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// Spawn a game for us.
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int NetFindAge( const pyAgeLinkStruct* linkInfo, PyObject* cbClass=nil, UInt32 cbContext=0 );
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// Get player list.
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int NetGetPlayerList( PyObject* cbClass=nil, UInt32 cbContext=0 );
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// Set the active player.
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int NetSetActivePlayer( UInt32 playerID, const char* playerName, PyObject* cbClass=nil, UInt32 cbContext=0 );
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// Create a player
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int NetCreatePlayer( const char* playerName, const char* avatarShape, UInt32 createFlags, PyObject* cbClass=nil, UInt32 cbContext=0 );
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// Join age
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int NetJoinAge( PyObject* cbClass=nil, UInt32 cbContext=0 );
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// Set server-side timeout
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int NetSetTimeout( float timeoutSecs, PyObject* cbClass=nil, UInt32 cbContext=0 );
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////////////////////////////////////////////////////////////////
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// Calls ErrorHandler, if set. Returns value of result
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// that was passed in (for use in return/compound statements).
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int ReportError( int err, int result );
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////////////////////////////////////////////////////////////////
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// Get/Set Log object
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void SetLog( pyStatusLog* log );
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void SetLogByName( const char * name, UInt32 flags=0 );
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PyObject* GetLog() const; // return pyStatusLog
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// NetCore log level
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void SetLogLevel( int logLevel );
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// Startup/Shutdown this object
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int Init( bool threaded=true, int logLevel=0 );
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// flushMsgsSecs: time to spend flushing net msgs queued in net core.
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// <0 means no time limit. spin until all msgs are flushed.
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int Fini( float flushMsgsSecs=0.f );
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// Call this in your update loop.
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int Update();
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// Access to the NetCore object.
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pyNetCore* GetNetCore() const;
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// Get/Set Authentication info
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int SetAuthInfo( const char* acctName, const char* password );
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const char* GetAcctName() const;
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const char* GetPassword() const;
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// Sets the server we want to communicate with.
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int SetActiveServer( pyNetServerSessionInfo* nfo );
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int SetActiveServer2( const char * addr, int port );
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const pyNetServerSessionInfo* GetActiveServer() const;
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// Sets/clears receipt tracking for given message class.
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void SetReceiptTrackingForType( UInt16 msgClassIdx, bool on );
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// Adds a msg handler for a msg that is convertable to specified type.
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void AddMsgHandlerForType( UInt16 msgClassIdx, pyNetClientCommMsgHandler* handler );
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// Adds a msg handler for a specific msg type.
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void AddMsgHandlerForExactType( UInt16 msgClassIdx, pyNetClientCommMsgHandler* handler );
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void RemoveMsgHandler( pyNetClientCommMsgHandler* handler );
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// Msgs not part of a task controlled by this
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// object, and doesn't have a handler set for its type
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// are sent to this handler (if set).
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void SetDefaultHandler( pyNetClientCommMsgHandler* msgHandler );
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// Changed message rcpts are sent to this handler if set.
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void SetMsgReceiptHandler( pyNetClientCommRcptHandler* rcptHandler );
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// Send a message to the server.
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int SendMsg( plNetMessage* msg, UInt32 sendFlags=0 );
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// Send a message to specified peer
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int SendMsg( plNetMessage* msg, plNetCore::PeerID peerID, UInt32 sendFlags=0 );
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// Set the alive message send frequency. 0 means don't send periodic alive msgs.
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void SetAliveFreq( float secs );
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float GetAliveFreq() const;
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// Set the amount of time before we declare server-silence.
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void SetServerSilenceTime( float secs );
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float GetServerSilenceTime() const;
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// Set the maximum amount of time to spend processing
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// incoming msgs per call to Update().
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void SetMaxMsgProcessingTime( float secs );
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};
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////////////////////////////////////////////////////////////////////
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#endif // pyNetClientComm_h_inc
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