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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Intern.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLNETGAMELIB_INTERN_H
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#error "Header $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Intern.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLNETGAMELIB_INTERN_H
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namespace Ngl {
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/*****************************************************************************
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*
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* Module constants
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*
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***/
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const unsigned kMaxReconnectIntervalMs = 5 * 1000;
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const unsigned kMaxImmediateDisconnects = 5;
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const unsigned kMaxFailedConnects = 5;
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const unsigned kPingIntervalMs = 30 * 1000;
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const unsigned kPingTimeoutMs = kPingIntervalMs * 10;
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const unsigned kDisconnectedTimeoutMs = kPingIntervalMs;
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/*****************************************************************************
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*
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* Core
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*
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***/
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void ReportNetError (ENetProtocol protocol, ENetError error);
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/*****************************************************************************
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*
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* Auth
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*
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***/
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void AuthInitialize ();
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void AuthDestroy (bool wait);
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bool AuthQueryConnected ();
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unsigned AuthGetConnId ();
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void AuthPingEnable (bool enable);
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/*****************************************************************************
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*
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* Game
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*
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***/
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void GameInitialize ();
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void GameDestroy (bool wait);
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bool GameQueryConnected ();
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unsigned GameGetConnId ();
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void GamePingEnable (bool enable);
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/*****************************************************************************
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*
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* File
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*
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***/
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void FileInitialize ();
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void FileDestroy (bool wait);
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bool FileQueryConnected ();
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unsigned FileGetConnId ();
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/*****************************************************************************
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*
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* Csr
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*
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***/
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void CsrInitialize ();
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void CsrDestroy (bool wait);
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bool CsrQueryConnected ();
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unsigned CsrGetConnId ();
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/*****************************************************************************
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*
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* GateKeeper
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*
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***/
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void GateKeeperInitialize();
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void GateKeeperDestroy(bool wait);
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bool GateKeeperQueryConnected ();
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unsigned GateKeeperGetConnId();
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/*****************************************************************************
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*
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* Transactions
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*
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***/
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enum ETransType {
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//========================================================================
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// NglAuth.cpp transactions
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kPingRequestTrans,
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kLoginRequestTrans,
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kAgeRequestTrans,
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kAccountCreateRequestTrans,
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kAccountCreateFromKeyRequestTrans,
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kPlayerCreateRequestTrans,
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kPlayerDeleteRequestTrans,
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kUpgradeVisitorRequestTrans,
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kSetPlayerRequestTrans,
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kAccountChangePasswordRequestTrans,
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kGetPublicAgeListTrans,
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kAccountSetRolesRequestTrans,
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kAccountSetBillingTypeRequestTrans,
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kAccountActivateRequestTrans,
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kFileListRequestTrans,
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kFileDownloadRequestTrans,
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kRcvdFileDownloadChunkTrans,
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kRcvdPropagatedBufferTrans,
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kVaultNodeChangedTrans,
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kVaultNodeAddedTrans,
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kVaultNodeRemovedTrans,
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kVaultNodeDeletedTrans,
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kVaultFetchNodeRefsTrans,
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kVaultInitAgeTrans,
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kVaultFetchNodeTrans,
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kVaultFindNodeTrans,
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kVaultCreateNodeTrans,
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kVaultSaveNodeTrans,
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kVaultAddNodeTrans,
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kVaultRemoveNodeTrans,
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kNotifyNewBuildTrans,
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kSetPlayerBanStatusRequestTrans,
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kChangePlayerNameRequestTrans,
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kAuthConnectedNotifyTrans,
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kScoreCreateTrans,
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kScoreDeleteTrans,
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kScoreGetScoresTrans,
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kScoreAddPointsTrans,
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kScoreTransferPointsTrans,
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kScoreSetPointsTrans,
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kScoreGetRanksTrans,
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kSendFriendInviteTrans,
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//========================================================================
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// NglGame.cpp transactions
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kJoinAgeRequestTrans,
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kGmRcvdPropagatedBufferTrans,
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kGmRcvdGameMgrMsgTrans,
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//========================================================================
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// NglFile.cpp transactions
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kBuildIdRequestTrans,
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kManifestRequestTrans,
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kDownloadRequestTrans,
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kFileRcvdFileDownloadChunkTrans,
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//========================================================================
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// NglCsr.cpp transactions
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kCsrConnectedNotifyTrans,
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kCsrLoginTrans,
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//========================================================================
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// NglCore.cpp transactions
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kReportNetErrorTrans,
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//========================================================================
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// NglGateKeeper.cpp transactions
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kGkFileSrvIpAddressRequestTrans,
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kGkAuthSrvIpAddressRequestTrans,
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kNumTransTypes
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};
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static char * s_transTypes[] = {
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// NglAuth.cpp
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"PingRequestTrans",
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"LoginRequestTrans",
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"AgeRequestTrans",
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"AccountCreateRequestTrans",
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"AccountCreateFromKeyRequestTrans",
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"PlayerCreateRequestTrans",
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"PlayerDeleteRequestTrans",
