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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef PL_SDL_inc
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#define PL_SDL_inc
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//
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// Code for the State Description Language (SDL)
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//
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#include "plSDLDescriptor.h"
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#include "hsUtils.h"
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#include "hsStlUtils.h"
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#include "../pnFactory/plCreatable.h"
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#include "../pnKeyedObject/plKey.h"
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#include "../pnKeyedObject/plUoid.h"
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#include "../plUnifiedTime/plUnifiedTime.h"
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namespace plSDL
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{
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typedef std::list<plStateDescriptor*> DescriptorList;
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enum GeneralPurpose
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{
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kLatestVersion = -1, // used when requesting the latest version of a state descriptor
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kMaxListSize = 9999 // maximum size of var lists
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};
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enum ContentsFlags // or saveFlags, 16 bits
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{
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kHasUoid = 0x1,
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kHasNotificationInfo = 0x2,
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kHasTimeStamp = 0x4,
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kSameAsDefault = 0x8,
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kHasDirtyFlag = 0x10,
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kWantTimeStamp = 0x20,
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kAddedVarLengthIO = 0x8000, // using to establish a new version in the header, can delete in 8/03
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kHasMaximumValue= 0xffff,
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};
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enum RWOptions
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{
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kDirtyOnly = 1<< 0, // write option
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kSkipNotificationInfo = 1<< 1, // read/write option
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kBroadcast = 1<< 2, // send option
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kWriteTimeStamps = 1<< 3, // write out time stamps
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kTimeStampOnRead = 1<< 4, // read: timestamp each var when it gets read. write: request that the reader timestamp the dirty vars.
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kTimeStampOnWrite = 1<< 5, // read: n/a. write: timestamp each var when it gets written.
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kKeepDirty = 1<< 6, // don't clear dirty flag on read
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kDontWriteDirtyFlag = 1<< 7, // write option. don't write var dirty flag.
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kMakeDirty = 1<< 8, // read/write: set dirty flag on var read/write.
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kDirtyNonDefaults = 1<< 9, // dirty the var if non default value.
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kForceConvert = 1<<10, // always try to convert rec to latest on read
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};
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enum BehaviorFlags
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{
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kDisallowTimeStamping = 0x1,
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};
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extern const char* kAgeSDLObjectName;
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void VariableLengthRead(hsStream* s, int size, int* val);
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void VariableLengthWrite(hsStream* s, int size, int val);
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};
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class plStateVarNotificationInfo
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{
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private:
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std::string fHintString;
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public:
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void SetHintString(const char* c) { fHintString=c; }
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const char* GetHintString() const { return fHintString.c_str(); }
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void Read(hsStream* s, UInt32 readOptions);
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void Write(hsStream* s, UInt32 writeOptions) const;
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};
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//
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// Base class for a state variable.
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// A state var is a var descriptor and it's value (contents)
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//
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class plSimpleStateVariable;
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class plSDStateVariable;
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class plStateVariable
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{
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public:
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enum Flags
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{
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kDirty = 0x1, // true when someone sets the value using Set(...), can be cleared after writing
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kUsed = 0x2 // true when it contains some value (either by Set(...) or Read() )
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};
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protected:
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UInt32 fFlags;
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plStateVarNotificationInfo fNotificationInfo;
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public:
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plStateVariable() : fFlags(0) {}
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virtual ~plStateVariable() {}
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const char* GetName() const { return GetVarDescriptor()->GetName(); }
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bool IsNamed(const char* n) const { return (n && !stricmp(GetName(), n)); }
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virtual int GetCount() const = 0;
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// conversion ops
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virtual plSimpleStateVariable* GetAsSimpleStateVar() = 0;
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virtual plSDStateVariable* GetAsSDStateVar() = 0;
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virtual plVarDescriptor* GetVarDescriptor() = 0;
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virtual const plVarDescriptor* GetVarDescriptor() const = 0;
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virtual void Alloc(int cnt=-1 /* -1 means don't change count */) = 0;
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virtual bool IsDirty() const { return (fFlags & kDirty) != 0; }
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virtual bool IsUsed() const { return (fFlags & kUsed) != 0; }
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void SetDirty(bool d) { if (d) fFlags |= kDirty; else fFlags &= ~kDirty; }
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void SetUsed(bool d) { if (d) fFlags |= kUsed; else fFlags &= ~kUsed; }
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virtual void SetFromDefaults(bool timeStampNow) = 0;
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virtual void TimeStamp( const plUnifiedTime & ut=plUnifiedTime::GetCurrentTime() ) = 0;
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virtual const plUnifiedTime& GetTimeStamp() const = 0;
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plStateVarNotificationInfo& GetNotificationInfo() { return fNotificationInfo; }
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const plStateVarNotificationInfo& GetNotificationInfo() const { return fNotificationInfo; }
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virtual void DumpToObjectDebugger(bool dirtyOnly, int level) const {}
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virtual void DumpToStream(hsStream* stream, bool dirtyOnly, int level) const {}
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// IO
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virtual bool ReadData(hsStream* s, float timeConvert, UInt32 readOptions);
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virtual bool WriteData(hsStream* s, float timeConvert, UInt32 writeOptions) const;
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};
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//
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// Change Notifier.
