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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnSimpleNet/pnSimpleNet.cpp
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*
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***/
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#include "Pch.h"
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#pragma hdrstop
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/*****************************************************************************
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*
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* Local types
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*
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***/
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struct SimpleNetConn : AtomicRef {
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LINK(SimpleNetConn) link;
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AsyncSocket sock;
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AsyncCancelId cancelId;
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unsigned channelId;
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bool abandoned;
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struct ConnectParam * connectParam;
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SimpleNet_MsgHeader * oversizeMsg;
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ARRAY(byte) oversizeBuffer;
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~SimpleNetConn () {
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ASSERT(!link.IsLinked());
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}
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};
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struct SimpleNetChannel : AtomicRef, THashKeyVal<unsigned> {
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HASHLINK(SimpleNetChannel) link;
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FSimpleNetOnMsg onMsg;
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FSimpleNetOnError onError;
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LISTDECL(SimpleNetConn, link) conns;
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SimpleNetChannel (unsigned channel)
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: THashKeyVal<unsigned>(channel)
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{ }
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~SimpleNetChannel () {
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ASSERT(!link.IsLinked());
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ASSERT(!conns.Head());
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}
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};
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struct ConnectParam {
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SimpleNetChannel * channel;
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FSimpleNetOnConnect callback;
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void * param;
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~ConnectParam () {
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if (channel)
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channel->DecRef();
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}
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};
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/*****************************************************************************
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*
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* Local data
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*
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***/
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static bool s_running;
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static CCritSect s_critsect;
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static FSimpleNetQueryAccept s_queryAccept;
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static void * s_queryAcceptParam;
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static HASHTABLEDECL(
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SimpleNetChannel,
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THashKeyVal<unsigned>,
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link
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) s_channels;
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/*****************************************************************************
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*
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* Local functions
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*
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***/
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//============================================================================
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static void NotifyConnSocketConnect (SimpleNetConn * conn) {
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conn->TransferRef("Connecting", "Connected");
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conn->connectParam->callback(
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conn->connectParam->param,
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conn,
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kNetSuccess
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);
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DEL(conn->connectParam);
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conn->connectParam = nil;
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}
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//============================================================================
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static void NotifyConnSocketConnectFailed (SimpleNetConn * conn) {
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s_critsect.Enter();
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{
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conn->link.Unlink();
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}
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s_critsect.Leave();
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conn->connectParam->callback(
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conn->connectParam->param,
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nil,
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kNetErrConnectFailed
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);
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DEL(conn->connectParam);
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conn->connectParam = nil;
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conn->DecRef("Connecting");
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conn->DecRef("Lifetime");
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}
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//============================================================================
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static void NotifyConnSocketDisconnect (SimpleNetConn * conn) {
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bool abandoned;
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SimpleNetChannel * channel;
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s_critsect.Enter();
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{
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abandoned = conn->abandoned;
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if (nil != (channel = s_channels.Find(conn->channelId)))
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channel->IncRef();
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conn->link.Unlink();
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}
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s_critsect.Leave();
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if (channel && !abandoned) {
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channel->onError(conn, kNetErrDisconnected);
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channel->DecRef();
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}
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conn->DecRef("Connected");
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}
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//============================================================================
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static bool NotifyConnSocketRead (SimpleNetConn * conn, AsyncNotifySocketRead * read) {
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SimpleNetChannel * channel;
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s_critsect.Enter();
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{
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if (nil != (channel = s_channels.Find(conn->channelId)))
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channel->IncRef();
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}
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s_critsect.Leave();
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if (!channel)
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return false;
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bool result = true;
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const byte * curr = read->buffer;
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const byte * term = curr + read->bytes;
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while (curr < term) {
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// Reading oversize msg?
