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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "../plMessage/plSimInfluenceMsg.h"
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#include "../../CoreLib/hsStream.h"
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/*
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void plSimInfluenceMsg::Read(hsStream *stream, hsResMgr *mgr)
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{
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plSimulationMsg::Read(stream, mgr);
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}
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void plSimInfluenceMsg::Write(hsStream *stream, hsResMgr *mgr)
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{
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plSimulationMsg::Write(stream, mgr);
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}
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// PLFORCEMSG
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void plForceMsg::Read(hsStream *stream, hsResMgr *mgr)
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{
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plSimInfluenceMsg::Read(stream, mgr);
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fForce.Read(stream);
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}
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void plForceMsg::Write(hsStream * stream, hsResMgr *mgr)
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{
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plSimInfluenceMsg::Write(stream, mgr);
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fForce.Write(stream);
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}
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// PLOFFSETFORCEMSG
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void plOffsetForceMsg::Read(hsStream *stream, hsResMgr *mgr)
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{
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plForceMsg::Read(stream, mgr);
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fPoint.Read(stream);
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}
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void plOffsetForceMsg::Write(hsStream *stream, hsResMgr *mgr)
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{
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plForceMsg::Write(stream, mgr);
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fPoint.Write(stream);
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}
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// PLTORQUEMSG
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void plTorqueMsg::Read(hsStream *stream, hsResMgr *mgr)
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{
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plSimInfluenceMsg::Read(stream, mgr);
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fTorque.Read(stream);
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}
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void plTorqueMsg::Write(hsStream * stream, hsResMgr *mgr)
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{
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plSimInfluenceMsg::Write(stream, mgr);
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fTorque.Write(stream);
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}
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// PLIMPULSE
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void plImpulseMsg::Read(hsStream *stream, hsResMgr *mgr)
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{
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plSimInfluenceMsg::Read(stream, mgr);
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fImpulse.Read(stream);
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}
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void plImpulseMsg::Write(hsStream * stream, hsResMgr *mgr)
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{
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plSimInfluenceMsg::Write(stream, mgr);
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fImpulse.Write(stream);
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}
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// PLOFFSETIMPULSE
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void plOffsetImpulseMsg::Read(hsStream *stream, hsResMgr *mgr)
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{
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plSimInfluenceMsg::Read(stream, mgr);
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fPoint.Read(stream);
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}
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void plOffsetImpulseMsg::Write(hsStream * stream, hsResMgr *mgr)
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{
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plSimInfluenceMsg::Write(stream, mgr);
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fPoint.Write(stream);
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}
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// PLANGULARIMPULSE
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void plAngularImpulseMsg::Read(hsStream *stream, hsResMgr *mgr)
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{
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plSimInfluenceMsg::Read(stream, mgr);
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fImpulse.Read(stream);
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}
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void plAngularImpulseMsg::Write(hsStream * stream, hsResMgr *mgr)
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{
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plSimInfluenceMsg::Write(stream, mgr);
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fImpulse.Write(stream);
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}
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// PLDAMPMSG
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void plDampMsg::Read(hsStream *stream, hsResMgr *mgr)
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{
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plSimInfluenceMsg::Read(stream, mgr);
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stream->WriteSwapScalar(fDamp);
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}
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void plDampMsg::Write(hsStream * stream, hsResMgr *mgr)
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{
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plSimInfluenceMsg::Write(stream, mgr);
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fDamp = stream->ReadSwapScalar();
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}
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// PLSHIFTCENTERMSG
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void plShiftMassMsg::Read(hsStream *stream, hsResMgr *mgr)
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{
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plSimInfluenceMsg::Read(stream, mgr);
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fOffset.Read(stream);
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}
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void plShiftMassMsg::Write(hsStream * stream, hsResMgr *mgr)
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{
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plSimInfluenceMsg::Write(stream, mgr);
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fOffset.Write(stream);
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}
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*/
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