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// When a plSimpleStateVariable changes it's value by more than the given delta value,
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// a notification msg will be sent to the objects that registered interest.
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//
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class plStateChangeNotifier
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{
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friend class plSimpleStateVariable;
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private:
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float fDelta;
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typedef std::vector<plKey> KeyList;
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KeyList fKeys; // the objects to notify on change>delta
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static UInt32 fCurrentPlayerID;
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void IAddKey(plKey k);
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int IRemoveKey(plKey k);
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public:
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plStateChangeNotifier();
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plStateChangeNotifier(float i, plKey k);
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void AddNotificationKey(plKey k) { IAddKey(k); }
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void AddNotificationKeys(KeyList keys);
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int RemoveNotificationKey(plKey k); // returns number of keys left after removal
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int RemoveNotificationKeys(KeyList keys); // returns number of keys left after removal
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void SendNotificationMsg(const plSimpleStateVariable* srcVar, const plSimpleStateVariable* dstVar, const char* sdlName);
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bool GetValue(float* i) const;
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bool SetValue(float i);
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static UInt32 GetCurrentPlayerID() { return fCurrentPlayerID; }
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static void SetCurrentPlayerID(UInt32 p) { fCurrentPlayerID=p; }
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bool operator==(const plStateChangeNotifier &) const;
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};
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//
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// A (non-nested) variable descriptor and its data contents.
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//
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class plUoid;
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class plKey;
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class plClientUnifiedTime;
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typedef unsigned char byte;
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class plSimpleStateVariable : public plStateVariable
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{
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protected:
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union
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{
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int* fI; // array of int
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short* fS; // array of short
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byte* fBy; // array of byte
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float* fF; // array of float
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double* fD; // array of double
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bool* fB; // array of bool
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plUoid* fU; // array of uoid
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plCreatable** fC; // array of plCreatable ptrs
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plVarDescriptor::String32* fS32; // array of strings
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plClientUnifiedTime* fT; // array of Times
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};
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mutable plUnifiedTime fTimeStamp; // the last time the var was changed
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plSimpleVarDescriptor fVar;
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typedef std::vector<plStateChangeNotifier> StateChangeNotifiers;
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StateChangeNotifiers fChangeNotifiers;
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void IDeAlloc();
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void IInit(); // initize vars
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void IVarSet(bool timeStampNow=false);
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// converter fxns
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bool IConvertFromBool(plVarDescriptor::Type newType);
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bool IConvertFromInt(plVarDescriptor::Type newType);
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bool IConvertFromByte(plVarDescriptor::Type newType);
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bool IConvertFromShort(plVarDescriptor::Type newType);
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bool IConvertFromFloat(plVarDescriptor::Type newType);
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bool IConvertFromDouble(plVarDescriptor::Type newType);
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bool IConvertFromString(plVarDescriptor::Type newType);
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bool IConvertFromRGB(plVarDescriptor::Type newType);
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bool IConvertFromRGBA(plVarDescriptor::Type newType);
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bool IConvertFromRGB8(plVarDescriptor::Type newType);
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bool IConvertFromRGBA8(plVarDescriptor::Type newType);
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bool IReadData(hsStream* s, float timeConvert, int idx, UInt32 readOptions);
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bool IWriteData(hsStream* s, float timeConvert, int idx, UInt32 writeOptions) const;
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public:
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plSimpleStateVariable() { IInit(); }
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plSimpleStateVariable(plVarDescriptor* vd) { IInit(); CopyFrom(vd); }