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if (conn->oversizeBuffer.Count()) {
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unsigned spaceLeft = conn->oversizeMsg->messageBytes - conn->oversizeBuffer.Count();
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unsigned copyBytes = min(spaceLeft, term - curr);
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conn->oversizeBuffer.Add(curr, copyBytes);
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curr += copyBytes;
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// Wait until we have received the entire message
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if (copyBytes != spaceLeft)
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break;
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// Dispatch oversize msg
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if (!channel->onMsg(conn, conn->oversizeMsg)) {
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result = false;
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break;
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}
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conn->oversizeBuffer.SetCount(0);
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continue;
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}
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// Wait until we receive the entire message header
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if (term - curr < sizeof(SimpleNet_MsgHeader))
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break;
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SimpleNet_MsgHeader * msg = (SimpleNet_MsgHeader *) read->buffer;
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// Sanity check message size
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if (msg->messageBytes < sizeof(*msg)) {
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result = false;
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break;
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}
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// Handle oversized messages
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if (msg->messageBytes > kAsyncSocketBufferSize) {
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conn->oversizeBuffer.SetCount(msg->messageBytes);
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conn->oversizeMsg = (SimpleNet_MsgHeader *) conn->oversizeBuffer.Ptr();
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*conn->oversizeMsg = *msg;
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curr += sizeof(*msg);
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continue;
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}
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// Wait until we have received the entire message
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const byte * msgTerm = (const byte *) curr + msg->messageBytes;
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if (msgTerm > term)
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break;
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curr = msgTerm;
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// Dispatch msg
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if (!channel->onMsg(conn, msg)) {
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result = false;
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break;
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}
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}
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// Return count of bytes we processed
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read->bytesProcessed = curr - read->buffer;
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channel->DecRef();
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return result;
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}
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//============================================================================
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static bool AsyncNotifySocketProc (
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AsyncSocket sock,
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EAsyncNotifySocket code,
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AsyncNotifySocket * notify,
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void ** userState
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) {
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bool result = true;
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SimpleNetConn * conn;
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switch (code) {
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case kNotifySocketListenSuccess: {
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AsyncNotifySocketListen * listen = (AsyncNotifySocketListen *) notify;
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const SimpleNet_ConnData & connect = *(const SimpleNet_ConnData *) listen->buffer;
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listen->bytesProcessed += sizeof(connect);
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SimpleNetChannel * channel;
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s_critsect.Enter();
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{
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if (nil != (channel = s_channels.Find(connect.channelId)))
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channel->IncRef();
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}
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s_critsect.Leave();
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if (!channel)
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break;
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conn = NEWZERO(SimpleNetConn);
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conn->channelId = channel->GetValue();
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conn->IncRef("Lifetime");
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conn->IncRef("Connected");
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conn->sock = sock;
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*userState = conn;
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bool accepted = s_queryAccept(
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s_queryAcceptParam,
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channel->GetValue(),
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conn,
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listen->remoteAddr
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);
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if (!accepted) {
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SimpleNetDisconnect(conn);
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}
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else {
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s_critsect.Enter();
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{
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channel->conns.Link(conn);
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}
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s_critsect.Leave();
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}
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channel->DecRef();
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}
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break;
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case kNotifySocketConnectSuccess: {
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conn = (SimpleNetConn *) notify->param;
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*userState = conn;
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bool abandoned;
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s_critsect.Enter();
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{
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conn->sock = sock;
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conn->cancelId = 0;
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abandoned = conn->abandoned;
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}
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s_critsect.Leave();
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if (abandoned)
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AsyncSocketDisconnect(sock, true);
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else
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NotifyConnSocketConnect(conn);
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}
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break;
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case kNotifySocketConnectFailed:
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conn = (SimpleNetConn *) notify->param;
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NotifyConnSocketConnectFailed(conn);
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break;
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case kNotifySocketDisconnect:
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conn = (SimpleNetConn *) *userState;
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NotifyConnSocketDisconnect(conn);
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break;
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case kNotifySocketRead:
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conn = (SimpleNetConn *) *userState;
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result = NotifyConnSocketRead(conn, (AsyncNotifySocketRead *) notify);
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break;
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}
|
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return result;
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}
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//============================================================================
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static void Connect (const NetAddress & addr, ConnectParam * cp) {
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SimpleNetConn * conn = NEWZERO(SimpleNetConn);
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conn->channelId = cp->channel->GetValue();
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conn->connectParam = cp;
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conn->IncRef("Lifetime");
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conn->IncRef("Connecting");
|
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s_critsect.Enter();
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{
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cp->channel->conns.Link(conn);
|
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|
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|
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SimpleNet_Connect connect;
|
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|
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connect.hdr.connType = kConnTypeSimpleNet;
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|
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connect.hdr.hdrBytes = sizeof(connect.hdr);
|
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|
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connect.hdr.buildId = BuildId();
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|
|
connect.hdr.buildType = BuildType();
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|
|
connect.hdr.branchId = BranchId();
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|
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connect.hdr.productId = ProductId();
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connect.data.channelId = cp->channel->GetValue();
|
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|
|
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AsyncSocketConnect(
|
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|
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&conn->cancelId,
|
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|
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addr,
|
|
|
|
AsyncNotifySocketProc,
|
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|
|
conn,
|
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|
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&connect,
|
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|
|
sizeof(connect)
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);
|
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conn = nil;
|
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|
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cp = nil;
|
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|
|
}
|
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|
|
s_critsect.Leave();
|
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|
|
DEL(conn);
|
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|
|
DEL(cp);
|
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|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
static void AsyncLookupCallback (
|
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|
|
void * param,
|
|
|
|
const wchar name[],
|
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|
|
unsigned addrCount,
|
|
|
|
const NetAddress addrs[]
|
|
|
|
) {
|
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|
|
REF(name);
|
|
|
|
|
|
|
|
ConnectParam * cp = (ConnectParam *)param;
|
|
|
|
|
|
|
|
if (!addrCount) {
|
|
|
|
if (cp->callback)
|
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|
|
cp->callback(cp->param, nil, kNetErrNameLookupFailed);