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"UpgradeVisitorRequestTrans",
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"SetPlayerRequestTrans",
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"AccountChangePasswordRequestTrans",
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"GetPublicAgeListTrans",
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"AccountSetRolesRequestTrans",
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"AccountSetBillingTypeRequestTrans",
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"AccountActivateRequestTrans",
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"FileListRequestTrans",
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"FileDownloadRequestTrans",
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"RcvdFileDownloadChunkTrans",
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"RcvdPropagatedBufferTrans",
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"VaultNodeChangedTrans",
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"VaultNodeAddedTrans",
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"VaultNodeRemovedTrans",
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"VaultNodeDeletedTrans",
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"VaultFetchNodeRefsTrans",
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"VaultInitAgeTrans",
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"VaultFetchNodeTrans",
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"VaultFindNodeTrans",
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"VaultCreateNodeTrans",
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"VaultSaveNodeTrans",
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"VaultAddNodeTrans",
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"VaultRemoveNodeTrans",
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"NotifyNewBuildTrans",
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"SetPlayerBanStatusfRequestTrans",
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"ChangePlayerNameRequestTrans",
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"AuthConnectedNotifyTrans",
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"ScoreCreateTrans",
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"ScoreDeleteTrans",
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"ScoreGetScoresTrans",
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"ScoreAddPointsTrans",
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"ScoreTransferPointsTrans",
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"ScoreSetPointsTrans",
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"ScoreGetRanksTrans",
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"SendFriendInviteTrans",
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// NglGame.cpp
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"JoinAgeRequestTrans",
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"GmRcvdPropagatedBufferTrans",
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"GmRcvdGameMgrMsgTrans",
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// NglFile.cpp
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"BuildIdRequestTrans",
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"ManifestRequestTrans",
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"DownloadRequestTrans",
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"FileRcvdFileDownloadChunkTrans",
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// NglCsr.cpp
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"CsrConnectedNotifyTrans",
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"CsrLoginTrans",
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// NglCore.cpp
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"ReportNetErrorTrans",
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// NglGateKeeper.cpp
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"GkFileSrvIpAddress",
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"GkAuthSrvIpAddress",
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};
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COMPILER_ASSERT(arrsize(s_transTypes) == kNumTransTypes);
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static long s_perfTransCount[kNumTransTypes];
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namespace Auth { struct CliAuConn; }
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namespace Game { struct CliGmConn; }
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namespace Csr { struct CliCsConn; }
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namespace File { struct CliFileConn; }
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namespace GateKeeper { struct CliGkConn; }
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enum ENetTransState {
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kTransStateWaitServerConnect,
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kTransStateWaitServerResponse,
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kTransStateComplete,
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};
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struct NetTrans : AtomicRef {
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LINK(NetTrans) m_link;
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ENetTransState m_state;
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ENetError m_result;
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unsigned m_transId;
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unsigned m_connId;
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ENetProtocol m_protocol;
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bool m_hasSubTrans; // set to specify this transaction should be completed after all others in the frame
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unsigned m_timeoutAtMs; // curTime + s_timeoutMs (set upon send)
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ETransType m_transType;
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NetTrans (ENetProtocol protocol, ETransType transType);
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virtual ~NetTrans ();
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virtual bool CanStart () const;
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virtual bool TimedOut () { return true; } // return true if we really did time out, false to reset the timeout timer
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virtual bool Send () = 0;
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virtual void Post () = 0;
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virtual bool Recv ( // return false to disconnect from server
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const byte msg[],
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unsigned bytes
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) = 0;
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};
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struct NetAuthTrans : NetTrans {
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Auth::CliAuConn * m_conn;
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NetAuthTrans (ETransType transType);
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~NetAuthTrans ();
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bool AcquireConn ();
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void ReleaseConn ();
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};
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struct NetGameTrans : NetTrans {
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Game::CliGmConn * m_conn;
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NetGameTrans (ETransType transType);
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~NetGameTrans ();
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bool AcquireConn ();
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void ReleaseConn ();
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};
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struct NetFileTrans : NetTrans {
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File::CliFileConn * m_conn;
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NetFileTrans (ETransType transType);
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~NetFileTrans ();
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bool AcquireConn ();
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void ReleaseConn ();
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};
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struct NetCsrTrans : NetTrans {
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Csr::CliCsConn * m_conn;
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NetCsrTrans (ETransType transType);
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~NetCsrTrans ();
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bool AcquireConn ();
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void ReleaseConn ();
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};
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struct NetGateKeeperTrans : NetTrans {
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GateKeeper::CliGkConn * m_conn;
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NetGateKeeperTrans (ETransType transType);
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~NetGateKeeperTrans ();
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bool AcquireConn ();
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void ReleaseConn ();
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};
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struct NetNotifyTrans : NetTrans {
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NetNotifyTrans (ETransType transType);
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bool CanStart () const { return true; }
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bool Send () { m_state = kTransStateComplete; return true; }
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bool Recv (
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const byte [],
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unsigned
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) { return true; }
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};
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void NetTransInitialize ();
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void NetTransDestroy (bool wait);
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void NetTransSetTimeoutMs (unsigned ms);
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unsigned NetTransGetTimeoutMs ();
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void NetTransSend (NetTrans * trans);
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bool NetTransRecv (unsigned transId, const byte msg[], unsigned bytes);
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void NetTransCancel (unsigned transId, ENetError error);
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void NetTransCancelByProtocol (ENetProtocol protocol, ENetError error);
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void NetTransCancelByConnId (unsigned connId, ENetError error);
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void NetTransCancelAll (ENetError error);
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void NetTransUpdate ();
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/*****************************************************************************
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*
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|
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* Misc
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|
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*
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***/
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|
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unsigned ConnNextSequence ();
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unsigned ConnGetId (ENetProtocol protocol);
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} using namespace Ngl;
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