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~plSimpleStateVariable() { IDeAlloc(); }
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// conversion ops
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plSimpleStateVariable* GetAsSimpleStateVar() { return this; }
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plSDStateVariable* GetAsSDStateVar() { return nil; }
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bool operator==(const plSimpleStateVariable &other) const; // assumes matching var descriptors
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void TimeStamp( const plUnifiedTime & ut=plUnifiedTime::GetCurrentTime() );
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void CopyFrom(plVarDescriptor* v);
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void CopyData(const plSimpleStateVariable* other, UInt32 writeOptions=0);
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bool SetFromString(const char* value, int idx, bool timeStampNow); // set value from string, type. return false on err
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char* GetAsString(int idx) const;
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bool ConvertTo(plSimpleVarDescriptor* toVar, bool force=false); // return false on err
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void Alloc(int cnt=-1 /* -1 means don't change count */); // alloc memory after setting type
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void Reset();
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// setters
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bool Set(float v, int idx=0);
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bool Set(float* v, int idx=0); // floatVector
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bool Set(double v, int idx=0);
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bool Set(double* v, int idx=0); // doubleVector
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bool Set(int v, int idx=0);
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bool Set(int* v, int idx=0) { return Set(*v, idx); } // helper since there is no int vec type
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bool Set(byte v, int idx=0);
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bool Set(byte* v, int idx=0); // byteVector
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bool Set(short v, int idx=0);
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bool Set(short* v, int idx=0) { return Set(*v, idx); } // helper since there is no short vec type
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bool Set(bool v, int idx=0);
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bool Set(bool* v, int idx=0) { return Set(*v, idx); } // helper since there is no bool vec type
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bool Set(const char* v, int idx=0); // string
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bool Set(const plKey& v, int idx=0);
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bool Set(plCreatable*, int idx=0); // only SDL generated by the server is allowed to use this type.
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void SetFromDefaults(bool timeStampNow);
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// getters
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bool Get(int* value, int idx=0) const;
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bool Get(short* value, int idx=0) const;
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bool Get(byte* value, int idx=0) const; // returns byte or byteVector
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bool Get(float* value, int idx=0) const; // returns float or floatVector
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bool Get(double* value, int idx=0) const; // returns double or doubleVector
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bool Get(bool* value, int idx=0) const;
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bool Get(char value[], int idx=0) const;
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bool Get(plKey* value, int idx=0) const;
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bool Get(plCreatable** value, int idx=0) const;
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const plUnifiedTime& GetTimeStamp() const { return fTimeStamp; }
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// Special backdoor so the KI Manager can get the key name without having a ResMgr
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const char* GetKeyName(int idx=0) const;
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int GetCount() const { return fVar.GetCount(); } // helper
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plVarDescriptor* GetVarDescriptor() { return &fVar; }
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plSimpleVarDescriptor* GetSimpleVarDescriptor() { return fVar.GetAsSimpleVarDescriptor(); }
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const plVarDescriptor* GetVarDescriptor() const { return &fVar; }
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const plSimpleVarDescriptor* GetSimpleVarDescriptor() const { return fVar.GetAsSimpleVarDescriptor(); }
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// State Change Notification
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void AddStateChangeNotification(plStateChangeNotifier& n);
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void RemoveStateChangeNotification(plKey notificationObj); // remove all with this key
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void RemoveStateChangeNotification(plStateChangeNotifier n); // remove ones which match
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void NotifyStateChange(const plSimpleStateVariable* other, const char* sdlName); // send notification msg if necessary, internal use
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void DumpToObjectDebugger(bool dirtyOnly, int level) const;
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void DumpToStream(hsStream* stream, bool dirtyOnly, int level) const;
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// IO
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bool ReadData(hsStream* s, float timeConvert, UInt32 readOptions);
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bool WriteData(hsStream* s, float timeConvert, UInt32 writeOptions) const;
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};
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//
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// A list of state data records, all of which are the same kind.
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// Corresponds to a SD var descriptor.