|
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|
|
DEL(cp);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Connect(addrs[0], (ConnectParam *)param);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* Exported functions
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*
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***/
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//============================================================================
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void SimpleNetInitialize () {
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s_running = true;
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AsyncSocketRegisterNotifyProc(
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kConnTypeSimpleNet,
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AsyncNotifySocketProc
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);
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}
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//============================================================================
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void SimpleNetShutdown () {
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s_running = false;
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ASSERT(!s_channels.Head());
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AsyncSocketUnregisterNotifyProc(
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kConnTypeSimpleNet,
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AsyncNotifySocketProc
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);
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}
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//============================================================================
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void SimpleNetConnIncRef (SimpleNetConn * conn) {
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ASSERT(s_running);
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ASSERT(conn);
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conn->IncRef();
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}
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//============================================================================
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void SimpleNetConnDecRef (SimpleNetConn * conn) {
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ASSERT(s_running);
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ASSERT(conn);
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conn->DecRef();
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}
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//============================================================================
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bool SimpleNetStartListening (
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FSimpleNetQueryAccept queryAccept,
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void * param
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) {
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ASSERT(s_running);
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ASSERT(queryAccept);
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ASSERT(!s_queryAccept);
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s_queryAccept = queryAccept;
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s_queryAcceptParam = param;
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NetAddress addr;
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NetAddressFromNode(0, kNetDefaultSimpleNetPort, &addr);
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return (0 != AsyncSocketStartListening(addr, nil));
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}
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//============================================================================
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void SimpleNetStopListening () {
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ASSERT(s_running);
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NetAddress addr;
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NetAddressFromNode(0, kNetDefaultSimpleNetPort, &addr);
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AsyncSocketStopListening(addr, nil);
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s_queryAccept = nil;
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s_queryAcceptParam = nil;
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}
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//============================================================================
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void SimpleNetCreateChannel (
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unsigned channelId,
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FSimpleNetOnMsg onMsg,
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FSimpleNetOnError onError
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) {
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ASSERT(s_running);
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SimpleNetChannel * channel = NEWZERO(SimpleNetChannel)(channelId);
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channel->IncRef();
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s_critsect.Enter();
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{
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#ifdef HS_DEBUGGING
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{
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SimpleNetChannel * existing = s_channels.Find(channelId);
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ASSERT(!existing);
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}
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#endif
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channel->onMsg = onMsg;
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channel->onError = onError;
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s_channels.Add(channel);
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channel->IncRef();
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}
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s_critsect.Leave();
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channel->DecRef();
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}
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//============================================================================
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void SimpleNetDestroyChannel (unsigned channelId) {
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ASSERT(s_running);
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SimpleNetChannel * channel;
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s_critsect.Enter();
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{
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if (nil != (channel = s_channels.Find(channelId))) {
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s_channels.Unlink(channel);
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while (SimpleNetConn * conn = channel->conns.Head()) {
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SimpleNetDisconnect(conn);
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channel->conns.Unlink(conn);
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}
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}
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}
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s_critsect.Leave();
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if (channel)
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channel->DecRef();
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}
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//============================================================================
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void SimpleNetStartConnecting (
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unsigned channelId,
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const wchar addr[],
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FSimpleNetOnConnect onConnect,
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void * param
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) {
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ASSERT(s_running);
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ASSERT(onConnect);
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ConnectParam * cp = NEW(ConnectParam);
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cp->callback = onConnect;
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cp->param = param;
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s_critsect.Enter();
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{
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if (nil != (cp->channel = s_channels.Find(channelId)))
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cp->channel->IncRef();
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}
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s_critsect.Leave();
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ASSERT(cp->channel);
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// Do we need to lookup the address?
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const wchar * name = addr;
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while (unsigned ch = *name) {
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++name;
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if (!(isdigit(ch) || ch == L'.' || ch == L':')) {
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AsyncCancelId cancelId;
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AsyncAddressLookupName(
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&cancelId,
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AsyncLookupCallback,
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addr,
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kNetDefaultSimpleNetPort,
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cp
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);
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break;
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}
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}
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if (!name[0]) {
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NetAddress netAddr;
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NetAddressFromString(&netAddr, addr, kNetDefaultSimpleNetPort);
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Connect(netAddr, cp);
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}
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}
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//============================================================================
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void SimpleNetDisconnect (
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SimpleNetConn * conn
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) {
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ASSERT(s_running);
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ASSERT(conn);
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s_critsect.Enter();
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{
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conn->abandoned = true;
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if (conn->sock) {
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AsyncSocketDisconnect(conn->sock, true);
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conn->sock = nil;
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}
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else if (conn->cancelId) {
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AsyncSocketConnectCancel(AsyncNotifySocketProc, conn->cancelId);
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conn->cancelId = nil;
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}
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}
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s_critsect.Leave();
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conn->DecRef("Lifetime");
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}
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//============================================================================
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void SimpleNetSend (
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SimpleNetConn * conn,
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SimpleNet_MsgHeader * msg
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) {
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ASSERT(s_running);
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ASSERT(msg);
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ASSERT(msg->messageBytes != (dword)-1);
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ASSERT(conn);
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s_critsect.Enter();
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{
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if (conn->sock)
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AsyncSocketSend(conn->sock, msg, msg->messageBytes);
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}
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s_critsect.Leave();
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}
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