|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#ifndef hsRect_Defined
|
|
|
|
#define hsRect_Defined
|
|
|
|
|
|
|
|
#include "hsPoint2.h"
|
|
|
|
|
|
|
|
#if HS_BUILD_FOR_MAC
|
|
|
|
// This guy disables MetroWerks' desire to only include a file once, which obviously gets
|
|
|
|
// in the way of our little HS_RECT.inc trick
|
|
|
|
#pragma once off
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define HS_RECT_NAME hsIntRect
|
|
|
|
#define HS_RECT_POINT hsIntPoint2
|
|
|
|
#define HS_RECT_TYPE Int32
|
|
|
|
#define HS_RECT_EXTEND 1
|
|
|
|
#include "HS_RECT.inc"
|
|
|
|
|
|
|
|
#if HS_BUILD_FOR_MAC
|
|
|
|
Rect* ToRect(Rect* r) const
|
|
|
|
{
|
|
|
|
r->left = (Int16)this->fLeft;
|
|
|
|
r->top = (Int16)this->fTop;
|
|
|
|
r->right = (Int16)this->fRight;
|
|
|
|
r->bottom = (Int16)this->fBottom;
|
|
|
|
return r;
|
|
|
|
}
|
|
|
|
hsIntRect* Set(const Rect* r)
|
|
|
|
{
|
|
|
|
return this->Set(r->left, r->top, r->right, r->bottom);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef _WINDOWS_
|
|
|
|
RECT* ToRECT(RECT* r) const
|
|
|
|
{
|
|
|
|
r->left = this->fLeft;
|
|
|
|
r->top = this->fTop;
|
|
|
|
r->right = this->fRight;
|
|
|
|
r->bottom = this->fBottom;
|
|
|
|
return r;
|
|
|
|
}
|
|
|
|
hsIntRect* Set(const RECT* r)
|
|
|
|
{
|
|
|
|
return this->Set(r->left, r->top, r->right, r->bottom);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
};
|
|
|
|
|
|
|
|
#define HS_RECT_NAME hsFixedRect
|
|
|
|
#define HS_RECT_POINT hsFixedPoint2
|
|
|
|
#define HS_RECT_TYPE hsFixed
|
|
|
|
#define HS_RECT_EXTEND 1
|
|
|
|
#include "HS_RECT.inc"
|
|
|
|
|
|
|
|
hsFixedRect* Set(const hsIntRect* src)
|
|
|
|
{
|
|
|
|
this->fLeft = hsIntToFixed(src->fLeft);
|
|
|
|
this->fTop = hsIntToFixed(src->fTop);
|
|
|
|
this->fRight = hsIntToFixed(src->fRight);
|
|
|
|
this->fBottom = hsIntToFixed(src->fBottom);
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsFixed CenterX(void) const { return (fLeft + fRight) >> 1; }
|
|
|
|
hsFixed CenterY(void) const { return (fTop + fBottom) >> 1; }
|
|
|
|
hsFixedPoint2* Center(hsFixedPoint2* center) const
|
|
|
|
{
|
|
|
|
(void)center->Set(this->CenterX(), this->CenterY());
|
|
|
|
return center;
|
|
|
|
}
|
|
|
|
hsIntRect* Truncate(hsIntRect* dst) const
|
|
|
|
{
|
|
|
|
return (hsIntRect*)dst->Set( hsFixedToInt(fLeft), hsFixedToInt(fTop),
|
|
|
|
hsFixedToInt(fRight), hsFixedToInt(fBottom));
|
|
|
|
}
|
|
|
|
hsIntRect* Round(hsIntRect* dst) const
|
|
|
|
{
|
|
|
|
return (hsIntRect*)dst->Set( hsFixedRound(fLeft), hsFixedRound(fTop),
|
|
|
|
hsFixedRound(fRight), hsFixedRound(fBottom));
|
|
|
|
}
|
|
|
|
hsIntRect* RoundOut(hsIntRect* dst) const
|
|
|
|
{
|
|
|
|
return (hsIntRect*)dst->Set( hsFixedToFloorInt(fLeft),
|
|
|
|
hsFixedToFloorInt(fTop),
|
|
|
|
hsFixedToCeilingInt(fRight),
|
|
|
|
hsFixedToCeilingInt(fBottom));
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
#if HS_SCALAR_IS_FLOAT
|
|
|
|
#define HS_RECT_NAME hsFloatRect
|
|
|
|
#define HS_RECT_POINT hsFloatPoint2
|
|
|
|
#define HS_RECT_TYPE float
|
|
|
|
#define HS_RECT_EXTEND 1
|
|
|
|
#include "HS_RECT.inc"
|
|
|
|
|
|
|
|
hsFloatRect* Set(const hsIntRect* src)
|
|
|
|
{
|
|
|
|
this->fLeft = float(src->fLeft);
|
|
|
|
this->fTop = float(src->fTop);
|
|
|
|
this->fRight = float(src->fRight);
|
|
|
|
this->fBottom = float(src->fBottom);
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
|
|
|
|
float CenterX(void) const { return (fLeft + fRight) / float(2); }
|
|
|
|
float CenterY(void) const { return (fTop + fBottom) / float(2); }
|
|
|
|
hsFloatPoint2* Center(hsFloatPoint2* center) const
|
|
|
|
{
|
|
|
|
(void)center->Set(this->CenterX(), this->CenterY());
|
|
|
|
return center;
|
|
|
|
}
|
|
|
|
float Area() const { return this->Width() * this->Height(); }
|
|
|
|
|
|
|
|
hsIntRect* Round(hsIntRect* r) const;
|
|
|
|
hsIntRect* RoundOut(hsIntRect* r) const;
|
|
|
|
hsIntRect* Truncate(hsIntRect* r) const;
|
|
|
|
};
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if HS_SCALAR_IS_FIXED
|
|
|
|
typedef hsFixedRect hsRect;
|
|
|
|
#else
|
|
|
|
typedef hsFloatRect hsRect;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#endif
|