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//
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class plStateDataRecord;
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class plSDStateVariable : public plStateVariable
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{
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public:
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typedef std::vector<const plStateDataRecord*> ConstDataRecList;
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protected:
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typedef std::vector<plStateDataRecord*> DataRecList;
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DataRecList fDataRecList;
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plSDVarDescriptor* fVarDescriptor;
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void IDeInit();
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public:
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plSDStateVariable(plSDVarDescriptor* sdvd);
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~plSDStateVariable(); // delete all records
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// conversion ops
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plSimpleStateVariable* GetAsSimpleStateVar() { return nil; }
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plSDStateVariable* GetAsSDStateVar() { return this; }
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bool operator==(const plSDStateVariable &other) const; // assumes matching var descriptors
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void ConvertTo(plSDStateVariable* otherSDVar, bool force=false);
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void CopyFrom(plSDStateVariable* other, UInt32 writeOptions=0);
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void UpdateFrom(plSDStateVariable* other, UInt32 writeOptions=0);
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void AddStateDataRecord(plStateDataRecord *sdr) { fDataRecList.push_back(sdr); SetDirty(true); SetUsed(true); }
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void InsertStateDataRecord(plStateDataRecord *sdr, int i) { fDataRecList[i] = sdr; SetDirty(true); SetUsed(true);}
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void SetFromDefaults(bool timeStampNow);
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void TimeStamp( const plUnifiedTime & ut=plUnifiedTime::GetCurrentTime() );
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const plUnifiedTime& GetTimeStamp() const { static plUnifiedTime foo; return foo; }
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void Alloc(int cnt=-1 /* -1 means don't change count */); // wipe and re-create
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void Alloc(plSDVarDescriptor* sdvd, int cnt=-1); // wipe and re-create
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void Resize(int cnt);
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bool IsDirty() const;
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bool IsUsed() const;
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// getters
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plStateDataRecord* GetStateDataRecord(int i) { return fDataRecList[i]; }
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const plStateDataRecord* GetStateDataRecord(int i) const { return fDataRecList[i]; }
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int GetCount() const { return fDataRecList.size(); }
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int GetUsedCount() const;
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int GetDirtyCount() const;
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void GetUsedDataRecords(ConstDataRecList*) const;
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void GetDirtyDataRecords(ConstDataRecList*) const;
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plVarDescriptor* GetVarDescriptor() { return fVarDescriptor; }
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plSDVarDescriptor* GetSDVarDescriptor() { return fVarDescriptor->GetAsSDVarDescriptor(); }
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const plVarDescriptor* GetVarDescriptor() const { return fVarDescriptor; }
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const plSDVarDescriptor* GetSDVarDescriptor() const { return fVarDescriptor->GetAsSDVarDescriptor(); }
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void FlagNewerState(const plSDStateVariable&, bool respectAlwaysNew);
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void FlagAlwaysNewState();
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void DumpToObjectDebugger(bool dirtyOnly, int level) const;
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void DumpToStream(hsStream* stream, bool dirtyOnly, int level) const;
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// IO
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bool ReadData(hsStream* s, float timeConvert, UInt32 readOptions);
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bool WriteData(hsStream* s, float timeConvert, UInt32 writeOptions) const;
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};
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//
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// Contains the actual data contents and points to its associated descriptor
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//
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class plNetMsgSDLState;
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class plStateDataRecord : public plCreatable
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{
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public:
