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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plVoiceChat_h
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#define plVoiceChat_h
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#include "hsTemplates.h"
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#include "plWin32Sound.h"
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#include "hsThread.h"
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// voice flags
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#define VOICE_ENCODED ( 1 << 0 )
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#define VOICE_NARROWBAND ( 1 << 1 )
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#define VOICE_ENH ( 1 << 2 )
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#define BUFFER_LEN_SECONDS 4
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#define FREQUENCY 8000
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struct hsVector3;
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struct SpeexBits;
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class plWinAudible;
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class plPlate;
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class plStatusLog;
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class plSpeex;
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typedef struct ALCdevice_struct ALCdevice;
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// Sound used for playing back dynamic voice chat data. this allows us to hook voice chat into the audio system
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class plVoiceSound : public plWin32Sound
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{
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public:
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plVoiceSound();
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~plVoiceSound();
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hsBool LoadSound( hsBool is3D );
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void AddVoiceData(void *data, unsigned bytes);
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void Update();
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void Play();
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virtual void SetStartPos(unsigned bytes){}
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private:
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virtual bool ILoadDataBuffer( void ){ return true; }
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virtual void IUnloadDataBuffer( void ){}
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virtual void IDerivedActuallyPlay( void );
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virtual void ISetActualTime( double t ){}
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virtual float GetActualTimeSec() { return 0.0f; }
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virtual void IRefreshParams( void );
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static unsigned fCount;
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double fLastUpdate;
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};
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class plVoicePlayer
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{
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public:
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plVoicePlayer();
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~plVoicePlayer();
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void PlaybackVoiceMessage(void* data, unsigned size, int numFramesInBuffer);
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void PlaybackUncompressedVoiceMessage(void* data, unsigned size);
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void SetVelocity(const hsVector3 vel);
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void SetPosition(const hsPoint3 pos);
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void SetOrientation(const hsPoint3 pos);
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void SetTalkIcon(int index, UInt32 str){}
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void ClearTalkIcon(){}
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plVoiceSound *GetSoundPtr() { return &fSound; }
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static void Enable(hsBool enable) { fEnabled = enable; }
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private:
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plVoiceSound fSound;
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static hsBool fEnabled;
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};
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class plVoiceRecorder
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{
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public:
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plVoiceRecorder();
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~plVoiceRecorder();
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void Update(double time);
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void SetMikeOpen(hsBool b);
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void DrawTalkIcon(hsBool b);
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void DrawDisabledIcon(hsBool b);
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void SetTalkIcon(int index, UInt32 str);
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void ClearTalkIcon();
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static hsBool RecordingEnabled() { return fRecording; }
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static hsBool NetVoiceEnabled() { return fNetVoice; }
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static hsBool CompressionEnabled() { return fCompress; }
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static void EnablePushToTalk(hsBool b) { fMicAlwaysOpen = !b; }
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static void EnableIcons(hsBool b) { fShowIcons = b; }
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static void EnableRecording(hsBool b) { fRecording = b; }
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static void EnableNetVoice(hsBool b) { fNetVoice = b; }
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static void EnableCompression(hsBool b) { fCompress = b; }
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static void SetSampleRate(short s) { fSampleRate = s; }
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static void SetSquelch(hsScalar f) { fRecordThreshhold = f; }
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static void IncreaseRecordingThreshhold();
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static void DecreaseRecordingThreshhold();
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static void SetQuality(int quality); // sets the quality of encoding
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static void SetMode(int mode); // sets nb or wb mode
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static void SetVBR(bool vbr);
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static void SetComplexity(int c);
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static void SetENH(hsBool b);
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static short GetSampleRate() { return fSampleRate; }
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private:
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hsBool fMikeOpen;
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hsBool fMikeJustClosed;
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static hsBool fMicAlwaysOpen;
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static hsBool fShowIcons;
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static hsBool fCompress;
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static hsBool fNetVoice;
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static hsBool fRecording;
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static short fSampleRate;
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plPlate* fDisabledIcon;
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plPlate* fTalkIcon;
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static hsScalar fRecordThreshhold;
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};
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// Speex voice encoder/decoder class
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class plSpeex
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{
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public:
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~plSpeex();
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enum Mode
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{
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kNarrowband,
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kWideband,
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kUltraWideband
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};
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static plSpeex *GetInstance()
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{
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static plSpeex instance;
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return &instance;
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}
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hsBool Init(Mode mode);
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hsBool Shutdown();
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hsBool Encode(short *data, int numFrames, int *packedLength, hsRAMStream *out);
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hsBool Decode(UInt8 *data, int size, int numFrames, int *numOutputBytes, short *out);
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int GetFrameSize() { return fFrameSize; }
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void VBR(hsBool b); // turn variable bit rate on/off
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void SetVBR(UInt32 vbr); // Set variable bit rate quality
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void ABR(hsBool b); // turn average bit rate on/off
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void SetABR(UInt32 abr); // Set average bit rate quality
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void SetQuality(UInt32 quality); // Set encoder quality
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hsBool IsUsingVBR() { return fVBR; }
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int GetQuality() { return fQuality; }
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void SetENH(hsBool b);
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void SetComplexity(UInt8 c);
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hsBool Initialized() { return fInitialized; }
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private:
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plSpeex();
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SpeexBits* fBits; // main speex structure
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hsBool fBitsInit;
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void* fEncoderState;
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void* fDecoderState;
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int fSampleRate;
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int fFrameSize; // frame size from speex - 160 for nb
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int fQuality; // 0-10 speex encode quality
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hsBool fVBR; // toggle variable bit rate
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int fAverageBitrate; // n-bits per second
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UInt8 fComplexity; // 1-10 sets cpu resources allowed for encoder
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hsBool fENH; // perceptual enhancement
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hsBool fInitialized;
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};
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#endif //plVoiceChat_h
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