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typedef std::vector<plSimpleStateVariable*> SimpleVarsList;
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typedef std::vector<plSDStateVariable*> SDVarsList;
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enum Flags
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{
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kVolatile = 0x1
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};
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protected:
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typedef std::vector<plStateVariable*> VarsList;
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const plStateDescriptor* fDescriptor;
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plUoid fAssocObject; // optional
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VarsList fVarsList; // list of variables
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VarsList fSDVarsList; // list of nested data records
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UInt32 fFlags;
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static const UInt8 kIOVersion; // I/O Version
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void IDeleteVarsList(VarsList& vars);
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void IInitDescriptor(const char* name, int version); // or plSDL::kLatestVersion
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void IInitDescriptor(const plStateDescriptor* sd);
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void IReadHeader(hsStream* s);
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void IWriteHeader(hsStream* s) const;
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bool IConvertVar(plSimpleStateVariable* fromVar, plSimpleStateVariable* toVar, bool force);
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plStateVariable* IFindVar(const VarsList& vars, const char* name) const;
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int IGetNumUsedVars(const VarsList& vars) const;
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int IGetUsedVars(const VarsList& varsOut, VarsList *varsIn) const; // build a list of vars that have data
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bool IHasUsedVars(const VarsList& vars) const;
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int IGetNumDirtyVars(const VarsList& vars) const;
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int IGetDirtyVars(const VarsList& varsOut, VarsList *varsIn) const; // build a list of vars that are dirty
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bool IHasDirtyVars(const VarsList& vars) const;
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public:
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CLASSNAME_REGISTER( plStateDataRecord );
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GETINTERFACE_ANY( plStateDataRecord, plCreatable);
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plStateDataRecord(const char* sdName, int version=plSDL::kLatestVersion);
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plStateDataRecord(plStateDescriptor* sd);
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plStateDataRecord(const plStateDataRecord &other, UInt32 writeOptions=0 ):fFlags(0) { CopyFrom(other, writeOptions); }
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plStateDataRecord():fFlags(0) {}
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~plStateDataRecord();
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bool ConvertTo(plStateDescriptor* other, bool force=false );
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bool operator==(const plStateDataRecord &other) const; // assumes matching state descriptors
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UInt32 GetFlags() const { return fFlags; }
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void SetFlags(UInt32 f) { fFlags =f; }
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plSimpleStateVariable* FindVar(const char* name) const { return (plSimpleStateVariable*)IFindVar(fVarsList, name); }
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plSDStateVariable* FindSDVar(const char* name) const { return (plSDStateVariable*)IFindVar(fSDVarsList, name); }
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plStateDataRecord& operator=(const plStateDataRecord& other) { CopyFrom(other); }
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void CopyFrom(const plStateDataRecord& other, UInt32 writeOptions=0);
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void UpdateFrom(const plStateDataRecord& other, UInt32 writeOptions=0);
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void SetFromDefaults(bool timeStampNow);
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void TimeStampDirtyVars();
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int GetNumVars() const { return fVarsList.size(); }
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plSimpleStateVariable* GetVar(int i) const { return (plSimpleStateVariable*)fVarsList[i]; }
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int GetNumSDVars() const { return fSDVarsList.size(); }
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plSDStateVariable* GetSDVar(int i) const { return (plSDStateVariable*)fSDVarsList[i]; }
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// Used vars
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bool IsUsed() const { return (HasUsedVars() || HasUsedSDVars()); }
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int GetNumUsedVars() const { return IGetNumUsedVars(fVarsList); }
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int GetUsedVars(SimpleVarsList *vars) const { return IGetUsedVars(fVarsList, (VarsList*)vars); } // build a list of vars that have data
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bool HasUsedVars() const { return IHasUsedVars(fVarsList); }
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int GetNumUsedSDVars() const { return IGetNumUsedVars(fSDVarsList); }
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int GetUsedSDVars(SDVarsList *vars) const { return IGetUsedVars(fSDVarsList, (VarsList*)vars); } // build a list of SD vars that have data
|
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bool HasUsedSDVars() const { return IHasUsedVars(fSDVarsList); }
|
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|
|
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|
|
// Dirty Vars
|
|
|
|
bool IsDirty() const { return (HasDirtyVars() || HasDirtySDVars()); }
|
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int GetNumDirtyVars() const { return IGetNumDirtyVars(fVarsList); }
|
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int GetDirtyVars(SimpleVarsList *vars) const { return IGetDirtyVars(fVarsList, (VarsList*)vars); } // build a list of vars that are dirty
|
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|
bool HasDirtyVars() const { return IHasDirtyVars(fVarsList); }
|
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|
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int GetNumDirtySDVars() const { return IGetNumDirtyVars(fSDVarsList); }
|
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|
int GetDirtySDVars(SDVarsList *vars) const { return IGetDirtyVars(fSDVarsList, (VarsList*)vars); }; // build a list of Sdvars that are dirty
|
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|
|
bool HasDirtySDVars() const { return IHasDirtyVars(fSDVarsList); }
|
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|
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|
|
|
const plStateDescriptor* GetDescriptor() const { return fDescriptor; }
|
|
|
|
void SetDescriptor(const char* sdName, int version);
|
|
|
|
|
|
|
|
plNetMsgSDLState* PrepNetMsg(float timeConvert, UInt32 writeOptions) const; // create/prep a net msg with this data
|
|
|
|
|
|
|
|
void SetAssocObject(const plUoid& u) { fAssocObject=u; } // optional
|
|
|
|
plUoid* GetAssocObject() { return &fAssocObject; } // optional
|
|
|
|
const plUoid* GetAssocObject() const { return &fAssocObject; } // optional
|
|
|
|
|
|
|
|
// utils
|
|
|
|
void FlagDifferentState(const plStateDataRecord& other); // mark items which differ from 'other' as dirty
|
|
|
|
void FlagNewerState(const plStateDataRecord& other, bool respectAlwaysNew=false); // mark items which are newer than 'other' as dirty
|
|
|
|
void FlagAlwaysNewState(); // mark 'alwaysNew' items as dirty
|
|
|
|
void DumpToObjectDebugger(const char* msg, bool dirtyOnly=false, int level=0) const;
|
|
|
|
void DumpToStream(hsStream* stream, const char* msg, bool dirtyOnly=false, int level=0) const;
|
|
|
|
|
|
|
|
// IO
|
|
|
|
bool Read(hsStream* s, float timeConvert, UInt32 readOptions=0);
|
|
|
|
void Write(hsStream* s, float timeConvert, UInt32 writeOptions=0) const;
|
|
|
|
|
|
|
|
static bool ReadStreamHeader(hsStream* s, char** name, int* version, plUoid* objUoid=nil);
|
|
|
|
void WriteStreamHeader(hsStream* s, plUoid* objUoid=nil) const;
|
|
|
|
};
|
|
|
|
|
|
|
|
//
|
|
|
|
// Simple SDL parser
|
|
|
|
//
|
|
|
|
class plSDLMgr;
|
|
|
|
class plSDLParser
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
bool IReadDescriptors() const;
|
|
|
|
bool ILoadSDLFile(const char* fileName) const;
|
|
|
|
bool IParseVarDesc(const char* fileName, hsStream* stream, char token[], plStateDescriptor*& curDesc,
|
|
|
|
plVarDescriptor*& curVar) const;
|
|
|
|
bool IParseStateDesc(const char* fileName, hsStream* stream, char token[], plStateDescriptor*& curDesc) const;
|
|
|
|
|
|
|
|
void DebugMsg(char* fmt, ...) const;
|
|
|
|
void DebugMsgV(char* fmt, va_list args) const;
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
bool Parse() const; // reads sdl folder, creates descriptor list
|
|
|
|
};
|
|
|
|
|
|
|
|
//
|
|
|
|
// Holds, loads and unloads all state descriptors from sdl files.
|
|
|
|
// Singleton.
|
|
|
|
//
|
|
|
|
class plNetApp;
|
|
|
|
class plSDLMgr
|
|
|
|
{
|
|
|
|
friend class plSDLParser;
|
|
|
|
private:
|
|
|
|
std::string fSDLDir;
|
|
|
|
plSDL::DescriptorList fDescriptors;
|
|
|
|
plNetApp* fNetApp;
|
|
|
|
UInt32 fBehaviorFlags;
|
|
|
|
|
|
|
|
void IDeleteDescriptors(plSDL::DescriptorList* dl);
|
|
|
|
public:
|
|
|
|
plSDLMgr();
|
|
|
|
~plSDLMgr();
|
|
|
|
|
|
|
|
static plSDLMgr* GetInstance();
|
|
|
|
plStateDescriptor* FindDescriptor(const char* name, int version, const plSDL::DescriptorList * dl=nil) const; // version or kLatestVersion
|
|
|
|
|
|
|
|
const plSDL::DescriptorList * GetDescriptors( void ) const { return &fDescriptors;}
|
|
|
|
|
|
|
|
void SetSDLDir(const char* s) { fSDLDir=s; }
|
|
|
|
const char* GetSDLDir() const { return fSDLDir.c_str(); }
|
|
|
|
|
|
|
|
void SetNetApp(plNetApp* a) { fNetApp=a; }
|
|
|
|
plNetApp* GetNetApp() const { return fNetApp; }
|
|
|
|
|
|
|
|
bool Init( UInt32 behaviorFlags=0 ); // parse sdl folder
|
|
|
|
void DeInit();
|
|
|
|
UInt32 GetBehaviorFlags() const { return fBehaviorFlags; }
|
|
|
|
void SetBehaviorFlags(UInt32 v) { fBehaviorFlags=v; }
|
|
|
|
bool AllowTimeStamping() const { return ! ( fBehaviorFlags&plSDL::kDisallowTimeStamping ); }
|
|
|
|
|
|
|
|
// I/O - return # of bytes read/written
|
|
|
|
int Write(hsStream* s, const plSDL::DescriptorList* dl=nil); // write descriptors to a stream
|
|
|
|
int Read(hsStream* s, plSDL::DescriptorList* dl=nil); // read descriptors into provided list (use legacyList if nil)
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // PL_SDL_inc
|